He's looking good
I managed to do a little bit of work on my Titans, the first of the balthasar gold on the warhounds and the sheild generators of one of the warlords, which makes an oddly disproportionate amount of difference to how they look on the gaming table.
I had a a game with my brother, and we're getting better at Titanicus, although we did realise about 2 hours after we'd finished it we'd been forgetting to take the reactor up when using Volcano canons, which would have made a huge difference in how bro was playing, given he nearly had a reactor meltdown on his warlord as it was

The result at the end of turn 4 was he won by 20vp vs 15 due to hold the line, after an exciting game in which he was struggling to do anything to me for 2 turns, in which time I'd taken his ranged reavers shields down and into full critical for the body before he repaired the crits and got it's shield up, his CC reaver finally made it into range (having been shot to bits and shields down with full crits on the body), at which point it shoved it's chain weapon in the face of my Warhound and proceeded to take the head to full critical damage, in the meantime in turn 4 his Warlord and other reaver finally managed to do some serious damage to my secondary 'Lord, took it's shields down and left it at critical body damage (last pip on the critical body track), before my hound responded to being chainsawed in the face by shooting up the CC reaver causing it to explode with a ten inch blast radius and d3 str9 hits to both the hound and primary 'lord, which fortunately didn't do much.
So at the end of turn four it went from 3 turns where I was definitely winning in terms of damage, to my Warhound being seriously damaged (any more hits to the head would have killed it), my secondary warlord having critical body damage (any hits to the body ditto) and down a weapon, whilst his remaining reaver had massive body damage but it's shields up and we both had a largely untouched warlod.
Definitely enjoying Titanicus as a relatively quick to play game, and the element of chance when pushing the reactor to increase firepower/shields definitely has an effect on how it runs. We just need to get used to the volcano cannon's automatic reactor use.