Street Fighter (SFIV, SSFIV, HDR)

The SE's and TE's aren't available from the Madcatz store anymore.
They only sell their Pro's. best place for cheap(er) sticks would be the fle'ebay.
 
Pro's are half the price of the Qanba's and not so bad that you should pay double. The joystick and buttons are decent parts. Ryan Hart uses them, so you should be ok :D
 
Cool. Thanks bud.

I do have the original Mad Catz SF4 TE stick but I think one of the inputs isn't registering well. Think I will go with the Pro and start a new training regime :)

Incidentally, I want to ask as very very very basic question.

Focussing and FADC, would you say this is bread and butter for a game for Street Fighter 4? I seem to struggle mixing it up with FADC and special moves such as Sonic booms or fireballs etc. Any advice appreciated.
 
Cool. Thanks bud.

I do have the original Mad Catz SF4 TE stick but I think one of the inputs isn't registering well. Think I will go with the Pro and start a new training regime :)

Incidentally, I want to ask as very very very basic question.

Focussing and FADC, would you say this is bread and butter for a game for Street Fighter 4? I seem to struggle mixing it up with FADC and special moves such as Sonic booms or fireballs etc. Any advice appreciated.

FADC should be part of your B&B game, it allows you to increase damage output and also cancel your moves to make them safe.
Focus back dashing is very important because it allows you to get out of a situation at lowish risk. (provided your opponent doesn't option select you)

I would say that it wouldn't be something you use straight off the bat though.

What characters do you use and what points are you using it / not getting result? Might be easier to help.

I do have the original Mad Catz SF4 TE stick but I think one of the inputs isn't registering well

is it a button or the joystick that isn't registering the input?
 
FADC should be part of your B&B game, it allows you to increase damage output and also cancel your moves to make them safe.
Focus back dashing is very important because it allows you to get out of a situation at lowish risk. (provided your opponent doesn't option select you)

I would say that it wouldn't be something you use straight off the bat though.

What characters do you use and what points are you using it / not getting result? Might be easier to help.



is it a button or the joystick that isn't registering the input?


Historically always used Guile, but I want to expand my portfolio of characters.
At least the "dragon punch" characters (incl Sagat), and perhaps some others like Cammy, Balrog, Rufus and perhaps some of the new characters etc, (just to try something new).

On the previous Madcatz TE stick, I believe it was the joystick, but tbh, I never fully investigated it. (I think its probably just my crappy play :D))
 
Guile doesn't really have much for FADC other than F.K FADC U2, he has got styling combos but their not really damage efficient and you don't see many people use them.

in Ultra you will be wanting to get comfortable doing it because most characters have a combo which you can end in level 1 red focus at the end to get a crumple.
But expanding into shotos will mean dp FADC ultra will need to be locked down!!
(dp FADC forward dash on block is now -5 in ultra so be careful :D)

if the stick is going to go unused I might take it off you if you want, pretty sure I have a JLF lying around I could replace it with :)
 
Guile doesn't really have much for FADC other than F.K FADC U2, he has got styling combos but their not really damage efficient and you don't see many people use them.

in Ultra you will be wanting to get comfortable doing it because most characters have a combo which you can end in level 1 red focus at the end to get a crumple.
But expanding into shotos will mean dp FADC ultra will need to be locked down!!
(dp FADC forward dash on block is now -5 in ultra so be careful :D)

if the stick is going to go unused I might take it off you if you want, pretty sure I have a JLF lying around I could replace it with :)

Cheers for the input.

Understood regarding Guile, and yes dp FADC ultra is what I need to work on, any guides/tips on this? I realise this is totally Shoto101, but I gotta start somewhere.

Concerning the TE stick, tbh, I was going to keep it as a collectors item :) Have the box and everything and I love the presentation of it :)

Out of interest whats the going rate for these (assuming the input on one of the triggers for the stick was "on the way".
 
with box any everything you mostly see them go for £70+ on the bay.
maybe a little less if you mention the possible fault. But plug it in, turn inputs on in training mode and see if it does register them all for about 10mins.

dp FADC can be done so slowly. if looks quick when watching but you have all the time in the world so take it slow.
you can also cheat a little:

if you hold forward after the dp you can press mp + mk for the focus you'll only need to input 1 more forward to get FACD.
This give you even more time to input your ultra choice.

to start just to dp fadc in training. then add the ultra when you can do it well. reason for doing this is because if you rush ultra when the inputs are quarter circle towards, quarter circle towards, 3P, if you press 3P before you reach -> you can get dp.
 
