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Competitor rules
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Just to update, I am not after specifics but I must reiterate that you put "official entry" as the heading of your score else it will get mixed up with the countless other scores that have no relevance in this thread. Please follow the outlined rules from post #1
Greg, your result isn't making sense at all-basically it can't be correct.
Kaps got more or less comparative fps score despite his average batches being 45% higher than yours and is running Mantle v your DX, can't even attribute it to the new Nvidia performance drivers as your result was before them.
Andy is 38% slower despite running a faster setup and his average batches are higher too, the only figure you beat andy on is max batch count, but it's the avg that counts, his cpu is also anything between 5-15% faster and he's running higher gpu clocks, andys results more or less correlates the performance difference with the numbers shown. :
4930k @4.8 snip
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26915
Average FPS: 74.76
Average Unit Count: 4670
Maximum Unit Count: 5907 Average Batches/MS: 1202.87
Maximum Batches/MS: 10692.37
Average Batch Count: 18883
Maximum Batch Count: 112214
===========================================================
CPU 3930K @ 4.625 - GPU at 1015Mhz snip
Test Duration: 360 Seconds
Total Frames: 26339
Average FPS: 73.16
Average Unit Count: 4016
Maximum Unit Count: 5358 Average Batches/MS: 829.87
Maximum Batches/MS: 3793.68
Average Batch Count: 12461
Maximum Batch Count: 64663
4930k @ 4.6ghz, Titan at 1149, avg. 53.17 fps snip
Test Duration: 360 Seconds
Total Frames: 19143
Average FPS: 53.17
Average Unit Count: 4461
Maximum Unit Count: 5588 Average Batches/MS: 892.96
Maximum Batches/MS: 3076.43
Average Batch Count: 17140
Maximum Batch Count: 86262
Greg, your result isn't making sense at all-basically it can't be correct.
Kaps got more or less comparative fps score despite his average batches being 45% higher than yours and is running Mantle v your DX, can't even attribute it to the new Nvidia performance drivers as your result was before them.
Andy is 38% slower despite running a faster setup and his average batches are higher too, the only figure you beat andy on is max batch count, but it's the avg that counts, his cpu is also anything between 5-15% faster and he's running higher gpu clocks, andys results more or less correlates the performance difference with the numbers shown. :
MANTLE
DX
Andy's faster setup:
Iv'e looked at various other places, and can't find a DX score as high as yours despite faster hardware being used.
I think every ones figures are correct, the problem is the bench it's self. I think what is happening is the bench is allowing the PC to do more work if it senses it can.
To get a score maybe we should be multiplying the Average Batches/MS by Average FPS
If the above was used on my result the score would be 1202.87 * 74.76 = 89926.5612
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 23277
Average FPS: 64.66
Average Unit Count: 4435
Maximum Unit Count: 5796
Average Batches/MS: 826.35
Maximum Batches/MS: 3086.83
Average Batch Count: 14828
Maximum Batch Count: 106351
===========================================================
Need to figure out a consistent way of using this, Its pointless currently. Need to use a custom setting of some sort to try and get consistent batch figures etc.
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28265
Average FPS: 78.51
Average Unit Count: 4769
Maximum Unit Count: 6104
Average Batches/MS: 1274.67
Maximum Batches/MS: 4295.14
Average Batch Count: 17747
Maximum Batch Count: 112775
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28265
Average FPS: 78.51
Average Unit Count: 4769
Maximum Unit Count: 6104
Average Batches/MS: 1274.67
Maximum Batches/MS: 4295.14
Average Batch Count: 17747
Maximum Batch Count: 112775
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28265
Average FPS: 78.51
Average Unit Count: 4769
Maximum Unit Count: 6104
Average Batches/MS: 1274.67
Maximum Batches/MS: 4295.14
Average Batch Count: 17747
Maximum Batch Count: 112775
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 29542
Average FPS: 82.06
Average Unit Count: 4799
Maximum Unit Count: 6048
Average Batches/MS: 936.04
Maximum Batches/MS: 4276.83
Average Batch Count: 13577
Maximum Batch Count: 85685
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24256
Average FPS: 67.38
Average Unit Count: 4641
Maximum Unit Count: 5671
Average Batches/MS: 1186.24
Maximum Batches/MS: 4285.98
Average Batch Count: 19644
Maximum Batch Count: 93443
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 29542
Average FPS: 82.06
Average Unit Count: 4799
Maximum Unit Count: 6048
Average Batches/MS: 936.04
Maximum Batches/MS: 4276.83
Average Batch Count: 13577
Maximum Batch Count: 85685
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24256
Average FPS: 67.38
Average Unit Count: 4641
Maximum Unit Count: 5671
Average Batches/MS: 1186.24
Maximum Batches/MS: 4285.98
Average Batch Count: 19644
Maximum Batch Count: 93443
===========================================================
Spankings probably on the new nvidia driver which was supposed to boost in this ?
And i thought it was agreed this Demo was too inconsistent when it was released as a bench
Spankings probably on the new nvidia driver which was supposed to boost in this ?
And i thought it was agreed this Demo was too inconsistent when it was released as a bench
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