Tabletop Warhammer?

Associate
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I renewed my interest in AoS mainly to paint them. Spent a fortune on more models but have had to put them in the loft until I've sorted our my games room.

Does anyone else have dedicated painting stations?
 
Soldato
Joined
30 Aug 2006
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4,745
I renewed my interest in AoS mainly to paint them. Spent a fortune on more models but have had to put them in the loft until I've sorted our my games room.

Does anyone else have dedicated painting stations?


I have a shed to make my terrain :). As to storing it all, I'll have to figure that one out. I have all my Kill Team terrain in a box. I have decided to put together a few 500 point (or so) AoS armies and have been making up a load of foam hills and what not.

I wanted a model painting station that is mobile. I bought one of the 4 layer laser cut paint holders and fixed it to a slopped board about 14" x 16". It gives me enough room left to separately keep 8+ models and a clear painting area. Means I can put it on my computer desk when in use and shelve it when not. To paint the new AoS armies I'm going to need about 10 more paints, so I'm thinking of getting the GW hexagonal paint holders to cope with the extra pots.
 
Associate
Joined
11 Dec 2009
Posts
190
Location
Gateshead
I have a shed to make my terrain :). As to storing it all, I'll have to figure that one out. I have all my Kill Team terrain in a box. I have decided to put together a few 500 point (or so) AoS armies and have been making up a load of foam hills and what not.

I wanted a model painting station that is mobile. I bought one of the 4 layer laser cut paint holders and fixed it to a slopped board about 14" x 16". It gives me enough room left to separately keep 8+ models and a clear painting area. Means I can put it on my computer desk when in use and shelve it when not. To paint the new AoS armies I'm going to need about 10 more paints, so I'm thinking of getting the GW hexagonal paint holders to cope with the extra pots.

That's actually a good idea of a painting board. Would be useful for me now and saves having to put everything back each time!
 
Soldato
Joined
4 Sep 2003
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Cornwall
Finally started slapping some paint on the Porphyrion that I built about a year ago. Feels good to make some progress - going for a toes up approach, haha. Will de-gloss the armour a bit towards the end.

wsowojdbob131.jpg
 
Commissario
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He's looking good :)

I managed to do a little bit of work on my Titans, the first of the balthasar gold on the warhounds and the sheild generators of one of the warlords, which makes an oddly disproportionate amount of difference to how they look on the gaming table.

I had a a game with my brother, and we're getting better at Titanicus, although we did realise about 2 hours after we'd finished it we'd been forgetting to take the reactor up when using Volcano canons, which would have made a huge difference in how bro was playing, given he nearly had a reactor meltdown on his warlord as it was ;)
The result at the end of turn 4 was he won by 20vp vs 15 due to hold the line, after an exciting game in which he was struggling to do anything to me for 2 turns, in which time I'd taken his ranged reavers shields down and into full critical for the body before he repaired the crits and got it's shield up, his CC reaver finally made it into range (having been shot to bits and shields down with full crits on the body), at which point it shoved it's chain weapon in the face of my Warhound and proceeded to take the head to full critical damage, in the meantime in turn 4 his Warlord and other reaver finally managed to do some serious damage to my secondary 'Lord, took it's shields down and left it at critical body damage (last pip on the critical body track), before my hound responded to being chainsawed in the face by shooting up the CC reaver causing it to explode with a ten inch blast radius and d3 str9 hits to both the hound and primary 'lord, which fortunately didn't do much.

So at the end of turn four it went from 3 turns where I was definitely winning in terms of damage, to my Warhound being seriously damaged (any more hits to the head would have killed it), my secondary warlord having critical body damage (any hits to the body ditto) and down a weapon, whilst his remaining reaver had massive body damage but it's shields up and we both had a largely untouched warlod.

Definitely enjoying Titanicus as a relatively quick to play game, and the element of chance when pushing the reactor to increase firepower/shields definitely has an effect on how it runs. We just need to get used to the volcano cannon's automatic reactor use.
 
Commissario
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Panting like a fiend
I played that the first time it came out as a boxed game. Shame it doesn't have the teeny people this time :D
"Titan hunters" ;)

There are rumours they may be looking at doing other games that may just, purely by chance, happen to be in the same scale but played separately....
I suspect with the idea that if they do them as separate games, they can then release a "combined" campaign book relatively easily/at any time later so people have the option, whilst not risking the main game(s).

