Stalker 2

I'm really enjoying this, have had a few crashes and the random NPC pop in but I think it's a pretty game and has been performing well on my rig, which is to be expected.
 
Unfortunately haven't had time to play loads but game ran surprisingly well at high with epic textures on my 7900XT + 9700X @ 4K, I'm running on Linux so there's probably some performance loss but didn't see any stutter from my short time playing so far
 
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Someone on H compared Steam version vs Game Pass:

I can't believe it, but Gamepass is broken in terms of performance.
I compared the two and can't believe how much better the Steam version runs. No weird slowdowns anymore and much, much better frame times. I tested with the exact same settings. This is a night and day difference. WTF...

Hmmmm.
 
That's interesting, I have been playing it on game pass and noticed there is some input delay between opening the PDA and stuff like that but other than that it has been fine.
 
Gamepass version inferior shocker. I recall in the brief time I had it there was always some nonsense, especially on the modding side which sometimes wasn't possible at all.
 
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Ive only played a couple of hours of it but Im really not enjoying it. Im not really keen on the environment/setting. To be fair I haven’t played it long enough to get into it but I’ll probably move onto something else. Been playing it on game pass and it seemed to run fine for me, didn't really notice any stuttering, graphics looked a bit weird at times though.
 
Ive only played a couple of hours of it but Im really not enjoying it. Im not really keen on the environment/setting. To be fair I haven’t played it long enough to get into it but I’ll probably move onto something else. Been playing it on game pass and it seemed to run fine for me, didn't really notice any stuttering, graphics looked a bit weird at times though.
It took me a good few hours before I got in to it. I really didn't like it to start but it did grow on me.
 
This is going to sound obvious, but if you haven’t got to the daytime part you will not be impressed with it graphically. It gets better, but not great to be fair. I climbed to the top of a water tower and it didn’t impress at all with draw distances and details. It ranges from average to very good but never “wow”.

The balancing thing is the same in almost every FPS game, if not all very game. The increased difficulty is not smarter or more enemies, it’s just the cheap ass make enemies immersion breaking bullet sponges and if they just look at you wrong you die. I gave up on hard mode and think of it more as “increased frustration mode” years ago.
Yeah, it does get better a bit, but it seems inconsistent. There's a lot of noise and shimmering, the software RT or whatever it is, just isn't enough and the GI it seems to me that it needs a few more bounces (if is Lumen) as it can get too dark.





As for gameplay, ArmA 3 is one of my favorites in terms of concepts. It works very, very well for what it does.
 
Finally started. Picked STALKER difficulty. Hope that was wise :cry:

Getting 71FPS. Everything max at 4K with depth of field on low (wish i could turn off). Also motion blur off. DLSS on Performance, FrameGen off.

Will see how it goes and try frame gen soon.

Edit: Feels better with FG on, so will keep it on.
 
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Had a good long play with it tonight… the game I mean ;)

I am really starting to enjoy it, some random encounters and graphically it is growing on me. It’s not perfect and does have some janky moments but the gunplay is very good and a lot to explore. Read some complaints that squads spawn on top of them, haven’t had this and the encounters do seem somewhat dynamic in nature.

It really is running well for me on a 7900X3D and a 4080 with quality FSR at 4K (yes I know it’s not real 4K). The shader compiling at the start doesn’t take long for me now but DLSS seems to cause graphical corruption at times. Thankfully FSR is implemented well and I see no shimmer or issues. Even the mouse aiming runs perfectly fine for me with no lag.

Some bug fixes such as rebind bug and A-Live improvements and I can see this becoming GOTY for me. Even in its current state it’s a contender.
 
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Something seems odd with the graphics which people haven't noticed or it's just me... It's like the distance graphics have some sort of blurring, depth of field or Chromatic aberration going on. Only when panning, and I have turned off those options that I could see relating to depth and blur
 
Can you record a phone video of the blurring? Sounds like classic UE5 post processing.

yes I know it’s not real 4K

As Digital Foundry have said, all that matters is the quality of the final output, not how that image is output. Upscaling and Frame gen are tools to make use of and if they are implemented well (they are in this) then enjoy free fps gains and near-native image quality lol.
 
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Can you record a phone video of the blurring? Sounds like classic UE5 post processing.



As Digital Foundry have said, all that matters is the quality of the final output, not how that image is output. Upscaling and Frame gen are tools to make use of and if they are implemented well (they are in this) then enjoy free fps gains and near-native image quality lol.

Which is funny because I recall very well all of the looking down about the PlayStation checkerboarding and then people did a swift U-turn as soon as PC was doing any kind upscaling.
 
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