Stalker 2

Go back in time to 2018 when DLSS was released and you will find that most games were using TAA as the 'best' option available though.

I believe DLSS (Quality) does still look better than native 4k in a lot of games. Death Stranding is the obvious one, but even a fairly modern game like Hogwarts legacy has a better image with DLSS than native 4k.

Stalker 2 is a good example why modern game engines are rubbish

By default the game has TAA on, and actually lets you completely turn off all anti aliasing - so actually try it, set any native resolution you want, turn off TAA and enjoy that crisp native image :)

If you've already tried it you'll know what it looks like - and this is the problem with unreal engine 5 and other games engines that have temporal effects baked into them - this is what UE5 game actually looks like when the image is completely native rendering. Try to tell me games from 10 ago years dont look better than this?
:)
 
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Native 3440x1440, no TAA - texture edges look crisp and high res, but image is covered in noise and artifacts





3440x1440, TAA on - all the noise is gone, but now the image is like vaseline

 
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Got the Gamepass version and runs a bit crap for me with a 7950x3d and 4090. I can play on epic with dlss and framegen and my fps most of the time is capped at 115 on a 120hz display. But its like every few seconds you just get stutters and frame spikes which really ruins it. Turned most settings down to high and slightly less stutters but still there.

I'm really enjoying the game but yea the spawn issues are weird. Was in an area where it literally spawned 4 of the cloaked bloodsuckers around me, kept dying but because I'm stupid I kept trying to kill them. Anyway, 12 deaths later i finally gave up and just did a 180 and ran as fast as i could.
 
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Native 3440x1440, no TAA - texture edges look crisp and high res, but image is covered in noise and artifacts



3440x1440, TAA on - all the noise is gone, but now the image is like vaseline


We know, that’s kind of my point. Saying DLSS looks better than native is because in many games (not just this one) TAA looks like crap compared to native. If native is handicapped by baked in TAA that cannot be changed or disabled, then upscaling with sharpening will ALWAYS look better than native.

Just like adding post process sharpening always looks better than native TAA. It’s not a uniquely DLSS thing. Just clever marketing by Nvidia.

Edit: The reason I ask if you have the game, is because you would know it is very configurable and you can tune to get as good as native sharpness with upscaling. This way you get decent any aliasing AND the texture sharpness of native.
 
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Enjoyed what I played so far. Using TSA at 65% Epic setting with frame gen I am getting over 100fps.

One thing I am struggling with is mouse sensitivity I just can not get it right it's either to fast or to slow.
 
Still takes forever loading shades each time I play.

i fixed the flickering at the menu though, had to disconnect my other devices.
 
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Yeh this needs patching ASAP :cry:


 
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We know, that’s kind of my point. Saying DLSS looks better than native is because in many games (not just this one) TAA looks like crap compared to native. If native is handicapped by baked in TAA that cannot be changed or disabled, then upscaling with sharpening will ALWAYS look better than native.

Just like adding post process sharpening always looks better than native TAA. It’s not a uniquely DLSS thing. Just clever marketing by Nvidia.

Edit: The reason I ask if you have the game, is because you would know it is very configurable and you can tune to get as good as native sharpness with upscaling. This way you get decent any aliasing AND the texture sharpness of native.

None of the game's settings get as sharp as just native with taa off, all the upscaler options give a vaseline image
 
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Yeh this needs patching ASAP :cry:



Seems legit and not at all immersion breaking.
 
We know, that’s kind of my point. Saying DLSS looks better than native is because in many games (not this one) TAA looks like crap compared to native. If native is handicapped by baked in TAA that cannot be changed or disabled, then upscaling with sharpening will ALWAYS look better than native.

Just like adding post process sharpening always looks better than native TAA. It’s not a uniquely DLSS thing. Just clever marketing by Nvidia.
You don't need to use TAA to have native, native covers a broad range of native AA methods, XeSS, FSR, DLSS (DLAA) and even TSR and TAA all have native AA modes in this game.

Here I compare all of the modes in one IMGsli for best comparison against each other as far as stills go as I already did a video earlier.


None of the game's settings get as sharp as just native with taa off, all the upscaler options give a vaseline image

This is not the case at a 4K output where all modes are crisp, but TAA 100% res scale is ever so slightly better for sharpness.

Edit* As can be seen from the RTSS stats between each, the game optimisation is so CPU limited that you can use native AA at 4K and hardly lose any FPS, in complex scenes this is around 10fps variance like out in the town lol on average. At least this is the case before the next patch anyway.
 
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None of the game's settings get as sharp as just native with taa off, all the upscaler options give a vaseline image

lol, no they don’t. I have been tinkering at 4K native, DLSS Quality, DLAA, FSR 100% resolution etc. It is very possible to eliminate the TAA Vaseline blur.
 
Yeh this needs patching ASAP :cry:



Lol, reminds me of playing tarkov only in tarkov you'd be instantly dead as soon as they spawn.
 
Really struggling to get into this, the damage you do to mutants seems completely random. Some take two hits and then the next takes every bullet you have. My PC also seems to really struggle these days. My CPU is getting battered in almost every game I play.
 
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