Star Wars Jedi: Survivor (fallen order sequel)

Honestly not noticed it.

Playing at 1440p,

I'll switch it off later and see if it looks different and whether it performs any different
Fsr is the only thing preventing the edge aa making it even more blurry. It'll look worse with fsr off. You also can't turn off the aa lol. I'm sure they'll fix it but it is quite problematic atm
 
The solution is to render at a higher resolution like using DLDSR 1.78x. Obvuousky this won't be useful for everyone as it impacts GPU load but for most people should be fine on anything 3080 12GB and up.
 
The solution is to render at a higher resolution like using DLDSR 1.78x. Obvuousky this won't be useful for everyone as it impacts GPU load but for most people should be fine on anything 3080 12GB and up.

3080 10gb fine too although if using ray tracing then lack of grunt becomes an issue so it's either dldsr 1.78x and fsr performance with no ray tracing or 3440x1440 with far quality and ray tracing, the former looked better in terms of clarity but SSR looks beyond bad.
 
The solution is to render at a higher resolution like using DLDSR 1.78x. Obvuousky this won't be useful for everyone as it impacts GPU load but for most people should be fine on anything 3080 12GB and up.
So the internal render, with fsr on, is 50% by default according to the ini. If I use AMD super resolution and set it to like 50% higher (than 1440p) would that achieve roughly the same thing do you think? Why 1.78x out of interest?
 
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It's not just the internal resolution remember, DLSS/FSR/XeSS etc internal res is only half the story, you still have the image reconstruction to get to the output resolution, and since you're working at say 1.78x the native res (DLDSR), you're getting a better image reconstruction because the baseline image resolution being worked with is higher to begin with because it's halving the output resolution selected, so you get a nicer quality image, and because it's being output on a display that doesn't have that output res (1.78x or 2.25x), the whole image looks crisper from the scaling factor.

1.78x because it's a good balance between desired framerate and image quality. Both 1.788x and 2.25x are the most efficient DLDSR factors and the most efficient.

8Ysj8gR.png
 
Finally started playing.
5800X3D/3080Ti

2880x1620 (DLDSR downscaled to my 1080p plasma), all epic, RT ON, FSR Quality.

First hour, game runs at 60fps. Then I meet the rest of the team, and framerate starts dropping to 40s.
Then I enter the ship of the senator, framerate takes a nosedive while GPU and CPU are on a vacation:

starwarsjedisurvivorsqhf43.png


29fps! In an empty hallway!

Then I land on Koboh.
So far, so good:

starwarsjedisurvivors7pio6.png


Someone explain to me how the game can drop to 29fps in an empty room and then run at 60 overlooking a valley.

At least no crashes so far.
 
It's not just the internal resolution remember, DLSS/FSR/XeSS etc internal res is only half the story, you still have the image reconstruction to get to the output resolution, and since you're working at say 1.78x the native res (DLDSR), you're getting a better image reconstruction because the baseline image resolution being worked with is higher to begin with because it's halving the output resolution selected, so you get a nicer quality image, and because it's being output on a display that doesn't have that output res (1.78x or 2.25x), the whole image looks crisper from the scaling factor.

1.78x because it's a good balance between desired framerate and image quality. Both 1.788x and 2.25x are the most efficient DLDSR factors and the most efficient.

8Ysj8gR.png
Gotchya. Just enabled super resolution and upped the res a bit, much better!
 
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Finally started playing.
5800X3D/3080Ti

2880x1620 (DLDSR downscaled to my 1080p plasma), all epic, RT ON, FSR Quality.

First hour, game runs at 60fps. Then I meet the rest of the team, and framerate starts dropping to 40s.
Then I enter the ship of the senator, framerate takes a nosedive while GPU and CPU are on a vacation:

starwarsjedisurvivorsqhf43.png


29fps! In an empty hallway!

Then I land on Koboh.
So far, so good:

starwarsjedisurvivors7pio6.png


Someone explain to me how the game can drop to 29fps in an empty room and then run at 60 overlooking a valley.

