I would like to know the CPU and gpu usage more than the actual fps figure, it's all fine showing mantle doubling performance but if a cpu and gpu are not even breaking a sweat then what it shows is how poorly made and optimised the engine is.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Like I told you in the other thread and a couple of posts up, the rules are simple. Show me one person who has followed the rules and I will add them. Now give it a rest.
Rules? are they all breaching those rules? Thats a shame. did you explain to them they are breaching the rules?
It seems members are missing your rules as it hasn't been updated for a huge chunk, for most of the thread, can i suggest you explain again where people are going wrong?
It seems a shame to leave it as it is, clearly people aren't understanding your rules.
Like I told you in the other thread and a couple of posts up, the rules are simple. Show me one person who has followed the rules and I will add them. Now give it a rest.
Also, all entries MUST have your CPU and your GPU and be titled "Official entry" Any entry will be ignored if it doesn't follow that criteria. That is starting from 3pm Saturday 1st Feb 2014.
Relax the rules?
You have to add "official entry" to your post along with GPU/CPU, that's pretty damn relax to be frank.
Just noticed that there have been a lot of posts and only two entries posted in the OP. I don't care either way, so no need to get your nose out of shape.
I'm guessing that's because people failed to read to the OP?
You're already typing you post, adding in your CPU/GPU with your copied text from the bench results, how hard is it to add "official entry" to the title?
Maybe it's not my nose out of shape?
Just a suggestion to save the thread from failure.
CPU: Phenom II x6 1090T @ 3.2Ghz (Stock)
GPU: 7870XT @ 1100 / 1550
DirectX 22.7
Mantle 35.5
Mantle performance increase +56%
4930K @ 4.6ghz, single Titan@Stock
DX avg 24.77
deferred contexts enabled: 33.55 = 36% improvement
Can this thread be locked, then someone else can start it again without having to so accurately follow the 'rules'?
I was hoping to get some useful information out of this thread, but, again, down to some of the vocal minority has brought this section down to a laughing stock.
Can this thread be locked, then someone else can start it again without having to so accurately follow the 'rules'?
I was hoping to get some useful information out of this thread, but, again, down to some of the vocal minority has brought this section down to a laughing stock.
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Greg\Documents\Star Swarm\Output_14_02_08_2048.txt
Version 1.00
02/08/2014 20:48
===========================================================
== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17122181120
Allocatable Memory: 8796092891136
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17011
Average FPS: 47.25
Average Unit Count: 4140
Maximum Unit Count: 5309
Average Batches/MS: 851.57
Maximum Batches/MS: 4348.98
Average Batch Count: 20228
Maximum Batch Count: 129482
===========================================================