I'd buy a BD-1 desk toy! Such a cool little guy.
I've seen your desk, you do not need more clutter
I'd buy a BD-1 desk toy! Such a cool little guy.
I have no such thing!
I'd buy a BD-1 desk toy! Such a cool little guy.
For ref:I'm (supposed) to be concentrating on this coding challenge thing for work so I am not going to start the lengthy trawl; to find the photo I recall. Especially as knowing me, it as infact someone else entirely. Was something to do with monitor and charging torches.
£130 for unpainted?! I might have bought a 4090, but I'm not that crazy!
Top quality dedicated headphone amp on them as typical of NAD. Headphone Guru did a take using it on multiple headphones:
The NAD D 3045 Hybrid Digital DAC Amplifier – Amazing Value & Amazing Quality!
The NAD D 3045 Hybrid Digital DAC Amplifier – Amazing Value & Amazing Quality!headphone.guru.dream.website
I've got HD650s going through it
The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:
Patch 4 Details
- PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
- PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Here are the fixes you can expect with this patch:
More work continues
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
Additionally, here are a few known issues we’re currently investigating and working on for future patches.
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!