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Star Swarm - Oxide bench thread

Just to update, I am not after specifics but I must reiterate that you put "official entry" as the heading of your score else it will get mixed up with the countless other scores that have no relevance in this thread. Please follow the outlined rules from post #1

Thanks :)
 
Greg, your result isn't making sense at all-basically it can't be correct.

Kaps got more or less comparative fps score despite his average batches being 45% higher than yours and is running Mantle v your DX, can't even attribute it to the new Nvidia performance drivers as your result was before them.

Andy is 38% slower despite running a faster setup and his average batches are higher too, the only figure you beat andy on is max batch count, but it's the avg that counts, his cpu is also anything between 5-15% faster and he's running higher gpu clocks, andys results more or less correlates the performance difference with the numbers shown. :

MANTLE
Single 290X @1280/1625

4930k @4.8
snip
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26915

Average FPS: 74.76
Average Unit Count: 4670
Maximum Unit Count: 5907
Average Batches/MS: 1202.87
Maximum Batches/MS: 10692.37
Average Batch Count: 18883
Maximum Batch Count: 112214
===========================================================

DX
CPU 3930K @ 4.625 - GPU at 1015Mhz
snip
Test Duration: 360 Seconds
Total Frames: 26339

Average FPS: 73.16
Average Unit Count: 4016
Maximum Unit Count: 5358
Average Batches/MS: 829.87
Maximum Batches/MS: 3793.68
Average Batch Count: 12461
Maximum Batch Count: 64663

Andy's faster setup:

4930k @ 4.6ghz, Titan at 1149, avg. 53.17 fps
snip

Test Duration: 360 Seconds
Total Frames: 19143

Average FPS: 53.17
Average Unit Count: 4461
Maximum Unit Count: 5588
Average Batches/MS: 892.96
Maximum Batches/MS: 3076.43
Average Batch Count: 17140
Maximum Batch Count: 86262

Iv'e looked at various other places, and can't find a DX score as high as yours despite faster hardware being used.
 
Last edited:
Greg, your result isn't making sense at all-basically it can't be correct.

Kaps got more or less comparative fps score despite his average batches being 45% higher than yours and is running Mantle v your DX, can't even attribute it to the new Nvidia performance drivers as your result was before them.

Andy is 38% slower despite running a faster setup and his average batches are higher too, the only figure you beat andy on is max batch count, but it's the avg that counts, his cpu is also anything between 5-15% faster and he's running higher gpu clocks, andys results more or less correlates the performance difference with the numbers shown. :

MANTLE


DX


Andy's faster setup:



Iv'e looked at various other places, and can't find a DX score as high as yours despite faster hardware being used.

I think every ones figures are correct, the problem is the bench it's self. I think what is happening is the bench is allowing the PC to do more work if it senses it can.

To get a score maybe we should be multiplying the Average Batches/MS by Average FPS

If the above was used on my result the score would be 1202.87 * 74.76 = 89926.5612
 
official entry

official entry

I5 3570k @ 4.5ghz
8gb ddr3
gtx 670 at 1150 (boost speed) latest 337.50 drivers.
win 7 64bit
Code:
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Skeeter\Documents\Star Swarm\Output_14_04_28_0941.txt
Version 1.10
04/28/2014 09:41
===========================================================

== Hardware Configuration =================================
GPU:		NVIDIA GeForce GTX 670
CPU:		GenuineIntel
		       Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores:			4
Logical Cores:			4
Physical Memory: 		8478838784
Allocatable Memory:		8796092891136
===========================================================


== Configuration ==========================================
API:				DirectX
Scenario:			ScenarioFollow.csv
User Input:			Disabled
Resolution:			1920x1080
Fullscreen:			True
GameCore Update:		16.6 ms
Bloom Quality:			High
PointLight Quality:		High
ToneCurve Quality:		High
Glare Overdraw:			16
Shading Samples: 		64
Shade Quality:			Mid
Deferred Contexts:		Disabled
Temporal AA Duration:		16
Temporal AA Time Slice:		2
Detailed Frame Info:		Off
===========================================================


== Results ================================================
Test Duration:			360 Seconds
Total Frames:			20445

Average FPS:			56.79
Average Unit Count:		4404
Maximum Unit Count:		5572
Average Batches/MS:		1064.26
Maximum Batches/MS:		3838.25
Average Batch Count:		20834
Maximum Batch Count:		177091
===========================================================
 
Last edited:
Official entry

Gregster's result comes from v1.0, we are now on v1.10 which is a lot harder.

