only the first time takes much time, but essentially yes.Do you have to compile shaders everytime you play the game?
I'll take it over a loading screen for every building.
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only the first time takes much time, but essentially yes.Do you have to compile shaders everytime you play the game?
I can't believe it, but Gamepass is broken in terms of performance.
I compared the two and can't believe how much better the Steam version runs. No weird slowdowns anymore and much, much better frame times. I tested with the exact same settings. This is a night and day difference. WTF...
That would explain why I'm (steam) not seeing half the issues that some are reportingSomeone on H compared Steam version vs Game Pass:
Hmmmm.
It took me a good few hours before I got in to it. I really didn't like it to start but it did grow on me.Ive only played a couple of hours of it but Im really not enjoying it. Im not really keen on the environment/setting. To be fair I haven’t played it long enough to get into it but I’ll probably move onto something else. Been playing it on game pass and it seemed to run fine for me, didn't really notice any stuttering, graphics looked a bit weird at times though.
Yeah, it does get better a bit, but it seems inconsistent. There's a lot of noise and shimmering, the software RT or whatever it is, just isn't enough and the GI it seems to me that it needs a few more bounces (if is Lumen) as it can get too dark.This is going to sound obvious, but if you haven’t got to the daytime part you will not be impressed with it graphically. It gets better, but not great to be fair. I climbed to the top of a water tower and it didn’t impress at all with draw distances and details. It ranges from average to very good but never “wow”.
The balancing thing is the same in almost every FPS game, if not all very game. The increased difficulty is not smarter or more enemies, it’s just the cheap ass make enemies immersion breaking bullet sponges and if they just look at you wrong you die. I gave up on hard mode and think of it more as “increased frustration mode” years ago.
Something seems odd with the graphics which people haven't noticed or it's just me... It's like the distance graphics have some sort of blurring, depth of field or Chromatic aberration going on.
yes I know it’s not real 4K
Can you record a phone video of the blurring? Sounds like classic UE5 post processing.
As Digital Foundry have said, all that matters is the quality of the final output, not how that image is output. Upscaling and Frame gen are tools to make use of and if they are implemented well (they are in this) then enjoy free fps gains and near-native image quality lol.
It's called Unreal Engine 5
Can you record a phone video of the blurring? Sounds like classic UE5 post processing.
Doesn't show too well on my crappy phone, but it does sound like a post processing thing cheers