Any tips on how to play against dudley? I seem to be eating huge amounts of damage at the slightest mistake. I rarely play against dudleys online but I'm taking a serious whooping against Marge, and to think I use to beat him regularly back in the day :o;)

If anyone else is up for games from around midnight onwards, it's the only time I get to play atm. I'll set up a lobby, someone *cough*elrasho*cough* show me how it's done against dudley!!! Art? Rav? Robbie? Anyone... :)
 
He gets me quite a lot with a focus through the cr. mk before the fireball. Dudley isn't ranked as high tier is he? Add him on steam and play him robbie - Drive Cancel. Upload for our viewing pleasure if you have the time. :)
 
Dudley in Ultra is an absolute monster! His damage output and 50:50 mixup game is incredible.

He can focus the fireball after the cmk to punish you but if he is focusing your cmk then you are being too predictable. You can punish him if he regularly focuses your fireball with the occasional cmk > ex.fireball.
 
He has got a very good poking Dudley. knows how to press buttons so if you're trying to poke you will get counter hit.
he is having issues with his stick atm so my "victory" was a more of a prelim.
Didn't help I was having to play on pad either.

Will upload a match when he has his stick sorted.
 
He's got a new stick on order which should be here any day now. And yes Robbie, he is a very pokey character, press a random button and eat big damage. I'm doing a bit better against his Dudley now though, taking the odd game and a few more rounds here and there. I'd like to see a stronger Ryu up against him though..
 
He's got a new stick on order which should be here any day now. And yes Robbie, he is a very pokey character, press a random button and eat big damage. I'm doing a bit better against his Dudley now though, taking the odd game and a few more rounds here and there. I'd like to see a stronger Ryu up against him though..

ive been playing Drive Cancel a fair bit in the last few days and yes he is beasting me but that does not take too much- it's been fun though :)
 
It's true :( my JLF seems to have some issue with the DP motion from the left side of the screen (or back DP from the right), I never used to get Cross Counter when cancelling into Jet Upper as Dudley but these past few months it has plagued me. I've also been curious of trying Seimitsu since they are meant to have less deadzone, so it felt like a good time to get a LS-32-01 :)

I switched to a Hori EX2 when playing Robbie and it was better, except Hori buttons leave a lot to be desired. The last set we did was around 14-7 to me but he won 5 straight at the end, solid Cammy, her wake-up pressure can get me flustered because she's perhaps the only character none of my options work against... (ggs dude)

I just installed the LS-32 and it feels a lot nicer although the stick seems to jump out a bit when you do fast left or right motions, but this is apparently just a quirk of Seimitsu. I much prefer it over the Sanwa JLF!! Feels more precise and clinical.

Some thoughts about the AE 2012 version of Dudley:
Firstly I don't think he is close to being a bottom tier character. He has some so-so matchups, but nothing ridiculous. He's the most explosive and volatile character in the game. It doesn't matter if I take a bunch of hits and fireballs getting in because I know I only have to get two combos in to put you on the ropes or end the round, that's my gameplan. Due to his anti-airs and ability to avoid fireballs, I could put someone at sub-50% life then lame it out if I was desperate to win. (Evo 2015 anyone!?)

His damage with 1/2/3/4 stocks of EX meter is the highest in AE 2012, actually I believe Sakura may beat him by something like 2 damage with 2 bars of meter, but that's irrelevant! I The heavy hitters of AE 2012 are Dudley, Sakura, Evil Ryu, Makoto and Viper. Cody is quite good too. It's the same situation in Ultra, however Hugo does the most with 4 bars. Dudley's meterless damage is around the 4th best in AE'12/Ultra, it's EX where damage increases exponentially...and he builds it fast.