Official Entry

AMD Phenom II x6 1090T @ 4.2ghz
R9 290P @ 1171/1450 (Cat; 14.4 WHQL)
Win 8.1 64bit



===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Home\Documents\Star Swarm\Output_14_04_28_1135.txt
Version 1.10
04/28/2014 11:35
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8549400576
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 23277

Average FPS: 64.66
Average Unit Count: 4435
Maximum Unit Count: 5796
Average Batches/MS: 826.35
Maximum Batches/MS: 3086.83
Average Batch Count: 14828
Maximum Batch Count: 106351
===========================================================
 
You guys should use RTS, it's more consistent.

Follow turns the camera away from the action randomly, which gives a boost to FPS... randomly. This makes it a lot more unpredictable.
 
Official entry

Official entry

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Jim\Documents\Star Swarm\Output_14_04_28_1158.txt
Version 1.10
04/28/2014 11:58
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8541532160
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28265

Average FPS: 78.51
Average Unit Count: 4769
Maximum Unit Count: 6104
Average Batches/MS: 1274.67
Maximum Batches/MS: 4295.14
Average Batch Count: 17747
Maximum Batch Count: 112775
===========================================================
 
Official entry

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Jim\Documents\Star Swarm\Output_14_04_28_1158.txt
Version 1.10
04/28/2014 11:58
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8541532160
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28265

Average FPS: 78.51
Average Unit Count: 4769
Maximum Unit Count: 6104
Average Batches/MS: 1274.67
Maximum Batches/MS: 4295.14
Average Batch Count: 17747
Maximum Batch Count: 112775
===========================================================

Clock speeds?
 
Official entry

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Jim\Documents\Star Swarm\Output_14_04_28_1158.txt
Version 1.10
04/28/2014 11:58
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8541532160
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================

== Results ================================================
Test Duration: 360 Seconds
Total Frames: 28265

Average FPS: 78.51
Average Unit Count: 4769
Maximum Unit Count: 6104
Average Batches/MS: 1274.67
Maximum Batches/MS: 4295.14
Average Batch Count: 17747
Maximum Batch Count: 112775
===========================================================


Casing point of how inconsistent this is, spankingtexan just beat Gregster with a lesser CPU and GPU on the harder version of the bench.

And he didn't even have Deferred Contexts enabled.
 
[email protected] - - Titan @ 928/1502

This run was done on the 14th

Average FPS: - 82.06

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\NEIL\Documents\Star Swarm\Output_14_04_14_1354.txt
Version 1.10
04/14/2014 13:54
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17119440896
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 29542

Average FPS: 82.06
Average Unit Count: 4799
Maximum Unit Count: 6048
Average Batches/MS: 936.04
Maximum Batches/MS: 4276.83
Average Batch Count: 13577
Maximum Batch Count: 85685
===========================================================

This one today same clocks :confused:

Average FPS: - 67.38

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\NEIL\Documents\Star Swarm\Output_14_04_28_1155.txt
Version 1.10
04/28/2014 11:55
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17119440896
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24256

Average FPS: 67.38
Average Unit Count: 4641
Maximum Unit Count: 5671
Average Batches/MS: 1186.24
Maximum Batches/MS: 4285.98
Average Batch Count: 19644
Maximum Batch Count: 93443
===========================================================
 
[email protected] - - Titan @ 928/1502

This run was done on the 14th

Average FPS: - 82.06

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\NEIL\Documents\Star Swarm\Output_14_04_14_1354.txt
Version 1.10
04/14/2014 13:54
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17119440896
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 29542

Average FPS: 82.06
Average Unit Count: 4799
Maximum Unit Count: 6048
Average Batches/MS: 936.04
Maximum Batches/MS: 4276.83
Average Batch Count: 13577
Maximum Batch Count: 85685
===========================================================

This one today same clocks :confused:

Average FPS: - 67.38

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\NEIL\Documents\Star Swarm\Output_14_04_28_1155.txt
Version 1.10
04/28/2014 11:55
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX TITAN
CPU: GenuineIntel
Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17119440896
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24256

Average FPS: 67.38
Average Unit Count: 4641
Maximum Unit Count: 5671
Average Batches/MS: 1186.24
Maximum Batches/MS: 4285.98
Average Batch Count: 19644
Maximum Batch Count: 93443
===========================================================

And spankingtexan wiped the floor with you on a 780 and a 4770K.
 
Spankings probably on the new nvidia driver which was supposed to boost in this ?
And i thought it was agreed this Demo was too inconsistent when it was released as a bench
 
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