Street Fighter (SFIV, SSFIV, HDR)

Soldato
Joined
25 Oct 2009
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2,724
Location
Northampton
More season 2 changes announced:

http://www.capcom-unity.com/combofiend/blog/2017/03/15/street-fighter-v-season-2-balance-update

Looks like decent Vega buffs, a few Urien nerfs, no Cammy nerfs, DP changes and Zangief gets new moves!

Zangief gets a freakin choke slam :eek: haha

I doubt its going to change the game much but I do love Urien's c.mk nerf :D

More and more events popping up for 5, not just the pro tour any more. But if any of you are in Scotland in April: www.hypespotting.co.uk
 
Soldato
Joined
22 Jan 2004
Posts
5,524
Location
Nottingham
Not had chance to play this last month between work, Switch, new kitchen and PSN ran out. Clawed my way into Gold and need to get to some locals. I was bricking it for Laura nerfs but glad to see she's largely unaffected!
 
Associate
Joined
28 Mar 2016
Posts
210
Changes to CFN coming!

I'm really hoping the quicker loading and netcode is a big improvement.

Hello Online World Warriors!

We mentioned back in January that the team had been hard at work for several months to improve Capcom Fighters Network (CFN) and we are very happy to share with you more details on the improved CFN system.

We understand that Street Fighter V’s server performance has been a less than optimal experience for many of our players. The improved CFN experience is the result of rebuilding it from the ground up to address the most pressing issues that will ultimately result in a better online experience.

That said, we want to collect feedback and ensure everything is optimized for launch. We will be giving PC players a sneak peek of what’s to come while putting the new CFN through its paces with an official PC Beta Test. Hit the jump for all the information.

The new CFN PC Beta Test will start on 3/28 at 1pm PST and will end on 4/3 at 12pm PST. It will be limited to Steam users only, but will be completely FREE to play for both current and new players.

Since this beta is to test our new online infrastructure, it will only feature Online Modes. The beta is entirely separate from the base PC client but players’ current CFN username, rank, standing and other details will carry over to the beta client. For new players, they will be able to download the PC client for free and set up a new CFN profile to play for the duration of the test. All data recorded during the beta is for testing purposes only and once the beta has concluded, all replays, Fight Money earned, progress and player data will be deleted. To encourage players to participate in the beta test, all released characters, including Kolin will be unlocked for play.

If that wasn’t enough to get you to try it out, we are also going to give PC Beta Testers a sneak peek at our Season 2 Balance Adjustments. The full list of adjustments can be found in our previous blogpost here. Once the test is concluded, we’ll make further adjustments to optimize the new CFNand it will make its full release on both PS4 and PC shortly after.

Here is a list of improvements you can expect with the new CFN:

Rage Quit Penalty System

Back in December, we implemented an update to the Rage Quit System which displayed a special Player Profile Icon for the worst offenders and the most honorable players. These icons are working correctly now and matchmaking logic now takes into account your online behavior and frequent disconnectors will be matched with similar opponents.

Ranked and Casual Match Loading Times

We understand many players were not happy with the load times when entering online matches. There will now be a shorter transition when going into a Ranked or Casual Match.

Battle Lounge Country Flags

Country flags should now properly load in Battle Lounges, allowing players to locate competition in their region.

Training Mode – User Settings Saved

Training Mode settings are now saved and will carry over to the next time the mode is accessed.

Matchmaking Improvements

It should now take less time to find an opponent in online matches. We’ve also added logic which avoids frequently being matched with the same opponent repeatedly.

Fighter Profile Stats

More detailed stats will be tracked and presented on your Fighter Profile.

Country / League Based Rankings

Players will now be able to filter leaderboards based on Country or League.

Friend Management System

In addition to adding a player to your Favorites, you can now add Friends and follow them on CFN. You can now also Blacklist players.

Interactive Timeline

On the CFN home menu, a live feed of your Friends’ activities is presented on an interactive Timeline. Using the Timeline, you can immediately add a recent match to your Replay List, view a Fighter Profile, manage your Friends, and adjust Timeline display settings.

In-Game Announcer Voice

The in-game announcer will give you stats on both you and your opponent using data pulled from the server.

