Do you ever notice that when you're inside a building looking out through a doorway, it appears brighter outside, but as soon as you step out, it feels darker?Any idea how to fix the flickering light rays? Also the lighting seems bit off in places, it's to dark at times.
Yes and when entering builds some parts are to dark...Do you ever notice that when you're inside a building looking out through a doorway, it appears brighter outside, but as soon as you step out, it feels darker?
It sounds very similar to the Terminator game they did, turning shadows to high helped iirc..Yes and when entering builds some parts are to dark...
130 fps is good going... I'm assuming that's with the settings turned down or with frame gen on? From looking at benchmarks, even a 40/5090 doesn't appear to get anywhere near 130 fps at any resolution so I'm assuming you've got frame gen on? If so, your 'real' (rendered) fps will be significantly lower and that will result in input lag, which is probably what you're experiencing.
I'm having similar issues. I've recently started playing it as well and I'm getting into it (although it's a steep learning curve!) but this game is so poorly optimised it's bottlenecking my CPU in the busy areas. I have a 7900x and whilst it's not an X3D chip with the extra vcache, it's hardly a slouch. I'm dropping down to near 40 fps at times from an average of about 65 fps (3090, 1440p, epic settings), which is kind of ruining the experience. Dropping quality settings doesn't really help, it still does it in the towns - it just lowers the load on my GPU which appears to confirm it's CPU limited in these areas.
Imagine being a billionaire gamer with apparently up to 10billion , you own a gaming company, but they don't make any games...
since 2013 like 3 tech demosThey do still make games, they just don't need to hype about them ever until release as they don't need to appease a board of shareholders etc.
As of 2021, Valve Corporation employed approximately 336 people, with 181 dedicated to game development.
pcgamer.com
However, more recent data from 2023 indicates that Valve's total headcount has grown to around 1,160 employees worldwide.
carettaportal.com
This increase suggests a significant expansion, but specific numbers regarding the current count of developers within the company have not been publicly disclosed.
hopefully the increase in staff is for a new game engine and hl3...As said, they don't need to do normal dev house things like satisfy an upper oversight board or even the public, Steam prints money all by itself and Valve just sit back and casually build on HL3 and whatever else they are working on for 10 years time lol.