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State of RT today. Is it usuable?

The call of duty looks terrible. Since when do shadows disappear completely when RTX is off?

They actually don't - but with RTX off only a limited number of lights in the scene are casting shadows (which is normal) while with RTX on all lights are casting shadows - if you look carefully stuff goes from casting 1-2 shadows to 2-3 (or more).

I know there is a couple of scenes where there is quite a dramatic change with shadows being cast into the scene but that is because the scene isn't showing everything that is going on and why those shadows aren't being cast in the first place.
 
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The reflections are neither physically accurate, nor natural. The water is not that clean, for sure. Muddy water doesn't reflect light like that.

Which is down to how the developer is using it - the technology isn't the source of inaccuracies itself.

Water reflections can look very different depending on lighting conditions - unfortunately in Quake 2 RTX they've only defined two very basic, quite shiny, types of water and the engine doesn't have proper simulation of water volumes in terms of things like murkiness so I can't demonstrate that easily:

o2nbvON.png
 
They actually don't - but with RTX off only a limited number of lights in the scene are casting shadows (which is normal) while with RTX on all lights are casting shadows - if you look carefully stuff goes from casting 1-2 shadows to 2-3 (or more).

I know there is a couple of scenes where there is quite a dramatic change with shadows being cast into the scene but that is because the scene isn't showing everything that is going on and why those shadows aren't being cast in the first place.

I get Ray tracing shows more lights etc
But the RTX off just looks shocking it's like all the hard work devs have done cheating lighting has failed on the side by side lol

Man where is the players shadow it's laughable.
 
Nvidia to devs:

"Look, if you gimp your normal, great looking lighting and make our ray tracing tech look great in comparison to the gimp, see that bag of cash over there...? It's yours."

Game devs:

"Let me think about it...(1 second passes) OK, deal!"
 
Ray tracing games list updated 19 August 2019 added Minecraft, Dying Light 2 and SYNCED: Off-Planet. Assetto Corsa Competizione removed RTX supported.

Atomic Heart
Battlefield 5
Bright Memory
Cyberpunk 2077
Call of Duty: Modern Warfare
Control
DOOM Eternal
Dying Light 2
Enlisted
Justice
JX3
MechWarrior 5: Mercenaries
Metro Exodus
Minecraft
Project DH
Quake II RTX
Shadow of the Tomb Raider
Stay in the Light
Sword and Fairy 7
SYNCED: Off-Planet
Vampire: The Masquerade – Bloodlines 2
Watch Dogs Legion
Wolfenstein: Youngblood

Control, Call of Duty: Modern Warfare, Dying Light 2, Minecraft, SYNCED: Off Planet and Watchdogs Legions ray tracing trailers looked really very beautiful.

I cant WAIT to play Control, Call of Duty: Modern Warfare, Minecraft and Watch Dogs Legion, ray tracing in these 4 games looked absolutely stunning and it BLEW me away. :cool:
 
Ray tracing games list updated 19 August 2019 added Minecraft, Dying Light 2 and SYNCED: Off-Planet. Assetto Corsa Competizione removed RTX supported.

Atomic Heart
Battlefield 5
Bright Memory
Cyberpunk 2077
Call of Duty: Modern Warfare
Control
DOOM Eternal
Dying Light 2
Enlisted
Justice
JX3
MechWarrior 5: Mercenaries
Metro Exodus
Minecraft
Project DH
Quake II RTX
Shadow of the Tomb Raider
Stay in the Light
Sword and Fairy 7
SYNCED: Off-Planet
Vampire: The Masquerade – Bloodlines 2
Watch Dogs Legion
Wolfenstein: Youngblood

Control, Call of Duty: Modern Warfare, Dying Light 2, Minecraft, SYNCED: Off Planet and Watchdogs Legions ray tracing trailers looked really very beautiful.

I cant WAIT to play Control, Call of Duty: Modern Warfare, Minecraft and Watch Dogs Legion, ray tracing in these 4 games looked absolutely stunning and it BLEW me away. :cool:

An almost exciting list, except some of us want high frame rates with a high resolution - the kind a single 2080 Ti with RTX off can't even do on many triple A titles these days.

NVidia were the first past the post for ray tracing and are currently the undisputed heavy weights of the GPU industry. However, I fancy AMD's chances given their close partnership with Microsoft and with their graphics cards driving the next gen consoles. I fear NVidia will simply have the burden of ray tracing lifted off them and their propriety RTX hardware will go in the bin, as the future of ray tracing will be done AMD's way.

Ignoring all the other propriety tech from NVidia that never made it, with ray tracing guaranteed to be the future then I think it's likely the current RTX cards will go the way of the GeForce 256, which introduced hardware texture and lighting for the first time. Very quickly it became obsolete with CPU software rendering outperforming it, and of course the GeForce2 series hitting shortly after, where only the severely gimped SDRAM cards were held down to the 256's level, while the DDR cards stomped that pioneering card IIRC.
 
Its not propriety, DXR is part of DX12.

DXR is not part of DX12.

"DXR is not released as part of a new version of DirectX but rather as a compatible extension to DirectX 12." https://en.wikipedia.org/wiki/DirectX_Raytracing

If it were part of DX12, all Radeons including RX 5700 XT would be DX11 cards only.

Also, I was going to ask - is the current nvidia implementation based on something theirs and once AMD supports DXR, that RTX will go away for the Radeons?
 

