Survive The Forest

Ive managed about 5 days (so far) with basic shelter with a few standing fires, eating lizards and killing about 30 tribes people (or whatever they are) It now seems them dont attack and I can just chop them up with the fire axe.

My campsite is literally covered in body parts and a trap which they seem to just walk through

The AI seriously needs to be fixed - chopping down endless amounts of trees and hunting lizards is getting boring fast
 
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There are definitely issues but then it is very much flagged as an alpha - plus I paid about £7.50 for my copy so I wasn't expecting too much!

It sounds like they're improving it all the time, for the moment anyway
 
For the £10 I paid, I feel it's come quite a way already with the community fed updates they are releaseing, how a alpha should be, and target dates for each update, not just released as and when they feel like it.
 
Version 0.04

Features and changes:

New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines.
Distorted mutants can now be killed with regular weapons.
Distorted mutants more aggressive and deadly in combat and have expanded actions.
Better ambient lighting. Trees and large objects diffusely occlude skylight. (experimental)
Pause menu now actually pauses game.
Enemies use rocks more often to jump attack at player.
New female enemy type added.
Better distribution of enemies throughout the world.
Constructed bench now works and players can sit to regain energy or watch sunset.
Increased axe damage against enemies.
More variation to female cannibal models, added procedural breasts size system.
Improved Rabbit/Lizard distribution and optimized CPU usage.
Improved sky and sun look.
Improved dead cave lighting and cave 2 lighting.
Better cave textures and rock look.
Dead cave prop fixes, fixed some incorrect rock placements.
Improved load times and added loading percentage amount.
Re-balanced hunger drain.
Better cave ground with flowing water and more detailed textures.
Enemies will now push small items out of the way instead of getting stuck on them.
Dead sharks now ragdoll.


Bugs:


Fixed rain sound never going away even after rain stops.
Fixed bug where some partially built structures couldn’t be completed after loading a saved game.
Fixed animals sometimes disappearing in regular and vegan mode.
Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open.
Yacht random position won't change now or get lost when saved game is loaded
Fixed all effigies turning into arm effigy on load
Fixed E to add icon showing up if holding a rock or stick even if items not needed in building
Fixed cave drips continuing to play even when not in cave
Fixed fish swimming outside of pond near cliff section
Fixed fullness always starting at half when loading a saved game
Fixed moonlight sometimes missing completely
Fixed stick marker vanishing on loading saved game
Fixed missing collision roof of cabin
Fixed player flying in air after chopping dead bodies
Rain effigy effect should now work and will wear off after time
Cannibals spawning in villages no longer ‘pop’ when waking up
Fixed creepy female model attacks sometimes not hitting player
Fixed bug where bird landing on hand would sometimes stop axe from working
Fixed enemy head and leg pickups sometimes appearing as arm pickups
 
update is both good and bad.

the good - the lighting and the world looks much more natural and atmospheric IMO

the bad - my crossfire setup is now screwed. With it enabled I get horrendous texture and graphics flicker. Can disable it but running only one card, fps is down in the 40s maxed out which is poop
 
Another small update.

Hey Everyone,

Here’s a small performance hotfix. We’ve added an option to disable skylighting occlusion as it was causing performance issues on some PC’s and also added more terrain rendering options to help speed up performance on slower cards.



Added graphics options for ambient Skylighting (will be off by default)
Terrain settings added to graphics options (Parallax, Relief, Simple, Classic)
Fixed grass distance not changing correctly for different quality levels
Optimized greeble physics use
Optimized sound detect system on player weapons (less colliders)
Fixed issue with shadows light leaking
Fixed plant rendering glitches
Fixed missing small rock pickup
Fixed issue where plant triggers would sometimes make book items impossible to click
Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world
Fixed held arms/heads registering attack even if not swinging
Held arms/legs behave like axes not sticks
Tennis balls no longer infinitely bounce
Fixed Player sometimes being killed in one hit by enemies
More Accurate player fall damage

Hidden new features:


You can remove placed blueprints by pressing C
You can press space to skip opening plane crash
 
Latest Patch Notes


Craftable Bows!

