TF2 - ocuk clan Try number 2? <3

ok. respawn changed to 15 seconds.

Added ping kicker set to 225.

Added in Sudden Death Melee Redux. so if theres no winner after the timelimit it goes to suddendeath melee round! Should be fun!!!

I have also lowered the time it takes for the team balancer to kick in! Should be a lot more responsive!

With regards to the ping kicker. Im going to give immunity to [OCUK] tag wearers (inc turtles, firestorm, muffin, flatliner, and anyone else I can remember from this forum)

Any other suggestions?

Oh yeh, I also uploaded pl_dbheights and ctf_mach4. Dont worry there not on rotation, but if we are bored we can set them to nextmap.
 
ok played the 15 second respawn a lot last night, obviously it is longer than 10 seconds :) but I think we have a better game for it, its easier for blue to cap and red defence needs to be more intelligent now.

I'm also looking into the map maxround/winlimit bug. It seems time I set a winlimit the server spaz's out and counts one cap as 3 :O. Posting on steam forums to see if anyone knows how to fix.

Im also 100% sorting out admins this morning. Some people I will speak to about giving it. I have been reluctant to hand it out somewhat as I dont want the server to become full of admin abuse as admins burning each other etc etc. As I think thats total carp.........


Anyway on a lighter note, Im also going to look at the mapcycle, I may change it. but the current 3 cycle may stay. The advantage of having more admins will be that more of us can do "votenextmaps" and "setnextmaps" which will change the mapcycle, but will keep the server busy when no admins are on i.e dustbowl, goldrush and badwater.

does any of that make sense? lol
 
From Steam forums said:
There are a few things at work here.

mp_maxrounds
A "round" of Dustbowl consists of all three stages. It starts on the first cycle of Blue attacking Red, and the round continues until Red successfully defends a stage, at which point the round ends, the teams switch places and the next round starts. For the symmetrical CP maps, the round ends only when a team has taken over the entire map.

A CTF "round" ends when a team has completed the required number of flag captures. The individual flag captures do not add to the mp_winlimit total (unlike Dustbowl), only the round wins do. There is a separate variable, tf_flag_caps_per_round, which governs the number of caps required to win a round.

mp_winlimit
In Dustbowl, each individual CP taken counts toward the win limit. Even if a team fails to capture all six points on all three stages at the same time, they can still win over the course of many rounds, assuming a sufficiently high number of rounds in the server's dustbowl.cfg. On the symmetrical CP maps such as Granary/Well/Badlands, a team only gets a point for winning when they've taken over the entire map.

Does this make sens to our learned players?

EDIT: Seems its not a bug. It's me being dumb for well over 18 months!
 
ok I think I understand this now. So, for dustbowl, goldrush, badwater we wont this? :

mp_maxrounds 5 - This gives the players opportunity to play all 3 stages and win the map 3-2.

mp_winlimit 0 - this seems pointless for the 3 maps listed above.

for other maps (turbine, 2fort, well, granary

mp_maxrounds 5

mp_winlimit 3

For the symetrical maps and ctf. I dont really understand the difference between these two commands. Can anyone explain?
 
Oxy's said he'll setup reserve slots if people are willing to pay for them. Personally I think that's fair enough, Admin shouldn't really need reserved slots. I'd happily pay for one as long as it wasn't too much.

Agree on the Admin front. I can see why you don't want to hand out too much power but atm there's quite often periods when we can't get a hold of an admin when there's muppets on the server. Luckily you were around last night when that idiot was on. Long as you keep it to the sensible regulars I don't have a problem with who gets admin.

My personal suggestions would be Anim, [OcUK] Duke and fcuk. I Like Turtles. Possibly "The Cheese" as well but I don't really know him that well, don't think he's a member here either is he?

yep, limited admin I will hand out to sensible regulars only to set vote next maps, kick idiots, ban hackers. I am disabling all the burn, beacon and gravity pish. These admins wont be able to target each other either. So, they shouldnt be using it hardly ever.

I have limited admin for these users as I dont want to have deal with arguments about MR X burnt me and erm I banned him...... that isnt fun for me. So please be sensible with it.

I dont want to come across as me being like Hitler with it. I just want us to all have fun and some good TF2 OCUK times :)

As Windle said - My next thing is to charge £1.50 per month for a reserve slot. So depending on interest I'll buy additional slots say 4 (24+4=28), and recoup that money by charging a nominal fee for a reserve slot. I wont use the reserve slot syetm and only sell enough slots for each slot we have.

So if u wanna buy a slot, it will guarantee you on the server. People who dont buy one, wont get kicked if your one of the normal 24 slots, as I'll set reserve slots to hide .i.e it will look like 26/24 on the server browser.

Make sense?

Anyway must get back to sorting these admin groups
 
What's the map rotation for the server currently?

I had a few rounds in the server yesterday and it was great :) Shame I didn't have an OcUK tag on though!

mapcycle is dustbowl, goldrush, badwater. But we have voted nextmap on things like 2fort, gravelpit, steel, lazytown, pl_dustbowl, well etc etc.

I have just setup more limited admins so more nextmap votes should occur.

I have set it up like this so it remains busy for long periods of the day.
 
Forgot to mention admins now include:

Oxy
necro
link
andrew
anything butt
turtles
duke
platinum
lethal

EDIT: new admins please dont constantly change map, kick p[eople for no reason or to get ** mate on the server, only kick afk if u want to create a free slot.

If its abused, ill have to remove it :)
 
Last edited:
Forgot to mention admins now include:

Oxy
necro
link
andrew
anything butt
turtles
duke
platinum
lethal

EDIT: new admins please dont constantly change map, kick p[eople for no reason or to get ** mate on the server, only kick afk if u want to create a free slot.

If its abused, ill have to remove it :)

in console type: "bind <insert key here>" "sm_admin" to add your admin.

Please dont abuse it :) cya on the server!

Who do I ask about getting this thread "stickied"?
 
Granary and Gravel Pit get my vote too.


I only had those three maps so we could get the server really busy in its infancy.

After settings 2fort, gravelpit and steel on tonight. It seems thay can keep the server populated.

So new cycle is:

dustbowl
goldrush
gravelpit
badwater
steel
2fort

We will trial this for a few days and see if we still have a busy server. :) BTW theres a lot more admins on now so ask one of them to set a nextmap up, somehting random.
 
Back
Top Bottom