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I'm running a Vega 56 with 1650MHz core and 980MHz Mem. I checked Radeon settings prior to launching the game to ensure none of the settings had changed, specifically all the new voodoo being on by default lol. I use MSI Afterburner for overclocking as I didn't get on with Wattman when it first came out and see no reason to start using it.
Ah yes of course, I remember now. So we have similar set ups with the only likely relevant difference being the Wattman vs Afterburner setup. I'm going to do a DDU of this driver and give 12.3 another shot with AB this time. Not tonight though as had a few bevies and CBA. Will report back tomorrow...
Had a few bevvies, psssssssssh....
Where's Ben Stiller and his 'Do it!' when you need it?
HWT: Where are we going in terms of multi-GPU? Where are we going in terms of driver support? Both AMD and Nvidia have kind of quietly dropped SLI and Crossfire. But Nvidia recently added support for checkerboard multi-GPU rendering at the driver level. And the whole industry is moving towards having MCM modules. So are there any plans to rework crossfire in a similar way?
Terry: Crossfire, I’m surprised you said it went away quietly. I didn’t actually consider that viewpoint. We were very very clear that Crossfire went away and what crossfire means is driver-level control of rendering. And the reason it went away was that the introduction of DirectX 12 took away the control of the rendering from the driver and into the game itself. So, you know, crossfire going away meaning that our driver no longer needs to do rendering alternate frame type of rendering between two GPUs does not mean that multi-GPU support for gaming has gone away. It depends on the game developer if they want to introduce it. And some games support it and some games don’t.
Conclusion: A more user-oriented AMD
From the looks of things, AMD’s putting a much greater emphasis on user interests and issues going forward, listening to user feedback and adding features that are voted for. Adrenalin 2020 introduced a ton of useful features, and we look forward to seeing what new goodies Radeon users will get next.
https://www.hardwaretimes.com/exclu...ftware-leads-at-the-radeon-software-briefing/
Hahahaha. I supposed to be playing BL3 coop with a mate at 10:30pm and he wont be amused if I'm still p1ssing about with drivers which is what will happen. He's an nVidia fanboy too and it will just play right into his hands. I'll do later if we pack in playing at a reasonable time although I was meant to be wrapping Christmas presents tonight
CrossFire should be neither at the driver level nor at the game engine level. It should be at the DX12 level and always available for multi-GPU scaling. What are these people doing? What do they get their salaries for ?
There was a joke which I will transform slightly to the current situation - if AMD employs 5,000 software engineers, if you fire 4,500 of them, you won't notice any difference in AMD's results
AY?
The engine needs to support MultiGPU for DX12 to even work. You can not just magic flick a DX12 switch and hay MultiGPU is working! The engine needs support and the devs using DX12 need to code for it, like @Phixsator pointed out the issue here with this is game devs time and money. The plus side if done it should work better than driver support only as the devs have a lot more control over multiGPU on DX12.
Anyone know why theres no "use application setting" for antiscopic filtering?, only got disabled by default and overide settings.
OK so I've tried using Afterburner with 19.12.3 instead of the built in AMD performance tuning screen but it causes complete PC lock-ups that need a hard reset to clear. I'm a noob with AB so its probably something I've done wrong so please could someone with more AB skills advise me? It goes without saying that I didnt read any AB guides. Here's what I did:
I set up an AB profile with the following settings to match my old Wattman OC:
Core Voltage = -175 (P7 was 1025mV on Wattman so I've presumed that this will give the same end result in AB i.e. 1200 - 175)
Power Limit = 15%
Core Clock = 1637
Memory Clock = 980
Fan Speed = manual curve starting at 0,0 and topping out at 70C,60%)
I tried the profile on the BL3 benchmark before uninstalling 19.12.1 and it ran fine, giving the same ~65 fps result as with Wattman.
I then did a DDU (having set Windows Updates and Device Installation Settings off) and installed 19.12.3 (the installer hung first attempt and needed killing and restarting).
Tried to load the AB profile and boom, PC lockup.
I havent touched any settings on the AMD UI which is defaulted to the Standard graphics profile.
I'm going to revert back to 19.12.1 later regardless of whether I can get this working as I'm not a fan of the Afterburner interface and there are still too many issues with the driver from what I can tell. I'd still like to determine what is causing my BL3 frame rate drop however so if anyone can help get the AB setup working I'd be very grateful.
just to add I'm using chill but it doesn't do anything?anyone notice the frame rate control not working in the latest drivers?
Look at the tooltip (?). Majority of games today do not allow this to be overwritten as is also impossible because almost all games using launchers.
I don't buy the excuse that the game developers have "no time". It's a dishonest claim.