It's true
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my JLF seems to have some issue with the DP motion from the left side of the screen (or back DP from the right), I never used to get Cross Counter when cancelling into Jet Upper as Dudley but these past few months it has plagued me. I've also been curious of trying Seimitsu since they are meant to have less deadzone, so it felt like a good time to get a LS-32-01
I switched to a Hori EX2 when playing Robbie and it was better, except Hori buttons leave a lot to be desired. The last set we did was around 14-7 to me but he won 5 straight at the end, solid Cammy, her wake-up pressure can get me flustered because she's perhaps the only character none of my options work against... (ggs dude)
I just installed the LS-32 and it feels a lot nicer although the stick seems to jump out a bit when you do fast left or right motions, but this is apparently just a quirk of Seimitsu. I much prefer it over the Sanwa JLF!! Feels more precise and clinical.
Some thoughts about the AE 2012 version of Dudley:
Firstly I don't think he is close to being a bottom tier character. He has some so-so matchups, but nothing ridiculous. He's the most explosive and volatile character in the game. It doesn't matter if I take a bunch of hits and fireballs getting in because I know I only have to get two combos in to put you on the ropes or end the round, that's my gameplan. Due to his anti-airs and ability to avoid fireballs, I could put someone at sub-50% life then lame it out if I was desperate to win. (Evo 2015 anyone!?)
His damage with 1/2/3/4 stocks of EX meter is the highest in AE 2012, actually I believe Sakura may beat him by something like 2 damage with 2 bars of meter, but that's irrelevant! I The heavy hitters of AE 2012 are Dudley, Sakura, Evil Ryu, Makoto and Viper. Cody is quite good too. It's the same situation in Ultra, however Hugo does the most with 4 bars. Dudley's meterless damage is around the 4th best in AE'12/Ultra, it's EX where damage increases exponentially...and he builds it fast.
Any mistake you make that I can jump-in or focus to start a punish with will lead you to taking over 400 damage with one bar of EX, this can go close to 600 if I also have a stocked ultra and the EX bar permits it. 2 bars worth makes damage go up to over 440 and 3 is close to 500, with ultra it'll definitely go past 500.
A 4 bar punish combo is also going to put you at around 850+ stun and zap away 500+ health, so most characters after are one hit or a throw away from dizzy, after that a high/low will occur and if you guess wrong you're probably going to be either dead (char & meter dependant) or in danger of death by chip.
He also has 422 meterless combos against some characters and around 408 on the majority of the cast. The only combo I genuinely find difficult to do is f.mk > cr.mp, it's a one frame link similar to overhead > st.hk and cr.hp > st.hk but I just can't get the timing down despite doing the other two with regularity. It's odd. Anyway it's actually not worth doing stand or crouch MP as part of the f.mk > st.hk punish combo because if you use multiple EX stocks or an ultra it ends up doing less because of scaling. (stand mp is however an easier link and aids meterless combo damage)
Most of the combos I do have a 2f link or two, with overhead > st.hk being 1f, you can mash DP to see if I drop them but I would not advise that, if you whiff a DP you're gonna take 400+ damage and 600+ stun. Dudley is one of the worst characters to risk DP mashing on, although by all means if I am getting too cocky with constant button pressing (like the f.mk train) you might want to put me in my place.
I made this a while back, it's missing some stuff but this is the majority of the combos I will pull out:
To beat Dudley you have to be really aware of his ducking range (fireball characters), abuse wake-up & low pokes and know what is safe and what isn't. The problem is, like Cody, some of his stuff is unsafe on block, but hits from a distance that makes them safe from almost anything - his two sweeps for example. EX Short Swing Blow looks unsafe but is actually -2, if I hit you in the corner this move alone with a juggled DP is a good chunk of damage for 1 bar and it does 380 after a lvl3 FA, I sometimes throw it out after a block string to catch sweep attempts or throws, etc. Gief/Hugo/T.Hawk/Hakan make everything unsafe on block for the most part.
Low attacks are the achille's heel but in reality I don't think this is that big of a deal. Low forwards are annoying but I can just keep walking forward and push people towards the corner. Dudley's anti-airs are exceptional so it's hard to get out of there. He has five solid anti-airs; st.mk (this thing beats practically everything but dive kicks), st.hk (or as I call it the dive kick destroyer), cr.hp (counterhit prone, can trade, but beats DeeJay's jump light I find), LP Jet Upper (leads to ultra and 300+ damage juggles for free) as well as EX Jet Upper, I can also use MP and HP Jet Upper but there's not much reason to when I can LP to juggle or use a more reliable normal.
I can't really advise much else, he's a solid character and has weaknesses but his rushdown is as high tier as it gets, once you're cornered and scared to press buttons (within f.mp range, that poke is amazing) then it gets tough. Also, meaty forward fierce will trade with DPs in my favour (still testing that) if I time it right, or worse; give me a counter hit which combos into ridiculous damage. f.mp, f.mp, f.hp is a favourite trap of mine but is susceptible to being caught low. And be careful with what buttons you press during block strings, if I catch you with cr.hp as a counter hit it can combo directly into ultra or make the link into st.hk even easier which is big damage and stun.
His wake-up game is mediocre but he has more options than most, his DPs are all safe jumpable but he has Cross Counter to stuff some cross-ups (EX is more reliable and leads to ultra) as well as using duck to try and escape pressure. (semi-reliable) So you can abuse his wake-up a bit, but he's got it better than a lot of characters on wake I would say. He's not Cody or Rose.
I've been playing Dudley since Super and I absolutely love the character, I agree he was lower tier in Super, but in AE and 2012 he got some big buffs. I'm not sure why people think he was still low in 2012 but I've been very happy going against the grain.
As for Ultra SFIV, I haven't played it in a while (waiting for PC) but Dudley does get some nice buffs and he's even more dangerous than Yun with red focus when it comes to punish combos. Overhead > red focus > full ultra 1/2, or combo into ducking uppers > red focus > second punish combo - 540+ damage for 3 bars, stun must be really high too.
Kreeeeee are you going to VSF? I sure am, would be cool to catch up and play some casuals when I get knocked out of the tournament by a Blanka.