Soldato
looks like they have taken the "feedback" on board, but I will be checking the 10 hour trial before i buy in still.
Where can you buy console games for £30 within the first 6 months of release??
Can you show me where I said anything about second hand?Thats the same argument as saying i only buy second hand cars. If nobody bought the new ones then you wouldn't have any second hand ones to buy.
If you only buy games on sale/second hand then someone else has the hold up the market for you or there would be no games.
Games are cheaper in "less developed" countries (a term I hate) cause when you earn $20 a week your not going to drop 3 weeks wages on a game! they are comparatively similar pricing if you take everything into account, (earnings cost of living etc).
Also the market has dictated that games are £50 in the UK with some variance up and down +/-£5 say,maybe some big retailers taking a hit on the biggest games to get foot traffic, the new strategy of "deluxe editions" and season passes stops someone form having to break from the herd, once one does they will all move as well. same as when games crept up from £40. COD or GTA or a big must have game will stick an extra £5 on and the rest will slowly drift up.
Does anyone else remember a time you could walk into your local supermarket and pick up the new releases for £40? Now days most places are selling the yearly 'AAA' titles for £46-£50. It put me off buying Fifa this year as I don't fancy buying any games at those prices.
Where can you buy console games for £30 within the first 6 months of release??
To suggest that game studios need micro-transactions to "push the boundaries" of modern AAA games is a fallacy. Modern games aren't pushing the boundaries.
Shadow Of War, for example, is littered with busy work and padding. The loot boxes exist solely to remove the need for that busy work, particularly at the end game.
I think gamers have fallen into this mindset of £50 for a game should equate to about 50 hours of gameplay. Everyone wants to turbo their way through a game and then complain that the campaign only took 12 hours so it represents bad value for money.
But if that game has a compelling storyline and encourages multiple play throughs with a different character (mage, warrior, rogue, etc) then surely that game has lived up to the £/hr value that people seem to attribute to a game.
Micro-transactions aren't there to assist publishers with additional revenue to create better games. They are there to make additional revenue so that said publishers can have a mega pay day. That's how capitalism and the profit motive works.
In fact I'd put my money where my mouth is and bet that if micro-transactions were banned from games and stronger labour laws were enacted to protect game developers from the miserable conditions in dev studios that we would get BETTER games all round. I imagine games would take longer to make but would be of overall higher quality with less year to year iterations of the same games.
In the short term perhaps studios would have to adjust to the new conditions and we might see some shorter but high quality games released at various price points, but those Devs and publishers that get it right would grow and reap the rewards.
But if you put the price up to high then people will stop buying the games and, therefore, the publisher will make less money/no profit. They would have to balance prices.Well, that is the reality you are faced with, the publisher has now tasted the nectar, they know how much these can add to their bottomline, unless the law changes, they are here to stay.
So you have a choice, suck it up or suck it up.
That is the reality. The choice of not buying any games, of course, that is a choice, but it doesn't remove the fact that loot boxes are here to stay, just like Day 1 Patches.
And if people just STOP buying loot boxes 100%, if that actually happens, then I can see prices of games go up because if they can't get money from you one way, they will get money from you another way, the way that you have to part with in order to play it, then it will apply to everyone.
these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
http://www.gamesindustry.biz/articles/2017-10-31-ea-sports-helps-ea-grow-revenue-narrow-losses
For some perspective....EA continues to post losses, this industry isn't a gravy train, even the big guns struggle. I can't see their strategy of doubling down on monetisation and closing studios changing things though...
http://www.gamesindustry.biz/articles/2017-10-31-ea-sports-helps-ea-grow-revenue-narrow-losses
For some perspective....EA continues to post losses, this industry isn't a gravy train, even the big guns struggle. I can't see their strategy of doubling down on monetisation and closing studios changing things though...
don't get it.
At the bottom it says "but notched net income up from $1.125 billion to $1.136 billion" then it goes on to say they expect a net loss of 64 million a few sentences later. (not really up to speed how these big companies work)
Income - expenditure = profit.
EA spend more on developing, marketing and distributing their games than they make from selling them....at the moment