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State of RT today. Is it usuable?

I suspect he is much closer to the truth than not.

As far as buying Turing for future proofing that is pretty LOL only the 2080ti has anything like feasible performance and even that will quickly fade compared to next gen hardware - but the rest is kind of rubbish - ray tracing really depends on being able to do certain types of calculations extremely fast and software wise is going to be pretty much identical whether you are running that on AMD, nVidia or whatever and offloading those calculations to hardware is relatively trivial and won't care much about what the hardware is. I don't believe AMD are going to be the ones to carry ray tracing into the future they've proven time and time again to be a disappointment when it comes to pushing future technology.
 
A lot of it needs to be in a middle ground but I guess nVidia want it to look all shiny and shouty at the moment :(

uh nope it's the developers, we already know from various interviews with Dice staff that ray tracing settings are controlled by the developers it's up to them how much reflections they want, how many bounces, type of shadows and lighting etc
 
uh nope it's the developers, we already know from various interviews with Dice staff that ray tracing settings are controlled by the developers it's up to them how much reflections they want, how many bounces, type of shadows and lighting etc

Wasn't intending to make that post exclusive to nVidia - but definitely the presets as implemented/samples by nVidia are like that overly exaggerated probably for effect which is what a lot of developers will be working off right now.

Anyhow ray tracing is perfectly capable of better reflections in that respect it isn't the technology at fault.
 
Wasn't intending to make that post exclusive to nVidia - but definitely the presets as implemented/samples by nVidia are like that overly exaggerated probably for effect which is what a lot of developers will be working off right now.

Anyhow ray tracing is perfectly capable of better reflections in that respect it isn't the technology at fault.

Yeah that’s true as well those same dice devs admitted they were not experienced working with rayvtracing and it was a trial and error approach for them so it would not be surprising to see other developers take the easiest route to implementing rayvtracing/ I guess we can expect more refinement in future games then
 
Yeah that’s true as well those same dice devs admitted they were not experienced working with rayvtracing and it was a trial and error approach for them so it would not be surprising to see other developers take the easiest route to implementing rayvtracing/ I guess we can expect more refinement in future games then

Outside of former demoscene, etc. (i.e. old school Remedy devs) guys I doubt many PC game programmers have experience with ray tracing at all :s and those that do probably are from 3D modelling/rendering, etc. artistic/creative backgrounds and not much programming experience or a small number of developers who work on creating software for those uses.
 
The shadow in the RTX on is simply not rendered correctly. More then likely done to increase frame rates.

In scenes like that need to know more about what is going on really before anyone can claim they are simply not rendered correctly - often ray tracing completely changes the lights in a scene - with more sources of light interacting with a scene, etc. could be bounced light is reducing the shadow intensity, etc.
 
What's people's RTX experiences with the 2070 Super?

It always depends on expectations, but you can do 4k 30 as a minimum, usually better. And if you don't max out the RT setting you only get a normal performance cost. Remember there's steps to RT as well, it's not just one on/off toggle.

https://www.nvidia.com/en-us/geforce/news/shadow-of-the-tomb-raider-nvidia-rtx-update-out-now/

Even medium RT is a drastic improvement over just rasterised shadows but has only 10-15% performance cost which imo is excellent. Honestly there's a lot of ignorance when it comes to RT, mostly because Nvidia haters spread FUD constantly.
 
In scenes like that need to know more about what is going on really before anyone can claim they are simply not rendered correctly - often ray tracing completely changes the lights in a scene - with more sources of light interacting with a scene, etc. could be bounced light is reducing the shadow intensity, etc.

Yep most of the time it changes it, but not actually make it look better. Sometimes the shadows and reflections are too exaggerated.
 
NFS 2015. No raytracing but reflections are there and for real!
NFS.jpg
 
You could pass that off as having "RTX on" and people would believe it. Without a annotated side by side comparison they wouldn't know the difference.
 
You could pass that off as having "RTX on" and people would believe it. Without a annotated side by side comparison they wouldn't know the difference.

Problem is it really comes into its own in a dynamic scene when you can see the difference in light - albeit right now path tracing has artefacts with noise and the temporal nature of sample propagation, etc. static screenshots often don't look any different to traditional techniques until you actually play with it.
 
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