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Square Enix DX12 Tech Demo running on Quad SLI TitanX

Tech demos rarely impress me, we've been seeing photorealism for years now since Crysis.

A realtime ray tracing demo that doesn't use grain would be nice.
 
Is everyone missing the point, they were running it on quad TXs, what use is that ?

Where are the so called performance improvements in DX12 ?

Because previously to produce images of that quality you'd have to ship it off to a render farm or wait several hours for a single frame.

Being able to deliver CGI of that quality in real-time is no simple task. The tech used for the hair and feather scarf on their own is incredibly impressive.
 
This would have been impressive if it was a single card but for some reason Nvidia/SE thought it was a good idea to show it in QuadSLI..wth!
Even The Order on PS4 has cut scenes that are comparable to this.

Did they think everyone was going to rush out a buy 4xTitanX's?
 
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Is quad-SLi Titan X currently API bottlenecked by DX11?

Kaap?

Often yes which is even more weird why they needed Quad TXs for DX12.

Check out my 2160p bench score to give you an idea how much 1080p is bottlenecked in the Final Fantasy XIV Heavensward Bench.


http://forums.overclockers.co.uk/showthread.php?t=18668649


This is why I have been so vocal in this thread as it has been said again and again what benefits DX12 brings yet the example in the OP is running on quad TXs.:eek:
 
This would have been impressive if it was a single card but for some reason Nvidia/SE thought it was a good idea to show it in QuadSLI..wth!
Even The Order on PS4 has cut scenes that are comparable to this.

Did they think everyone was going to rush out a buy 4xTitanX's?

+1

That setup has the same GPU grunt as twelve GTX 680s or HD 7970s which is massive overkill.:eek:
 
This would have been impressive if it was a single card but for some reason Nvidia/SE thought it was a good idea to show it in QuadSLI..wth!
Even The Order on PS4 has cut scenes that are comparable to this.

Did they think everyone was going to rush out a buy 4xTitanX's?

Indeed and i was going to bring that up earlier but could not be bothered.
 
This would have been impressive if it was a single card but for some reason Nvidia/SE thought it was a good idea to show it in QuadSLI..wth!
Even The Order on PS4 has cut scenes that are comparable to this.

Did they think everyone was going to rush out a buy 4xTitanX's?

It's just 2 cards, not 4. That Quad SLI is just for fun/show.

The demo is beautiful, way beyond anything made so far real time. Some of you may not be impressed because of the setting of the scene.

https://youtu.be/e1mwhdYZvSE?t=7s
 
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Yes only TWO cards are being used NOT four.

Also If I understood this correctly the game footage is NOT a cutscene or video, it is actual game play which is really impressive.
 
This is the sort of thing you keep going to work for.

As for people trying to compare cut-scenes to real-time, you need to read up a bit to understand the technical challenge this involves and why it's such a leap.
 
They are using 4 cards, that is a 4 way bridge in use and unlike AMD cards you can not deselect GPUs.:)

I'm not saying that those 4 cards are running like 2 On while the other 2 are OFF. All of them are working, but the performance given by them is far more than it is required by the demo. Only 2 suffice! ;)
 
I'm not saying that those 4 cards are running like 2 On while the other 2 are OFF. All of them are working, but the performance given by them is far more than it is required by the demo. Only 2 suffice! ;)

If they are lit and bridged they are using 4 cards.:)

This is why you see so few 2 and 3 way bench scores from me as I have to turn off the cards on the mobo and fit the appropriate SLI bridge.:)
 
Unreal Engine 4

It looks good but there is nothing in that that can't be done on DX11 including 8K Texturing.

The fact that it apparently requires 4 Titan-X's is actually a concern.
A need for that much horse power is not what DX12 is supposed to be about.
 
ohh wow a demo of their engine whoopty doo. How many previews of game engines seem to look friggin amazing but then actual in game comparisons cannot compare and are no where near the same even on the absolute max details.

give me in game footage with DX 12 not their engine at work. Then i'll colour my self impressed.
 
Some people are hard to please. :)

Its just a tech demo showing off how much extra they can do with DX12 over DX11.

So potentially performance increases and/or more graphical detail.
 
If they are lit and bridged they are using 4 cards.:)

This is why you see so few 2 and 3 way bench scores from me as I have to turn off the cards on the mobo and fit the appropriate SLI bridge.:)

Read again what I've said. All the cards are running, but it's a more than what that demo requires. It can run just as good on 2 cards. The Quad SLI setup it's just for epen/marketing, whatever. Or take it this way, 2 cards give you 60 fps (or 30, whatever they've targeted), while 4 cards give you 120/60fps (just an example, I know scaling is not 100%).

ohh wow a demo of their engine whoopty doo. How many previews of game engines seem to look friggin amazing but then actual in game comparisons cannot compare and are no where near the same even on the absolute max details.

give me in game footage with DX 12 not their engine at work. Then i'll colour my self impressed.

Send a thank you letter to consoles for that or to gamers trying to run the latest on weak hardware, then complain about the performance. :) Compare this video to how the TW 3 looks, then you'll see where the difference is.

About DX11 vs. DX 12, remember:

The presenter was able to run through the scene manually and adjust various settings like lighting on-the-fly. We’re told that there are over 63 million polygons per scene which is roughly six to 12 times more than is possible in DirectX 11. Perhaps most impressive is the hair as every single strand is being rendered in real-time.
 
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I will say while the ps4 footage looks pretty decent, as in the world and environment and actual gameplay, the actual quality of the gfx for it are nothing that special.

However that's ps4, which means it's probably equivalent to dx11, now if the xbone and PC have dx12 giving the option to turn it up to 11 so to speak then it's a whole different ball game.

I say wait to see a PC release that runs on dx12 then make judgements
 
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