Sadly yes.Some would rather argue that it costs £60 and is totally broken. Point out it can be purchased for a lot less and is playable for you (and many others) and it gets dismissed or ignored because it does not fit the “collective” narrative.
Sadly yes.Some would rather argue that it costs £60 and is totally broken. Point out it can be purchased for a lot less and is playable for you (and many others) and it gets dismissed or ignored because it does not fit the “collective” narrative.
I found the gameplay of Fallen Order very repetitive. It was the story I really enjoyed.
Absolutely, you can get the the game for “free” if you buy a ticking time bomb from AMD…Some would rather argue that it costs £60 and is totally broken. Point out it can be purchased for a lot less and is playable for you (and many others) and it gets dismissed or ignored because it does not fit the “collective” narrative.
The fact that the UI doesn't even support mouse properly and looking at the videos you can see that the keys used to navigate are nonsensical too shows to me that there was no-one in authority involved who really cared about making this a good PC port.
You really need to have someone who cares about PC games and their conventions to be involved to make sure a port looks and feels as much like a native PC game as possible.
Keyboard and mouse UIs and controls are a completely different paradigm from gamepad. Unfortunately it looks like some AAA developers are forgetting that and not getting the right people in to advise and direct the PC versions.
This is why we get issues like awful mouse and keyboard UIs, broken or restrictive keyboard mapping and mouse look stutter which are obvious immediately to any dedicated PC gamer.
The advantage of PC gaming though is no licensing fees to MS or Sony who can take as much as 30% per game sold. PC gaming doesn't have that. Also, remember that when PC games are the same price as a Console game. That 20-30% goes straight into the publishers pocket. Old people will remember PC games used to be cheaper than console games for that reason.The thing is though this game isn't designed for the PC. AAA titles like this are designed from the ground up to go on as many different platforms as possible to maximise profits as much as possible. Fact is PC gamers probably make up the smallest slice of the pie of potential customers, not insignificant but smaller.
I'm sure developers would love to do it differently, but they have to answer to the business people.
I'd say more accurately it isn't designed to be played with KB&M.The thing is though this game isn't designed for the PC. AAA titles like this are designed from the ground up to go on as many different platforms as possible to maximise profits as much as possible. Fact is PC gamers probably make up the smallest slice of the pie of potential customers, not insignificant but smaller.
I'm sure developers would love to do it differently, but they have to answer to the business people.
The game doesn’t run “great” on consoles either.
In resolution mode it drops down to 972p at times and ridiculously low frame rate and in performance mode down to 648p and around 30fps.
The thing is though this game isn't designed for the PC. AAA titles like this are designed from the ground up to go on as many different platforms as possible to maximise profits as much as possible. Fact is PC gamers probably make up the smallest slice of the pie of potential customers, not insignificant but smaller.
I'm sure developers would love to do it differently, but they have to answer to the business people.
I'd say more accurately it isn't designed to be played with KB&M.
In fact the opening screen when you boot the games tells you that a controller is the intended method of input.
What a load of ****, Its called preference... Some people just prefer to use KB/M. Fallen Order works fine with it, I'll be sad if Survivor is not the same controls-wise. I've ordered it now, however I will finish Fallen Order first.the people complaining about KB&M have £3000 gaming rigs but can't invest £20 in a controller mechanism that better suits this style of game.
The advantage of PC gaming though is no licensing fees to MS or Sony who can take as much as 30% per game sold. PC gaming doesn't have that. Also, remember that when PC games are the same price as a Console game. That 20-30% goes straight into the publishers pocket. Old people will remember PC games used to be cheaper than console games for that reason.
I'd say more accurately it isn't designed to be played with KB&M.
In fact the opening screen when you boot the games tells you that a controller is the intended method of input.
Even my old 360 controller works perfectly, the people complaining about KB&M have £3000 gaming rigs but can't invest £20 in a controller mechanism that better suits this style of game.
People get laughed at for trying to use KB&M for flight, race and space sims and this is no different - its not what the developer intended you to use.
You expect minimum standards for a AAA port on PC, especially when the game costs as much as the console version but there's no physical PC SKUs to worry about or license fees.
These minimum standards include a UI that works well on keyboard and mouse, decent keymapping and keyboard and mouse controls, and game performance that can make effective use of a wide range of hardware, including PC specific features like ultrawide and multimonitor support.
It just takes a team that actually cares. I know how console centric many of these AAA teams are, and it's why specialist companies like Nixxes who know how to make great PC ports are often involved.