When will hologram technology become mainstream or will it ever? Cant wait for that![]()
So you can join Beverly crusher in the holodeck for a work out session no doubt

When will hologram technology become mainstream or will it ever? Cant wait for that![]()
The graphical power of mobile chips is nowhere near that of desktop chips, not even of several years ago, and yes they are making decent improvements but that's from a very low level, you'd be talking a 100x improvement or more from the best mobile chips to equal a current graphics card and that simply isn't going to happen anytime soon.
They do some ok games due to the low res being used, but (true) 1080p which is what will be the standard for the next-gen consoles along with the same quality of graphics as consoles just isn't going to happen.
And then there's cost, yes they're cheaper currently and that is, at least in part, a reason for the large number of downloads/installs but how much of that cheapness is due to them being very simple/small games, not produced to the same quality and scale as modern console/pc games? Will people pay £30 per game for tablet gaming? not likely...
The new iPad smashes 1080p
ignore
Something along the lines of "But 2048x1536 is widescreen you dolt", I imagine. Before you remembered it wasn't.![]()
Not quite. In fact nothing to do with you being wrong.
Was basically going to say most win8 tablets are going to be full HD as well. As they have to be at least 1366 wide, then realized that's a fair bit below 1080p, although details so far suggest most are going to be full hd anyway.
I was responding to the gentleman who stated "in our lifetime". I think we will get mobile GPUs half as powerful as desktops within the next 10 years, simply because they will progress at a much faster rate than current PC technology.
New tablets displays in 2013 and 2014 will be 1080p as standard... it won't be as far away as you think.
Again, as I said, the lower cost is due to the far greater amount they will sell. If 10 million buy it at £10, thats better than 2 million at £30.
The new iPad smashes 1080p, 2048x1536
You mean except loads of games that run at the native retina resolution.
So try again, on top of that you do realize many Xbox/ps games employee the same up scaling trick.
There are loads of games that run full retina. And not just angry birds.
You mean except loads of games that run at the native retina resolution.
So try again, on top of that you do realize many Xbox/ps games employee the same up scaling trick.
They might slightly narrow the gap, and may reach 50% of todays GPU's in 10 years, but they won't be at 50% of desktop GPU's, not even close, doubt they'll even hit 25%.
Yes they'll be 1080p, but there's a big difference between rendering a game at resolution x and upscaling to actually rendering at 1080p, which is what PC's do now (as well as some console games) and by the next couple of years all console games. Mobile GPU's simply aren't powerful enough to do complex graphics at 1080p, it will either be massively simplified and/or lower res and upscaling...
'Loads', not loads of graphically demanding/impressive games by any stretch, some exceptions to the rule, although when comparing to the consoles/pc's they lack in the visuals department (whilst still being very impressive for such a limited device)
And yes, I realise that the situation is pretty much the same with consoles, it's rare there to find games that run at full 1080p, which considering even they are many times more powerful than the mobile chips just underlines the point. Note that I was specifically mentioning next-gen consoles when talking about their ability to do proper 1080p.
It’s fair to question how realistic it is to expect a doubling of performance every year. I think it’s realistic given the following points: First, while there are certainly hard problems to be solved around power and size, mobile has the advantage of following in the footsteps of its larger brethren in the console and PC space. R&D dollars spent in mobile graphics do not need to be spent solving architectural problems. Second, graphics performance can be increased by increasing die size. Finally, given the explosion of the mobile market across the world, lots of R&D dollars will be focused on mobile graphics. Hence the scale of production will bring down cost making it more affordable to dedicating larger silicon to graphics. Certainly a doubling of performance will require die size and power compromises but there will be large market forces driving decisions to favor graphics performance in order to outdo rivals and satisfy consumers.
Nvidia seem to disagree with you about the potential of mobile GPU's:
Mobile GPUs to be on-par with consoles in a couple of years? NVIDIA says it’s possible: http://www.androidauthority.com/mobile-gpu-performance-evolution-77655/
Processing power of current consoles. And that's only in 2 years.
Aren't Nvidia the ones who, you know, make graphics cards on both PC and mobiles and stuff?
I think 50% as fast as PC's is a definite possibility within 10 years or less. And again, I think the PC platform is very overpowered and sadly underutilized... you don't need as much power as a top PC to make a game look good if you have a great engine and optimise the code well enough.
No, there really are fps type games, very graphic intense that run at Regina nativ resolution. As well as several racing sims.
As the graph above shows. Mobile CPU/Gfx has come a long way. Consoles has stopped due to their nature and even pcs arent increasing like th user to be.
As for that one article, incredibly one sided.
Mobile GPu power in the iPad has basically been doubling with each new release, if that trend continues, 2015 iPad will be somewhere bang in the middle between ps3 and xbox360. So the ipad4 will easily handle the retina display.
http://www.industrialtoys.com/mobile-vs-console-the-war-heats-up/