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The AMD Driver Thread

The game does not support multi gpu.

Oh, was it a case of the dev not implementing it correctly? Or did they not bother at all? Pretty poor if it's the latter.

They was no multi GPU support full stop in the other game. From either nvidia or amd.

Honestly stop with this putting blame onto amd. Amd don't choose when a game should support crossfire..

Anyways if you want to force it yiu can with AFR friendly it worked very well for me.

I have no shame in being critical of something i've paid for. You seem to be awefully defensive of AMD. I gave up with crossfire on it, could never get it to give me more FPS than only one card. Oh, and i never blamed anyone.
 
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id Tech 5 doesn't support multi GPU full stop.

Not Nvidia or AMD's fault

I don't understand though as according to this wikipedia article, id tech 5 is used by The Evil Within which AFAIK has crossfire?

1263613ef4661aaf7dd6072c8280e676.png


Source: http://en.wikipedia.org/wiki/Id_Tech_5

Correct me if i'm wrong.
 
I love this forum sometimes.
If GSync hadn't worked with multi-GPUs or something like that when it was released and drivers delayed for it then I feel a lot of the people defending AMD would've been criticising Nvidia. A lot of the people currently having a go at AMD would probably be defending Nvidia. In both cases, not everyone, but a good number I'd bet.

The same way that when Nvidia do propriety, PhysX or GSync there are lots of comments about cross-vendor compatibility or standards. When AMD did Mantle and it was AMD only then it was a good thing because of the benefits you got by not having to support multiple vendors and this was why it's going to be better than DX12. And people probably had a go at AMD for Mantle not being cross vendor while defending PhysX/GSync.

This situation reminds me of something that happened not that long ago. Didn't AMD have issues with their framepacing software solution not working on crossfire on release, or perhaps it was not working on Eyefinity setups. Something like that though.
They got there in the end though didn't they. They must have thought this far ahead when coming up with Freesync. It'd just be bad business to implement Adaptive Sync in such a way that discouraged customers from buying multiple cards.

Have they fixed VSR not scaling to or above 4K on the 290 series yet?
 
I don't understand though as according to this wikipedia article, id tech 5 is used by The Evil Within which AFAIK has crossfire?

1263613ef4661aaf7dd6072c8280e676.png


Source: http://en.wikipedia.org/wiki/Id_Tech_5

Correct me if i'm wrong.

The engine does not natively support multi GPU, the developer of the game has to implement it, just like some engines do not natively support AA, the developer of the game has to implement it.
 
I don't understand though as according to this wikipedia article, id tech 5 is used by The Evil Within which AFAIK has crossfire?

1263613ef4661aaf7dd6072c8280e676.png


Source: http://en.wikipedia.org/wiki/Id_Tech_5

Correct me if i'm wrong.

Evil within also only runs on single GPU.. Am being defence for AMD here because it's out of there hands. People are think and fast to point finger when game don't run on more than one GPU. The truth of the matter is its down to the games engine and development team to add support.
People still blaming amd for Farcry 4 or dying light without looking at the bigger picture.
 
Nice forum :D

But yer, G-Sync or not, I hate micro stutter and get it. Like I said in the GTA thread, might be me but nothing I can do to stop it and that was with a re-install of windows in the end.
 
Don't you think you're being unreasonable? If they had to support every whiner with a niche demand (which requires extra silicon in your case) it would be unworkable.

Just wonder why they bothered with it at all, other than to say they had parity with Nvidia.
Nvidia goes past 4K so it doesn't seem that unreasonable no.

aHgiKdP.png

Or use CCC, those AA settings(downsampling:p) will bring most titles to their knees@4K.

So if you can do the same thing by doing this, why bother with VSR?
 
Just wonder why they bothered with it at all, other than to say they had parity with Nvidia.
Nvidia goes past 4K so it doesn't seem that unreasonable no.



So if you can do the same thing by doing this, why bother with VSR?

So because it does not meet your requirements everyone should go without.

And why bother with VSR because the way the go about it is different and both have there strengths and weaknesses in resources, compatibility, features and in game scaling and UI's.
 
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