At least no crashes so far.
I expected it to be bad on my 3900X (although it really shouldn't be), but it's shocking that a 5800X3D is also struggling.
 
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Yup, it's a shame that some games do not present a fullscreen option, games like last of us only have windowed/borderless, which means to use DLDSR, you need to set your desktop resolution to the DSR res first before starting the game.

Regarding Survivor, though, I really liked maxing out dual wielding, the throwing of the lightsabers individually was really fun, ends up being a definitive ranged weapon combo, especially with the attack and fall back skill too:

OjXubDl.gif


And then the pull and throw force skills were just so simple and addictive to use lol:

cS7DYx3.gif


I expected it to be bad on my 3900X (although it really shouldn't be), but it's shocking that a 5800X3D is also struggling.
It's not that the CPU is striggling, because it isn't, it's that the CPU (and GPU) are being underutilised, there is no multithreaded optimisation, so by having more cores, they are not doing anything because the engine code isn't optimised to make use of them.
 
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OMG, that was epic.

I did not see the twist coming and that fight with Vader!

It’s a shame about the optimisation because I’m trying to think of a better Star Wars game right now.

@mrk agreed, I love the dual sabres.
 
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Fsr is the only thing preventing the edge aa making it even more blurry. It'll look worse with fsr off. You also can't turn off the aa lol. I'm sure they'll fix it but it is quite problematic atm

Turned far off tonight, couldn't really tell any difference, didn't suffer any stuttering or anything.
 
Turned far off tonight, couldn't really tell any difference, didn't suffer any stuttering or anything.
cal isn't suddenly a blur fest? weird. whatever works for you i suppose!

the latest patch, from a few days ago, seems to have improved general performance in koboh town for me, not including the obvious transition stutters that occur when going up and down the stairs in Pyloons. just another 5 patches or so and i'm sure it'll be great ;)

I've just left the moon and i'm off in search of the stone spires now. I still don't think i've found a happy medium for my fighting style though, especially without being able to switch between all 5 on the fly :/ I think i preferred being stuck with just 2 from Fallen Order, in that respect.
 
cal isn't suddenly a blur fest? weird. whatever works for you i suppose!

the latest patch, from a few days ago, seems to have improved general performance in koboh town for me, not including the obvious transition stutters that occur when going up and down the stairs in Pyloons. just another 5 patches or so and i'm sure it'll be great ;)

I've just left the moon and i'm off in search of the stone spires now. I still don't think i've found a happy medium for my fighting style though, especially without being able to switch between all 5 on the fly :/ I think i preferred being stuck with just 2 from Fallen Order, in that respect.

I havnt suffered any stuttering etc so far. Honestly the only issues I've had has been with the opening scene was a bit stuttery, and when following bode and crew at the start they were doing some odd running a little like they were floating.

The only other annoyance I have is that sometimes cals feet look they are floating from the ground, but depends on the surface.

Other than that I'm liking the story, the puzzles and gameplay.

The stance I've settled on the dual lightsabers, though the double saber seems to be best for killing large beasts with

I'm also not sure the workbench adds much to the game, I'm not far into the game, only just gone back to koboh for the 2nd time, so I'm still really early in the game.
 
This game is such a technical mess, jeez.

With RT the framerate is just messy and unstable as hell.

Without RT the framerate is better (with ocasional stutter), but the graphical glitches and artifacts on e.g. water are disgusting.

FSR introduces a weird issue when turning camera on left side on the screen, plus FSR just sucks in general and there is no DLSS (thanks, AMD).

Plus there are weird white flickers when turning camera in interiors, like the game's occlusion system does not load textures in time.

Plus the game "optimizes files" for 45 seconds or so every single start while not actually doing anything.

Total mess, on a game from biggest IP in the world released by one of the largest game companies in the world. It is appaling.

Alex was right, this is technically the worst release of the year. So far..
 
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