Supreme commander artillery defence?

theo said:
useing stealth to protect against artillery is still viable because the omnisensor has two ranges, one is the radar/sonar which is a range of 600somethings, and the actual omni sensory bit has a range of 200, which is far less than an t3 artillery
which means to break your stealth they have to have an omnisensor very close to your base which would be easy to destroy, either that or they have a t3 scout circling your base, which you can use some interceptors to stop easily

OMG if thats true then you are a life saver! I assumed that the omni sensor did the full un-stealth thing across its whole range! About to play a 4 player game now so will check out the two circle thingy!
 
number41 said:
OMG if thats true then you are a life saver! I assumed that the omni sensor did the full un-stealth thing across its whole range! About to play a 4 player game now so will check out the two circle thingy!

It has a range just like all the radar's, it is the best range of the lot but not amazing. Its main use is in detecting clocked armies on their way to you.
 
Back
Top Bottom