Soldato
My T50 Mongoos was recognised straight away, with all the buttons. I have a seperates GVL throttle though. Can you unplug the Virpil throttle to set the stick up first?Virpil T50 with one of their throttles.
My T50 Mongoos was recognised straight away, with all the buttons. I have a seperates GVL throttle though. Can you unplug the Virpil throttle to set the stick up first?Virpil T50 with one of their throttles.
What model exactly?
You've got Yaw set to the stick X-axis? No wonder you're finding it difficult...
it's like this in the original xwing series, i think that's the reasonThat's the default out-of-the-box setting for flight sticks on Squadrons with my HOTAS-X. Yes, it makes no sense at all...
I don't believe so, no.Have they Fixed the Stick dead zone issues yet?, blew my head up and I don't want to look again myself for reasons of my sanity.
I found it does not like a lot of devices. I had to remove my MFDs to get it to fully recognise warthog joy + throttle+ pedals. Literally just had those three plugged in. Any software that uses the windows joystick numbering is a nightmare.OK, did the plug and unplug suggestion, so my thanks for that.
Eventually got my stick and pedals mapped. Simply couldn't manage to also get either of my throttles mapped, but at least that got me into game with the ability to fly.
On a positive note, my joystick had no deadzone issues.
Making up for that there's no G effects, so pull as hard as you like in any direction you want.
That very much has implications for flying styles. In a real aircraft, you'd need to take into account your own capabilities as a pilot, i.e. roughly -3g to +9g. When that limitation doesn't exist, that favours the type of "instant look" that comes from using a mouse in an FPS, certainly so over the need to be smooth and show both your ship and your own body some mechanical sympathy.
Inertial dampeners in Star Trek!Good article here about X wing forces and pilots. I presume the movie world they inhabit have some kind of G force 'shield' for the pilots...
By default energy management is quite basic but there are options for more player controlled energy systems in the options. I get the feeling the single player is a much extended tutorial for all the ships so you’re not dropped into MP completely cold. The TIE’s are much sturdier than they were in X-Wing. I remember sitting in my Y-Wing destroying over a hundred TIE fighters launched as pairs every time I destroyed them just by sitting and letting them fly towards me and basting them with two fully charged laser shots each.Tried this for the first couple of missions then refunded. Was really looking forward to it as well. I was really hoping this was gonna be a worthy successor to the X-Wing/Tie Fighter series but no. While it looks visually great, the ships feel like they flying in treacle no matter how much I played with the sensitivity settings. The energy management felt limited. The mission objectives felt very linear, with no seeming freedom to how you tackled the missions. The "maps" while looking stunning, felt cramped and lacked scale of movement. Constant hull repair? I mean Tie's are meant to be melted by X-Wings, even if they are player craft, its part of the challenge. Auto aim? Just left me feeling a bit meh...
Didn't try VR as I didn't want to pass the 2 hour refund limit. Maybe I didn't give it enough time, but can't help feeling X-Wing Alliance did it better, and to some extent, still does even after 21 years, especially now its got VR support. Compelling story, decent length campaign, large scale battles with multiple simultaneous objectives which can be be tackled in different ways, I know what I'll be reinstalling tonight.
Tried this for the first couple of missions then refunded. Was really looking forward to it as well. I was really hoping this was gonna be a worthy successor to the X-Wing/Tie Fighter series but no. While it looks visually great, the ships feel like they flying in treacle no matter how much I played with the sensitivity settings. The energy management felt limited. The mission objectives felt very linear, with no seeming freedom to how you tackled the missions. The "maps" while looking stunning, felt cramped and lacked scale of movement. Constant hull repair? I mean Tie's are meant to be melted by X-Wings, even if they are player craft, its part of the challenge. Auto aim? Just left me feeling a bit meh...
Didn't try VR as I didn't want to pass the 2 hour refund limit. Maybe I didn't give it enough time, but can't help feeling X-Wing Alliance did it better, and to some extent, still does even after 21 years, especially now its got VR support. Compelling story, decent length campaign, large scale battles with multiple simultaneous objectives which can be be tackled in different ways, I know what I'll be reinstalling tonight.