Cant decide whether to buy this or not. Watched the first 8 of Quills videos (~5hr there) and ~1hr of Arumba', but cant shake the feeling that it'd be something where i play it once or twice and thats about it. I enjoy these sort of games, but they're rarely something i repeatedly play, and ive no interest in MP.
I miss the games like C&C (completely different game, i know) where you'd have a campaign from different POV's and then the skirmish game. This & Civ drop the campaign and expand upon the skirmish, but i've always felt like once you've got to a certain point, wiping the AI and unlocking most of the tech, it hasnt got something to make me go back in. The huge variety of races/nations dont have enough difference that they play similar to the GDI vs NOD dynamic, balanced but quite different - not hugely different either, i suppose, but not '+5% fire rate, -10% powerplants' either which from what ive seen so far is kinda what this seems like, minor modifiers to cosmetically different races. Its like the huge variety requires more trivial changes, because fundamental differences are too complicated to balance out.
Are there races in Stellaris which have completely different strengths, access to different tech, rather than being trivial alterations and philosophical beliefs?
I've really not seen or heard enough about their fundamental differences to know if they go beyond minor variations, where cheaper construction makes it easier to build mines to offset the higher cost of military units, making it all fairly inconsequential. There are races like the squid & cloud things (at least in ship terms), and robotic races i believe - do they each have things that other races simply dont have, which make them distinctly different, and can we play as them too, cos that strikes me as having the ability to stretch the game out a fair bit further, rather than simply humanoid beings with space-ship looking space-ships, with slightly different philosophies and benefits to overcome, and playing as space cats is no different to space hippos if they play pretty much the same.
So, are there substantially different races to start with, for a rock-paper-scissors balance, or are those things simply determined by things like travel mode, race modifiers, diplomacy etc?