"To the people that say buy Turing for future proofing since it has some level of ray-tracing support, you could not be more wildly wrong. Turing uses a method of ray-tracing entirely different to how RDNA 2.0 will do so, and the consoles will use RDNA 2.0. You would have to be a moron or maybe paid off to suggest people do that, really you would, because what you're telling people to buy is a form of ray-tracing that is going to 100% be obsolete by the end of next year.

Look, if you want to get ray-tracing early, I guess the best looking game with it that looks fun is Minecraft, if you want to get that early, you want to be an early adopter, fine - but understand this isn't beta hardware, this is about to be obsoleted hardware. You are not buying the beta edition where you still be able to use it, you're buying something that can turn into a paperweight."

"Buy mid-to-late next year. AMD is going to be hammering ray-tracing much harder than NVidia is right now, and they will do so with the full support of developers and hardware that can actually use it effectively."

I suspect he is much closer to the truth than not.
 
DXR is not part of DX12.

"DXR is not released as part of a new version of DirectX but rather as a compatible extension to DirectX 12." https://en.wikipedia.org/wiki/DirectX_Raytracing

If it were part of DX12, all Radeons including RX 5700 XT would be DX11 cards only.

Also, I was going to ask - is the current nvidia implementation based on something theirs and once AMD supports DXR, that RTX will go away for the Radeons?


Its still part of it, they added it later, came with v1903.

They wouldn't be Dx11 cards only, they would still be Dx12, they just wouldn't support that feature of it, like when Dx12 came out, both only supported certain tiers of its features.
 
Its still part of it, they added it later, came with v1903.

They wouldn't be Dx11 cards only, they would still be Dx12, they just wouldn't support that feature of it, like when Dx12 came out, both only supported certain tiers of its features.

No. DXR is not a feature or a tier of DX12. It's nothing. Actually, it came with 1809.

Look: RTX 2080 Ti is DirectX 12.0 (12_1) compatible, RX 5700 XT is also DirectX 12.0 (12_1).

Maybe DXR or something like DXR2 to be part of DX13 or whatever come next.


I suspect he is much closer to the truth than not.

This is good to hear. I thought it would make sense to happen exactly as described in the quote.
 
Ahh yeah, it was v1809 that added the DXR.

DirectX Raytracing (DXR) is a feature of Microsoft's DirectX that allows for hardware real-time raytracing,[1] a significant advancement in computer graphics[citation needed] first seen on the consumer level in GPUs such as the Nvidia GeForce 20 series announced in 2018.[2] DXR is not released as part of a new version of DirectX but rather as a compatible extension to DirectX 12.

Windows 10 October 2018 update includes the public release of DirectX Raytracing
 
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Good to see Vampire Masquerade 2, Dying Light 2 and Cyberpunk 2077 all supporting RTX. Looking forward to these games a lot and will play them once the 3000 series hits.

Not touching the 2000 series with its first gen disappointing RTX performance. If Nvidia are real about pushing RT they will provide more RT grunt on a 3070 than the 2080 Ti.
 
Ray tracing games list updated 19 August 2019 added Minecraft, Dying Light 2 and SYNCED: Off-Planet. Assetto Corsa Competizione removed RTX supported.

Atomic Heart
Battlefield 5
Bright Memory
Cyberpunk 2077
Call of Duty: Modern Warfare
Control
DOOM Eternal
Dying Light 2
Enlisted
Justice
JX3
MechWarrior 5: Mercenaries
Metro Exodus
Minecraft
Project DH
Quake II RTX
Shadow of the Tomb Raider
Stay in the Light
Sword and Fairy 7
SYNCED: Off-Planet
Vampire: The Masquerade – Bloodlines 2
Watch Dogs Legion
Wolfenstein: Youngblood

Control, Call of Duty: Modern Warfare, Dying Light 2, Minecraft, SYNCED: Off Planet and Watchdogs Legions ray tracing trailers looked really very beautiful.

I cant WAIT to play Control, Call of Duty: Modern Warfare, Minecraft and Watch Dogs Legion, ray tracing in these 4 games looked absolutely stunning and it BLEW me away. :cool:

And out of that list only about 4 games are worth actually playing. Or don't even look all that much better with RTX on, at the cost of bad FPS or a blurry image.
 
Good to see Vampire Masquerade 2, Dying Light 2 and Cyberpunk 2077 all supporting RTX. Looking forward to these games a lot and will play them once the 3000 series hits.

Not touching the 2000 series with its first gen disappointing RTX performance. If Nvidia are real about pushing RT they will provide more RT grunt on a 3070 than the 2080 Ti.

Exactly. I have nothing against RTX. I'm looking forward to the 3000 series.

CyberPunk 2077 and then I will buy an RTX card. Hopeful 3000 series will be here or close by by then.
 
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That MW RTX demo showing shadows was atrocious.

There is no way I am going to believe that shadows look this bad.
I'm sure that shadows could have looked better. I am calling this out as a deliverate attempt to make RTX look good.


[url=https://ibb.co/q0LP92z]
[/URL]
Here is how shadows should look.




Edit:





I'm sorry but RTX off for the pipes looks more natural.





The reflection on the TV is way over the top. We all know that TV and monitors come with some sort of anti reflective coating.
This is just common sense stuff.





The shadow in the RTX on is simply not rendered correctly. More then likely done to increase frame rates.





RTX off is more natural I wish there was a middle ground on how much of these reflections to actually use.


In all RTX is either over done or reduced to improve frame rates. This is why the final image looks no better then it's rasterized brother.
 
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