I do like the game a lot overall, solid 8.5/10 (now putting aside the technical issues) but I really wish they found better way to do loot and progressions systems, so much stuff being cosmetic, the fish and garden being useless, it is just lame. They should just make a full blown RPG and completely overhaul these systems, no more cosmetic and useless fluff.
I completed the main story today, just before the EA Play Pro subscription cut off, and overall I'd say it is an excellent game. The last 2 hours or so are a hell of an adrenaline rush and the ending has a LOT of heart. That said, ignoring the buggy bits, I'm not sure whether I liked it more than Fallen Order personally. I played on Jedi Master difficulty throughout and, maybe starting with that challenge, prevented me from expanding into other stances as much as I rarely played with more than dual wield unless in exceptional circumstances, where i switched to blaster stance, because the block/cancel is too valuable in a tight spot to use much else; having come from playing Sekiro and, to a lesser extent, Elden Ring it felt by far the most effective BUT dual wield probably has the least interesting moveset. With that in mind, I don't think the game benefitted from splitting all of its skills out over 5 stances yet only allowed the use of 2 at a time. I know you're supposed to switch them all out, depending on circumstance, but there isn't enough skill points to do that on your first playthrough so you're kinda forced to main on one stance. When the price comes down I'll probably buy it and do NG+ with single and double-bladed throughout and see how that changes the experience.
I don't think the challenge was as evenly distributed in this game either - the only two really challenging fights came with
Cere's fight and the very last battle
- whereas I felt Fallen Order had a broader range of challenging bosses throughout. I genuinely had to look up the bosses to see who I had already faced towards the end because I didn't really feel like I'd faced down anyone of any great significance; perhaps memorable is a better word to use. There were a lot more raider bosses in Survivor, but raiders don't cement in me a Star Wars universe vibe as much so evidently they had less impact IMO. This sort of dissonance with the majority of the antagonists is probably a factor in my overall summary of the narrative.
Which leads me onto the experience of the story. The plot, the dialogue, the feeling of uncertainty over the next step, the jumps in difficulty, the twists (though there are good ones in Survivor) are a bit better executed in Fallen Order: Not to take anything away from Survivor, because the last 1 or 2 hours especially are excellent. However, the overarching plot is a bit thinner and there's somehow LESS jeopardy despite the absolute certainty the empire have him on their most wanted list as opposed to some rough around the edges, half educated, teenage padawan; the dialogue isn't bad and it picks up as you go through the game, and there are memorable characters, but Greez and Merrin are way out in front when they get going, they play off each other so naturally yet are so polemic. With the possible exception of Turgle I don't think I really gave a **** about anything anybody else said because they just seemed pure plot or side-quest devices in the majority. I never did listen to all of Skoova Skev's terrible flipping tale - someone tell me if it's worthwhile; Regarding direction, I would travel to the next destination and sometimes I'd finish that part of the quest and the revelations would sort of pass me by because they didn't feel very significant and we'd be off somewhere else. Maybe that's just me, am I dead inside? MAYBE!; and so to difficulty, in Fallen Order you had the option of going to Dathomir early and it was a massive challenge. The wildlife and locals were a big step up, you were met with mystery in The Stranger, it being a genuinely foreboding place, and you got the duel blade sabre, even if you couldn't get any further. Despite Survivor being open world it felt a bit more linear and never massively stepped up its challenge until the end game; Finally, on to the twists. They are heart wrenching in Survivor. They are more more spectacular in fallen order IMO. e.g. the big bat fight in Fallen Order, nothing like that in Survivor - WHERE ARE THOSE BIG CUTSCENE BATTLES?! I was genuinely gutted at the end of Survivor and that's impressive. Make of that what you will.
Overall Survivor has fantastic combat mechanics and builds well on the first game, still hits a lot of high notes, it doesn't hold your hand and is a lot of fun, especially when you get all your powers. Genuinely one of the best Star Wars ANYTHING to have come out since probably Fallen Order frankly, even if this review is a bit disparaging. I hope the gap isn't as long before the final chapter.
It's far from 1/2 finished. The perfectionists will moan and complain but I haven't suffered any bugs / crashes and the storyline and gameplay is ace. It's rough around the edges from a graphics performance view but for the majority of players it's not a problem.
given in and got it on EA Pro, hopefully clear it in a month .
I'd class it as playable, ie there are a lot of perf issues in certain places, and i get some big fps drops if you exit menu and go in to sprint too quickly on Koboh but none of this lasts long enough to make me give up on it.
Texture streaming failures can be a little immersion breaking in places as well but that might just be my setup
I've been watching someone stream their play of this game and will offer three tips: if you're streaming use a second GPU to handle the NVENC streaming side (crashes abounded until the second GPU was installed), you benefit from 32 GB RAM, and this game is very poor at VRAM management.
given in and got it on EA Pro, hopefully clear it in a month .
I'd class it as playable, ie there are a lot of perf issues in certain places, and i get some big fps drops if you exit menu and go in to sprint too quickly on Koboh but none of this lasts long enough to make me give up on it.
Texture streaming failures can be a little immersion breaking in places as well but that might just be my setup
If you wanted some way of gauging how long it'll take you with the time left on your subscription: I did a fair bit of exploring to build my character and plodded along with the main story until I got to 10 stims and then basically just went for the story. Took me 30ish hours on Jedi Master. I've parked the game now, cancelled subscription and I'll probably pick it up when it goes on sale to do some completionist stuff and then NG+
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