theo said:useing stealth to protect against artillery is still viable because the omnisensor has two ranges, one is the radar/sonar which is a range of 600somethings, and the actual omni sensory bit has a range of 200, which is far less than an t3 artillery
which means to break your stealth they have to have an omnisensor very close to your base which would be easy to destroy, either that or they have a t3 scout circling your base, which you can use some interceptors to stop easily
OMG if thats true then you are a life saver! I assumed that the omni sensor did the full un-stealth thing across its whole range! About to play a 4 player game now so will check out the two circle thingy!