Here’s our latest patch focusing on expanding crafting and improving our lighting and visuals. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to
[email protected]
Version 0.05 Changelog:
New craftable item added: Bow (Stick plus cloth plus rope)
New craftable item added : Arrows (Stick plus 5 feathers)
New craftable item added: Fire torch (Cloth plus Stick)
New craftable item added : Medicine (Aloe plant plus Marigold flower)
Fixed staircase built scale being different from ghost scale
Fixed hunting shelter built scale being different from ghost scale
Fixed enemies not playing correct death animation
Enemies no longer get stuck jumping down from trees
Enemies will dodge around close trees more often, less instances of getting stuck on trunks
Fixed(removed) weirdly shaped weeds
Fixed rusty axe duplication bug
Fixed yellow axe not appearing in inventory
Lower sound effect tree breaking notification
Fixed bug where you could throw multiple tennis balls at once
Added support for more resolutions
Parry no longer affects burn/poison and other damage to player
Carry log animation added to player
Improved enemy collision detection with built walls and structures
Enemy vision is now properly blocked by player built structures
‘check bloody arms’ animation can be cancelled by other actions more reliably
Fixed enemies sometimes getting stuck and walking backwards forever
New 3d models added, first class passengers * 2
Fixed rope not appearing in inventory when collected
Added new female texture and hair variations
Fixed glitch in cave where players could fall through ground
New cave prop added : Mining hat with light
Fixed some pathfinding issues in animals and mutants
Fixed lit fires blocking enemy vision causing weird AI behaviour
Enemies should set themselves on fire less often
Fixed an issue where enemies would get stuck on spot while climbing trees
Fixed counter attacks of cannibals sometimes not registering
Fixed missing turtles on main beach
Fixed enemies getting stuck in trees
Fixed enemies freezing upright after being shot with flare gun or burnt
Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
Stick holder now holds 20 sticks!
New cannibal village art added: Blankets, drying racks
Rabbits and lizards will navigate around trees and rocks better
Distorted mutants can now be killed with flare gun/fire
Improved bloom
Adaptive photographic tonemapper added
Fires now drain slightly faster
Improved sunlight settings
Motion blur now takes into account HDR
Improved foliage lighting
Improved water shader, more refraction as depth increases, more accurate sky reflections
Raised player fire damage amount
Rope pick ups added to some cannibal villages
Pedometer now shows outside temperature
Logs should no longer fall through rocks
Fixed plane seats vanishing on loading save game
Made feathers brighter, made batteries brighter (easier to see in inventory)
You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
Fixed plane crash crazy motion blur bug
Marigold and AloeVera now get stored in backpack when picked up
Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
Fixed issues with taking bombs from inventory
Birds now spawn feathers when killed
Day counter now starts at 0 from when you first wake up in plane
Improved cave items/layout and lighting
Fixed lizards & birds vanishing when close to edge of screen
Rainbow will be forced off now if night time
Tweaked rain chance settings
Enemies will now push past bloody table instead of getting stuck
Fixed dead bodies spawning too many chunks when chopped up
Fixed some missing sound effects, improved night time sound effects
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.