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The AMD Driver Thread

I only get that on driver 16.10.2.. when I reverted back to 16.10.1 no issues.

I second this. I can't join a game without crashing with 16.10.2. Reverting to the previous patch or switching to DX11 fixes it.

I had it on 16.10.1
Defo something to do with the CPU loads atm, when the map is loading the game hits the CPU very hard and crashes the game.

As for CPU loads, I have the afterburner overlay and usage never goes much past 50%.
 
right, i have been trying to stay calm and defend AMD for a long time now but this is it.

1. test drivers in crossfire before you put them out.
2. test every map not just one or two.
3. sort the crossfire flickering issue that happens in all games (yes most updates say we have fixed flicker issue.... really ?)

Please admit you don't care about the small amount of users that (probably spend more on your producits than most) use crossfire and stop supporting it.

Stop using it as a selling point because crossfire is not fit for purpose.

You sold the fury x as the 4k gaming solution which was a total lie unless you are stupid enough to be happy with 30fps.

Stop pushing the 480 crossfire as a cheap alternative to the nvidia high end cards because once again crossfire is not fit for purpose.

Oh and please don't fall back on "we are waiting on game devs supporting explicit mgpu because no one is coding it into game engines..

sorry for the rant but i am sick of this...
 
Been this way for us crossfire users for too long now. We do seem to get little love, it doesn't even surprise me anymore to be honest, I'm used to it now. Crossfire is a broken mess in bf1, SP seems excellent for the most part, however going deeper into the campaign I experienced the same texture flickering and horrendous scaling moments as I experience in MP. Ballroom Blitz is an absolute catastrophe off a map with crossfire enable - negative scaling and flickering buildings/courtyards in the centre of the map. My usage on both cards drops to 30% on that map, I've never ever experienced such crap with a crossfire profile.

Crossfire is dead to me, I just turn it off in games now and deal with average performance on a freesync screen.

Just make sure you post a report mate, we are a minority, but we need to keep reporting it. I'll be posting another crossfire failure video on youtube later.
 
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Been this way for us crossfire users for too long now. We do seem to get little love, it doesn't even surprise me anymore to be honest, I'm used to it now. Crossfire is a broken mess in bf1, SP seems excellent for the most part, however going deeper into the campaign I experienced the same texture flickering and horrendous scaling moments as I experience in MP. Ballroom Blitz is an absolute catastrophe off a map with crossfire enable - negative scaling and flickering buildings/courtyards in the centre of the map. My usage on both cards drops to 30% on that map, I've never ever experienced such crap with a crossfire profile.

Crossfire is dead to me, I just turn it off in games now and deal with average performance on a freesync screen.

Just make sure you post a report mate, we are a minority, but we need to keep reporting it. I'll be posting another crossfire failure video on youtube later.

agreed. we are the minority but i can bet over the years we have spent more money on gpus than most.

I just wish they would admit it is broken and stop using it as a selling point.
 
Sorry to hear that guys :(

Just downloaded this this morning, and while SLi isn't perfect (anywhere between 80-100%) at least it's working a bit (I pushed it to 200% res scale to push the cards as hard as poss).

Overall I'm happy with it, can push Res Scale to 160% and still get 80-100fps. Looks fantastic tbh!! :cool:
 
on bf1 crossfire kind of works, scaling isn't great though. There are massive fps drops at points and the only way to get the fps back is by going to desktop then back into game. Also flickering is an issue.

Oh and (cant remember the map name) there is massive blue screen blur and yellow flickering on one map.

its a real shame because this game is stunning on 4k.
 
There is no point bothering with multi-GPU setups, it just isn't in the graphic vendors interest and more so the game developers interest to bother with implementing the support now when it is only a very small minority using it. Just look at half the PC releases lately, half assed console ports that barely look any better on the PC because PC isn't as much of a money making machine that the consoles are. Money/profit is all that matters to these companies.

The way these companies will see it, is why get the driver team to prioritise their time towards the very small minority of multi-gpu users when they could be putting all their efforts and time towards the vast majority of single GPU users? Especially for the benchmarks where the majority of people only look at single GPU results.

Even nvidia are slowly dropping multi-gpu support, pascal not being to use more than 2 GPUs for games? And iirc, you can't even SLI the 1060's??? It will only be a matter of time until AMD do the same imo.

With DX 12 coming and multi-gpu support being mostly down to the developers, it is only going to get worse given the **** state that a lot of games are released in these days.

The only way multi-GPU will pick up is when consoles start to use dual GPUs, which is likely to never happen....
 
