Radeon GPU Profiler, the first PC graphics tool which allows for low level, built-in hardware thread tracing. Take performance beyond expectations. As much as Mantle aimed to inspire the next generation of APIs, Radeon GPU Profiler aims at taking the next step in helping PC game developers enabling Vulkan and DirectX 12. Radeon GPU Profiler is a groundbreaking hardware event visualization tool that provides detailed timing information on Radeon graphics through custom, built-in hardware thread-tracing. Unlike the black box approach of the past, PC game developers now have unprecedented, console-like in-depth access to a GPU and can easily analyze Async Compute usage, event timing, pipeline stalls, bottlenecks and other performance inefficiencies. Here is what some developers who tried it have to say about the tool:
- “RGP very quickly became an indispensable tool in my optimization workflow. I’m sure that other graphics programmers will fall in love with it, just like I did!” Yuriy O’Donnell, Rendering Engineer, DICE
- “With Radeon GPU Profiler, AMD has produced a high-quality tool that fills a much-needed role of providing deep performance introspection and analysis of modern GPUs beyond simple hardware counters.” Baldur Karlsson, Senior Technical Architect, RenderDoc
- “AMD Radeon GPU Profiler is nothing short of a revelation in GPU performance analysis for Vulkan on Windows and Linux. I was able to gain insights into Source 2 Vulkan in VR that I had previously never known. We are able to figure out exactly where the work is happening in the frame. It just works for every Vulkan workload we have thrown at it. RGP has now become my go-to tool for GPU performance analysis.” Dan Ginsburg, VR Developer, Valve