But that's only the case with current graphic API's. With Mantle/DX12/Vulkan there are no more driver optimizations. It will be up to the developers to do all the optimizations work that today is done by the driver.
Thats going to be a steep learning curve for some dev's i'm afriad
Couldnt mantle still get vendor optimizations like BF4 ??, How will be dx12 be different than that?