Its showing Preset C for me with DLSS V310.2.1 , just in marvel rivals as its the first game used DLSS swapper on.Note that if you enable the DLSS overlay indicator, you will observe that when playing a game that has native DLSS 4 support that it shows in the bottom left "transformer model" instead of "Preset K" - What this actually means I am not sure, maybe it's just an indicator saying the game has native support whereas showing Preset K indicates an injected instance of DLSS4's new model which the user has enabled via override (profile inspector, NVapp etc).
In Indiana Jones if you turn off ray tracing then the "Transformer" indicator switches to show "Preset K" instead, so I guess Transformer being active relies on native support meanwhile when those features are not natively enabled in the game, it falls back to the injected method (Preset K).
Any ideas?
I thought v310 was DLSS4?