Any mistake you make that I can jump-in or focus to start a punish with will lead you to taking over 400 damage with one bar of EX, this can go close to 600 if I also have a stocked ultra and the EX bar permits it. 2 bars worth makes damage go up to over 440 and 3 is close to 500, with ultra it'll definitely go past 500.
A 4 bar punish combo is also going to put you at around 850+ stun and zap away 500+ health, so most characters after are one hit or a throw away from dizzy, after that a high/low will occur and if you guess wrong you're probably going to be either dead (char & meter dependant) or in danger of death by chip.

He also has 422 meterless combos against some characters and around 408 on the majority of the cast. The only combo I genuinely find difficult to do is f.mk > cr.mp, it's a one frame link similar to overhead > st.hk and cr.hp > st.hk but I just can't get the timing down despite doing the other two with regularity. It's odd. Anyway it's actually not worth doing stand or crouch MP as part of the f.mk > st.hk punish combo because if you use multiple EX stocks or an ultra it ends up doing less because of scaling. (stand mp is however an easier link and aids meterless combo damage)

Most of the combos I do have a 2f link or two, with overhead > st.hk being 1f, you can mash DP to see if I drop them but I would not advise that, if you whiff a DP you're gonna take 400+ damage and 600+ stun. Dudley is one of the worst characters to risk DP mashing on, although by all means if I am getting too cocky with constant button pressing (like the f.mk train) you might want to put me in my place.

I made this a while back, it's missing some stuff but this is the majority of the combos I will pull out:

To beat Dudley you have to be really aware of his ducking range (fireball characters), abuse wake-up & low pokes and know what is safe and what isn't. The problem is, like Cody, some of his stuff is unsafe on block, but hits from a distance that makes them safe from almost anything - his two sweeps for example. EX Short Swing Blow looks unsafe but is actually -2, if I hit you in the corner this move alone with a juggled DP is a good chunk of damage for 1 bar and it does 380 after a lvl3 FA, I sometimes throw it out after a block string to catch sweep attempts or throws, etc. Gief/Hugo/T.Hawk/Hakan make everything unsafe on block for the most part.

Low attacks are the achille's heel but in reality I don't think this is that big of a deal. Low forwards are annoying but I can just keep walking forward and push people towards the corner. Dudley's anti-airs are exceptional so it's hard to get out of there. He has five solid anti-airs; st.mk (this thing beats practically everything but dive kicks), st.hk (or as I call it the dive kick destroyer), cr.hp (counterhit prone, can trade, but beats DeeJay's jump light I find), LP Jet Upper (leads to ultra and 300+ damage juggles for free) as well as EX Jet Upper, I can also use MP and HP Jet Upper but there's not much reason to when I can LP to juggle or use a more reliable normal.

I can't really advise much else, he's a solid character and has weaknesses but his rushdown is as high tier as it gets, once you're cornered and scared to press buttons (within f.mp range, that poke is amazing) then it gets tough. Also, meaty forward fierce will trade with DPs in my favour (still testing that) if I time it right, or worse; give me a counter hit which combos into ridiculous damage. f.mp, f.mp, f.hp is a favourite trap of mine but is susceptible to being caught low. And be careful with what buttons you press during block strings, if I catch you with cr.hp as a counter hit it can combo directly into ultra or make the link into st.hk even easier which is big damage and stun.

His wake-up game is mediocre but he has more options than most, his DPs are all safe jumpable but he has Cross Counter to stuff some cross-ups (EX is more reliable and leads to ultra) as well as using duck to try and escape pressure. (semi-reliable) So you can abuse his wake-up a bit, but he's got it better than a lot of characters on wake I would say. He's not Cody or Rose.
I've been playing Dudley since Super and I absolutely love the character, I agree he was lower tier in Super, but in AE and 2012 he got some big buffs. I'm not sure why people think he was still low in 2012 but I've been very happy going against the grain.

As for Ultra SFIV, I haven't played it in a while (waiting for PC) but Dudley does get some nice buffs and he's even more dangerous than Yun with red focus when it comes to punish combos. Overhead > red focus > full ultra 1/2, or combo into ducking uppers > red focus > second punish combo - 540+ damage for 3 bars, stun must be really high too.

Kreeeeee are you going to VSF? I sure am, would be cool to catch up and play some casuals when I get knocked out of the tournament by a Blanka.
 
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