Stalker 2

DLL swapping is not needed any more if you use the global profile inspector method as the NV driver injects the latest dll into the game when DLSS is called by the game and the latest preset is then applied to which will is now Preset K. you only need to change 5 toggles in profile inspector for this to work and only needs to be done once after a new NV driver is installed.
 
DLL swapping is not needed any more if you use the global profile inspector method as the NV driver injects the latest dll into the game when DLSS is called by the game and the latest preset is then applied to which will is now Preset K. you only need to change 5 toggles in profile inspector for this to work and only needs to be done once after a new NV driver is installed.

Even if the game is using a version of dlss older than 3.10???
 
You'll have to try that as I don't have any games installed that are using an older version of dlss :p

In theory any game that uses DLSS 2+ would get the latest dll injection using this method.
 
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This is all really good general info for the newer Nvidia drivers etc. Shame there isn't a sticky somewhere (that I could find) in the gfx card section or something, and the PC gaming section too.

and this too of course
https://forums.overclockers.co.uk/t...-the-great-circle-2024.18983332/post-37650721


I find NVApp quite poor at the moment, and will uninstall it when I install the new drivers.

I use DLSS Swapper to change the DLLS files, you can add games manually if it doesn't find them after scanning.

Use Nvidia Profile Inspector 2.4.2.3 and enable Preset K under the global profile (DLSS 3.1+ Presets) so it applies to all games that use it.

This!

Make sure to use the revamped version of profile inspector too, much nicer than the stock/default one:


The app over-rides everything else as far as I'm aware
If you use a different method just set the app to application controlled

DLL swapping is not needed any more if you use the global profile inspector method as the NV driver injects the latest dll into the game when DLSS is called by the game and the latest preset is then applied to which will is now Preset K. you only need to change 5 toggles in profile inspector for this to work and only needs to be done once after a new NV driver is installed.
 
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Another 10gb download. :(

Stalkers!​


As always, by listening to your feedback here on Steam and other social media, we prepared Patch 1.2.1. It is dedicated mostly to fixing crashes, including those on loading save files. Here is the list of changes:

  • Fixed one of the crashes on loading save files related to AI logic.
  • Fixed one of the crashes on loading save files that were recorded when player had effects applied.
  • Fixed a few crashes related to lightning ball anomaly interaction with artifacts.
  • Fixed crash mostly occurred when moving away from hubs and during the Emission.

Thanks for staying with the Zone and making it a better place. We continue working on the game and implement improvements based on your comments and feedback. If you spot an anomaly, that is not supposed to be in the Zone, please, report it to our colleagues at Technical Support Hub. That will help us spot and investigate potential issues, and deal with them as fast as possible.

https://support.stalker2.com/hc
 
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I had the latest patch download yesterday but did notice a second, smaller update today.

A few observations from a couple of hours play since the most recent patch:
Earlier, I encountered a solitary zombie, and even at quite close range it took 10 rounds (most to the head) from a saiga.
I also saw several examples where other stalkers casually walked into anomalies and died, or didn't react in some combat situations, though I think I recall seeing that happen before the most recent patch.

Sill enjoying it quite a lot, but the amount of loot available seems way too much to me.
The odd setting in the graphics options seems to reset itself to 'epic', even when I manually have adjusted it to low or medium, e.g. hair, though, again, that was something I noticed a while back.
 
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The swamps and the region between the Duga & Rostok are particularly bare without any guides, but I don't think it's been that bad running-around-wise. The distances travelled have a distinctly old-school feel to it, and it makes you think about your loadout a little more carefully than usual.
 
Did I remember rightly that, before Christmas, they told of a large patch for the new year AND a roadmap of what they intended for the game..? Has this been posted..?

Thanks
 
No roadmap or anything as far as im aware yet. But hopefully announced soon.


Thanks. I was hoping that they would have released a roadmap that was announced to show their plans for the game.

still to get into this one, I have been holding of whilst patches and fixes have been released.
 
Not played this game much at all, finally getting around to looking at it. I'm using all the latest DLSS DLL files (upscaling, frame gen and ray reconstruction) and I've manually put them in the appropriate location to be sure. Here:

.......\Engine\Plugins\Marketplace\DLSS\Binaries\ThirdParty\Win64

However, with ray reconstruction turned on in game I'm getting ******* awful refections in puddles that look like a child's impressionist painting, and then it will often have weird flashing small squares around the edges of puddles and on windows etc. What gives? Using latest patch too by the way as of yesterday.

Also, ray reconstruction keeps turning itself back on if I disable it. What on earth is going on?
 
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Not played this game much at all, finally getting around to looking at it. I'm using all the latest DLSS DLL files (upscaling, frame gen and ray reconstruction) and I've manually put them in the appropriate location to be sure. Here:

.......\Engine\Plugins\Marketplace\DLSS\Binaries\ThirdParty\Win64

However, with ray reconstruction turned on in game I'm getting ******* awful refections in puddles that look like a child's impressionist painting, and then it will often have weird flashing small squares around the edges of puddles and on windows etc. What gives? Using latest patch too by the way as of yesterday.

Also, ray reconstruction keeps turning itself back on if I disable it. What on earth is going on?

There is no hardware raytracing so there is no proper ray reconstruction support
Ray Reconstruction with Unreal Engine 5's software raytracing is barely supported. It's never good which is why it's not an option in many UE5 games.

Best waiting for hardware raytracing before using RR.
Just remove the RR DLL file so the game can't use it. I'm pretty sure it wasn't there to begin with and is only added by certain mods
 
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