From what I've heard the "Specialist games" team are being extremely cautious in what/how they release to avoid a Gorka Morka style failure, but are also very small in terms of size in GW so don't have the resources to make a big release quickly, and have been caught a bit off guard by how well their current games have done (which would explain why it took so long to get the GME out again, and might explain why they did resin upgrades for the Warlord* instead of plastic, although I've heard they have issues with capacity on the plastic machines as well).

One of the nice things about Titanicus at the moment is that it is a relatively simple game at heart, you've got 5 basic types of unit (and can play a full game with only 1 or 2), so it's very fast to learn the basics and play a game:)
At least if you're not me, or my brother, as we keep forgetting things like the volcano canon raises heat with every shot...although to be fair we have only played about 8 games, with a 6 week break halfway through and we're not sticking with just the basic weapons and went to advanced rules in game 3.




*Which whilst being cheaper at small scale runs, is almost certainly a lot more expensive if they're having to make them in quantity due to the far lower level of automation and more QC issues.
 
Soldato
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I hope Titanicus is popular enough that they can justify expanding the setting with Xenos or more fully differentiated Chaos units. I'd be a lot more interested then. Not holding my breath though!
 
Caporegime
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Now...I've been mulling something over for a while and can't seem to get a firm answer on this.

The AM codex states the following about Heavy Weapons Squads:

This unit contains 3 Heavy Weapons Teams. Each model is armed with a lasgun and frag grenades.

Each model must take an item from the Heavy Weapons list.

Is it just me or is this particularly unclear on how many models the teams are made up of? The kit from GW has basically 1 gunner and 1 spotter however there's nothing I can see in the rules that says this is the case. As far as I'm concerned the team could be 1 model or 100. This also seems to mean that each team could have a mix of multiple heavy weapons. Even if it's just the case where there's 1 gunner and 1 spotter, as written it seems to say the spotter can also take a heavy weapon.
I've searched high and low for FAQ's on the matter but there doesn't seem to be a clarification anywhere and what seems to be done is that each 'model' is a gunner and spotter as per the boxed set with 1 heavy weapon and 1 lasgun.
 
Soldato
Joined
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4,426
Location
Cornwall
Now...I've been mulling something over for a while and can't seem to get a firm answer on this.

The AM codex states the following about Heavy Weapons Squads:

This unit contains 3 Heavy Weapons Teams. Each model is armed with a lasgun and frag grenades.

Each model must take an item from the Heavy Weapons list.

Is it just me or is this particularly unclear on how many models the teams are made up of? The kit from GW has basically 1 gunner and 1 spotter however there's nothing I can see in the rules that says this is the case. As far as I'm concerned the team could be 1 model or 100. This also seems to mean that each team could have a mix of multiple heavy weapons. Even if it's just the case where there's 1 gunner and 1 spotter, as written it seems to say the spotter can also take a heavy weapon.
I've searched high and low for FAQ's on the matter but there doesn't seem to be a clarification anywhere and what seems to be done is that each 'model' is a gunner and spotter as per the boxed set with 1 heavy weapon and 1 lasgun.

I know it's hardly comprehensive, but the description for heavy weapon teams on the GW website states "Each team of two can be equipped with any one of the following weapons: lascannon, heavy bolter, missile launcher, autocannon or mortar. It is possible to give all teams the same heavy weapons to build a support squad."

I agree the term 'model' is slightly confusing as there are two figurines on a single base, but I think it's pretty certain that it's one heavy weapon, one lasgun and frag grenades per two-figurine model.
 
Caporegime
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Northern England
I know it's hardly comprehensive, but the description for heavy weapon teams on the GW website states "Each team of two can be equipped with any one of the following weapons: lascannon, heavy bolter, missile launcher, autocannon or mortar. It is possible to give all teams the same heavy weapons to build a support squad."

I agree the term 'model' is slightly confusing as there are two figurines on a single base, but I think it's pretty certain that it's one heavy weapon, one lasgun and frag grenades per two-figurine model.

I agree with your conclusion and that's certainly how I play them however I just think the rule as written is terribly unclear!
 
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