I didn't say that......
And you're bit here about it
negating the possibility of our best and brightest modders making a living doing what they love.... i find barking mad really if you look at how Valve started basically via some free mods from a retail game and look at where they are now...
Usually talented coders and designers get snapped up by some game studio or they form their own studio...thats how it generally works....and has been working....
It doesnt work by every man jack of the modding world suddenly becoming a mod creator because of the ease of doing so via SW. There should be a clear delineation between the commercial gaming world (retail games and DLC) and amateur modding world. There is crossover yes but they are still distinct camps (also the indie camp as well
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)
Valve/Bethesda wanted to allow everyone to basically be a commercial modder and charge everyone else (except themselves) for it. Not realizing the huge legal minefield this would cause...copyright claims, stealing of intellectual property, zero customer support, not working content due to bugs bugs and more bugs. Because after all the people who will be making all these mods are just amateurs in their bedroom how are they going to deal with all that? It would've been chaos.
Nope. If it aint broke (donation system)...dont try to "fix" it for a nice wee profit.
Bear in mind ok...that there is a working system where modders get paid via donations and they receive all that money...not 25% of it. Valve and Bethesda just wanted a slice of that pie..when they weren't really entitled to it... just being greedy.