Here’s our latest patch focusing on expanding crafting and improving our lighting and visuals. By popular request we have also added a bow and arrow! Check below for a full list of changes and additions.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email protected]


Version 0.05 Changelog:


New craftable item added: Bow (Stick plus cloth plus rope)
New craftable item added : Arrows (Stick plus 5 feathers)
New craftable item added: Fire torch (Cloth plus Stick)
New craftable item added : Medicine (Aloe plant plus Marigold flower)
Fixed staircase built scale being different from ghost scale
Fixed hunting shelter built scale being different from ghost scale
Fixed enemies not playing correct death animation
Enemies no longer get stuck jumping down from trees
Enemies will dodge around close trees more often, less instances of getting stuck on trunks
Fixed(removed) weirdly shaped weeds
Fixed rusty axe duplication bug
Fixed yellow axe not appearing in inventory
Lower sound effect tree breaking notification
Fixed bug where you could throw multiple tennis balls at once
Added support for more resolutions
Parry no longer affects burn/poison and other damage to player
Carry log animation added to player
Improved enemy collision detection with built walls and structures
Enemy vision is now properly blocked by player built structures
‘check bloody arms’ animation can be cancelled by other actions more reliably
Fixed enemies sometimes getting stuck and walking backwards forever
New 3d models added, first class passengers * 2
Fixed rope not appearing in inventory when collected
Added new female texture and hair variations
Fixed glitch in cave where players could fall through ground
New cave prop added : Mining hat with light
Fixed some pathfinding issues in animals and mutants
Fixed lit fires blocking enemy vision causing weird AI behaviour
Enemies should set themselves on fire less often
Fixed an issue where enemies would get stuck on spot while climbing trees
Fixed counter attacks of cannibals sometimes not registering
Fixed missing turtles on main beach
Fixed enemies getting stuck in trees
Fixed enemies freezing upright after being shot with flare gun or burnt
Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
Stick holder now holds 20 sticks!
New cannibal village art added: Blankets, drying racks
Rabbits and lizards will navigate around trees and rocks better
Distorted mutants can now be killed with flare gun/fire
Improved bloom
Adaptive photographic tonemapper added
Fires now drain slightly faster
Improved sunlight settings
Motion blur now takes into account HDR
Improved foliage lighting
Improved water shader, more refraction as depth increases, more accurate sky reflections
Raised player fire damage amount
Rope pick ups added to some cannibal villages
Pedometer now shows outside temperature
Logs should no longer fall through rocks
Fixed plane seats vanishing on loading save game
Made feathers brighter, made batteries brighter (easier to see in inventory)
You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
Fixed plane crash crazy motion blur bug
Marigold and AloeVera now get stored in backpack when picked up
Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
Fixed issues with taking bombs from inventory
Birds now spawn feathers when killed
Day counter now starts at 0 from when you first wake up in plane
Improved cave items/layout and lighting
Fixed lizards & birds vanishing when close to edge of screen
Rainbow will be forced off now if night time
Tweaked rain chance settings
Enemies will now push past bloody table instead of getting stuck
Fixed dead bodies spawning too many chunks when chopped up
Fixed some missing sound effects, improved night time sound effects


Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.
 
I keep dying at the moment.

What do I need to keep those odd people away at night?
Just fire? A wall surround and a fire or what?

In fact is there any video about the basics? What's all the life bars mean and everything else.
 
I keep dying at the moment.

What do I need to keep those odd people away at night?
Just fire? A wall surround and a fire or what?

In fact is there any video about the basics? What's all the life bars mean and everything else.

You need one of the effergies (heads and legs of the things that keep killing you). Once you light them at night they won't bother you.
 
Just got this today and for such an early Alpha I have to say it's pretty good.

I have one main issue though. Now it runs brilliant and all but my GPU is hitting 80c, and I am not to happy with that to be honest. I have read that other people are experiencing this also but haven't found anything that can help the situation as of yet.

I know because it is in Alpha there will probably be optimisations to come at some point but I am not prepared to melt my GPU for the sake of one game. I mean, I can play anything else at high+ settings and barely see my GPU go over 50c.

So I think I will hold off for now on this little gem until something is done in this section of the game. Which is a shame because from what I have played. I have enjoyed.
 
Had a little play of this on a friends computer, looks like it could turn out really good considering its in alpha at the moment.
Really like the atmosphere, at night its very creepy.

I also found out that you can type "veganmode" on main menu and it goes all peaceful if you just want to build :).
 
Use MSi Afterburner and make a custom file profile? Why all the drama about GPU temperature?

No drama. Just saying that I'm not going to burn a £200 card out on a £6.50 game...

And I have EVGA precision running but I have found there is a bug that if say i set 50% fan speed the temps seem to match it (And i don't care for MSI Afterburner tbh). Works great on every single game i have except this on auto fan speeds.
 
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You need one of the effergies (heads and legs of the things that keep killing you). Once you light them at night they won't bother you.

Thanks, now I'm bored. There's not a lot to build. Got plenty of fish, found the spear and a fishing spot. So that's food sorted. Other than just building walls and stuff for the sake off it(found the modern axe on the boat as well), there's not much to do.
How do you craft? And is there anything worth crafting?
Can you kill turtles. So many walking around my house.
 
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