The new CFN server updates mark a new beginning for playing SFV online and we encourage our players to participate in the PC Beta Test to see what improvements we have in store. For the latest updates on Street Fighter V, follow us on Facebook and Twitter.
 
Associate
Joined
28 Mar 2016
Posts
210
Day 1 / Group A of E-League.
https://www.twitch.tv/videos/131622523
Still season 2.0 - but will be on 2.1 by the end of it.
Schedule: http://www.eleague.com/street-fighter-v/schedule#bTSLCxLnMuq5
All good matches and defo worth a watch.
I watched some last night, it's pretty funny watching an SF5 tourney with the production values of E-League.

One thing I did notice is there's betting for this on Bet365 :eek: I spotted a few interesting odds for tonight; JWong vs Snakeeyez the odds are the same for either to win at 1.83. Also Wolfkone is a long shot vs all of the Asian players. I could see him winning a couple against Fuudo, Xian, Mov and Tokido.
 
Soldato
Joined
22 Jan 2004
Posts
5,524
Location
Nottingham
Anyone playing with any regularity? I've had an enforced break (new kitchen, PSN expiring, Switch launching). Seem to have forgotten how to play properly and keep dropping my CC combos and can't AA for toffee. Went to Robin Hoods in Nottingham and played some much higher rank players than me - learnt a lot. I press way too many buttons!

Anyone wanting to school a Gold Laura in Lounges? CFN is syph0n. I try to get on in the evenings, normally 9pm onwards. PSN is in my sig.
 
Soldato
Joined
22 Jan 2004
Posts
5,524
Location
Nottingham
It's interesting to see the reaction to 5. At the locals last night, I think we were the only 5 set up. Had at least 2 for 3rd Strike, 1 GG, couple of KI and MKX I think.

Thing for me is, though I loved and played 2 and 3 to death, could do every move with every character, combos were just not something I knew about. I won because I could do special moves and had timing to jhk and sweep lol. I only really played USF4 towards the end of its life and could barely do crmk xx hadouken! As a result, I got destroyed online and realised there's a huge chunk of the game I simply had no awareness of.

5 is the first I've taken seriously, realised you get bodied if you can't do punishes, AAs etc. So I've put time into it and consequently really enjoy it. The entry barrier is undoubtedly easier.
 
Man of Honour
Joined
13 Jul 2004
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44,080
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I think almost everyone really enjoys their first competitive fighting game, and then hates anything that changes that formula :p

SFII players hated SFIII
SFIII players hated SFIV
SFIV players (like me :p) hate SFV

You will probably hate SFVI ;)
 
Soldato
Joined
22 Jan 2004
Posts
5,524
Location
Nottingham
I remember reading how 3 was universally panned. I also remember people moaning about how 5 would fix the stupid OS mechanics and stuff like that of 4.

I get why people are annoyed though with 5, but I do enjoy the 'explosiveness' of it. Laura is the first character outside of a shoto I've played and realised how boring Ryu actually is.
 
Man of Honour
Joined
13 Jul 2004
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44,080
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Comeback mechanics are the parts people disliked the most about IV, V and MvC3 but I learned fighting games alongside them so it's all I know.

What I dislike about V is that everyone plays in such a similar way compared to the previous versions and there is less scope for different playstyles than there used to be. The game favours aggressive play with the poor zoning, no footsies and unreliable anti airs, and the lack of balance in the risk/reward system.

I'm biased though as my style is to be a reaction/punish based turtle which is what SFV was engineered to stop :p
 
Soldato
Joined
16 Feb 2014
Posts
2,601
Location
North West England
Comeback mechanics are the parts people disliked the most about IV, V and MvC3 but I learned fighting games alongside them so it's all I know.

What I dislike about V is that everyone plays in such a similar way compared to the previous versions and there is less scope for different playstyles than there used to be. The game favours aggressive play with the poor zoning, no footsies and unreliable anti airs, and the lack of balance in the risk/reward system.

I'm biased though as my style is to be a reaction/punish based turtle which is what SFV was engineered to stop :p
Haha I hate turtle players .. mind you i haven't played ranked in a while. But with my silver Alex I alwYs struggle getting in at the silver ryu's/guile's who just hold up back then throw fireballs
 
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