LOL. That was actually a good one. Most people mess it up and it gets boring. This one I thought was good
sorry I could not resist.
5 days left and no leaks of any true performance numbers.![]()

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LOL. That was actually a good one. Most people mess it up and it gets boring. This one I thought was good
sorry I could not resist.
5 days left and no leaks of any true performance numbers.![]()
5 days left and no leaks of any true performance numbers.![]()
I'm sure MS is working on a solution to address this. But why haven't Devs picked up on Vulkan?
I'd say it comes down to money and politics.
There seems to be a lot of innovation on the consoles that isn't being translated on the pc.
Are Nvidia holding us back?
Sure they are accelerating DX11 faster and faster. But they don't have great support for the next gen API's considering they are the biggest player.
Lowest common denominator would point to Nvidia being the bottle neck.
But if you can't beat them join em.
They is some really big difference in how these both are added into games though. TrueAudio has to be coded par game more time and cost just wasn't worth it.
Physx the work is there and done for devs to use with Nvidia Gameworks files ready to be used.
I would really love a hardware Physx that both amd and nvidia can use.
You hit the nail on the head. But Nvidia are the biggest player on the pc.
So logically you have to think it's Nvidia's doing why these features haven't made it pc side.
and if AMD have finally enable those primitive shaders.
Pcper having a live stream with some reps from AMD re Crimson Relive in a couple of hours might be interesting..
https://www.pcper.com/live/
Complete BS.
Was innovation is there in consoles?
What can Nvidia do to be holding stuff back?
Why is Nvidia the biggest common denominator?
Nvidia do have great support for next generation APIs/. They beat AMD in releasing certified Vulkan drivers and were much faster than AMD in putitng out Vulkan releated development materials.
https://developer.nvidia.com/Vulkan
sorry I could not resist.
5 days left and no leaks of any true performance numbers.![]()
Post on reddit showing preorder prices on an american store. $650 for air cooled (same price for the black or aluminium shroud) or $759 for liquid cooled.
AMD can license PhysX from Nvidia if they want, it does mean AMD would have to support CUDA (which they can do freely without license), but AMD prefer not to support CUDA which at this stage mostly seems to be to their detriment. Although i totally understand wy AMD woudln;t want to support CUDA, exact same reason NVidia woudln't touch Mantle with a barge pole.
Post on reddit showing preorder prices on an american store. $650 for air cooled (same price for the black or aluminium shroud) or $759 for liquid cooled.
So they are adding $151 to the RRP for the air cooled - great
So they are adding $151 to the RRP for the air cooled - great
The AMD SEP prices are suggested e-tail prices. There is a subtle difference between suggested and recommended.......unfortunately.Would not get all worked up until Monday when they go live, retailers will be setting up there websites this week ready for next week, so any price you see before Monday cannot be taken as 100% legit.
AMD have already said its $399 Vega 54 & $499 Vega 64, if retailers in the USA ask for more, then people in the US should not buy off them, it is somewhat pointless to try and covert the US price to UK, as we don't know at which rate OcUK has picked up its dollars. However its not going to be much different to a 1:1, so are those prices 1:1, answer no! So, i would take them to be a place holder.
If on Monday the UK price is shown live on OcUK as being much higher than what AMD have said is the RRP, then go crazy get the pitch forks out, but until then slow ya roll