I have pulled my hair out with my a sli setup I had yrs ago, I had nothing but trouble with it and was a total waste of money.. It was like bliss when I changed to the 1 card setup, all the problems just went, HEAVEN lol
 
There is no point bothering with multi-GPU setups, it just isn't in the graphic vendors interest and more so the game developers interest to bother with implementing the support now when it is only a very small minority using it. Just look at half the PC releases lately, half assed console ports that barely look any better on the PC because PC isn't as much of a money making machine that the consoles are. Money/profit is all that matters to these companies.

The way these companies will see it, is why get the driver team to prioritise their time towards the very small minority of multi-gpu users when they could be putting all their efforts and time towards the vast majority of single GPU users? Especially for the benchmarks where the majority of people only look at single GPU results.

Even nvidia are slowly dropping multi-gpu support, pascal not being to use more than 2 GPUs for games? And iirc, you can't even SLI the 1060's??? It will only be a matter of time until AMD do the same imo.

With DX 12 coming and multi-gpu support being mostly down to the developers, it is only going to get worse given the **** state that a lot of games are released in these days.

The only way multi-GPU will pick up is when consoles start to use dual GPUs, which is likely to never happen....

+1

Crossfire/SLI has mostly always been just willy waving though IMO - it's never scaled 1:1, has many compatibility issues and most of all, turns your PC into a raging inferno heat/noise wise. Custom watercooling can solve the noise issue, though you'd need a professional aircon system to solve the heat issue.

The sooner Crossfire/SLI die the better IMO. It's never going to see mainstream adoption due to price, and so will never seen mainstream developer implementation.

Only once cards drop to £100 each will see any significant adoption, and I can't see NVIDIA selling 1070/1080's for £100 anytime soon, can you? :D
 
Still no BF1 crossfire for me. R9-295x, Dx11, fullscreen, doesn't seem to matter what I do to the Radeon Settings profile. Other Frostbyte games crossfire just fine. I am on the Origin Access 10 hour trial, could that interfere in some way? It's still the full game installed and running BF1.exe.

I've got a feeling I'm gonna spend the full 10 hour trial on technical difficulties :|
 
+1

Crossfire/SLI has mostly always been just willy waving though IMO - it's never scaled 1:1, has many compatibility issues and most of all, turns your PC into a raging inferno heat/noise wise. Custom watercooling can solve the noise issue, though you'd need a professional aircon system to solve the heat issue.

The sooner Crossfire/SLI die the better IMO. It's never going to see mainstream adoption due to price, and so will never seen mainstream developer implementation.

Only once cards drop to £100 each will see any significant adoption, and I can't see NVIDIA selling 1070/1080's for £100 anytime soon, can you? :D

rubbish, you should not expect 100 percent scaling from dual cards. Most games back when crossfire was worth while scaled 80 percent.

You should not wish for mgpu to die because it is giving less options.

For people that play at 4k (because it looks so so much better) we need the support. Rather than wish for it to die you should get on the backs of gpu companies to support something they use to sell a product.
 
rubbish, you should not expect 100 percent scaling from dual cards. Most games back when crossfire was worth while scaled 80 percent.

I suggest you either read my post properly, or get some glasses. I said that games have never scaled 1:1 with Crossfire/SLI, you proceed to repeat what I said in different words, while calling my post rubbish?.....
 
I suggest you either read my post properly, or get some glasses. I said that games have never scaled 1:1 with Crossfire/SLI, you proceed to repeat what I said in different words, while calling my post rubbish?.....

He is wrong anyway. There have been games that some how scaled over 100% with 2 cards. The average scaling for games that worked well was around 70%.
 
I have pulled my hair out with my a sli setup I had yrs ago, I had nothing but trouble with it and was a total waste of money.. It was like bliss when I changed to the 1 card setup, all the problems just went, HEAVEN lol

The problem was you was a removed, now you're an even bigger one I have 0 problems with sli and my 2 cards run cooler than your 1 in your crap case and setup you love to post pics of every week.
 
The problem with SLI/Crossfire (and now mGPU) is always that it takes a not insignificant effort from the programmers, whether it's the game programmers or the driver programmers. Because of that extra effort, it rarely seems to be available seamlessly to the customer and in a timely fashion for the release of a game. Combined with the fact this extra effort is only for a very small minority of customers, it seems to be more a marketing opportunity to sell more graphics cards than anything else.

Until such a time that multiple graphics cards work seamlessly with little to no effort for the customer for every application on day one, I can't see it having any value to me. And to do that, it has to be implemented by the programmers with little to no effort, and we've yet to see anything like that on the horizon. All mGPU does is shift the work from the driver developer to the game developer - something both AMD and Nvidia have been unsuccessfully trying to do for years.

It's just not attractive to the game developer due to the work required for a tiny market, and so it becomes a poor investment and poor experience for the customer.
 
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