• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
Status
Not open for further replies.
Soldato
Joined
18 Oct 2002
Posts
5,635
Location
Aberdeen
Don't forget AMD have a driver cheat to override the levels of tessellation and games are supporting it more and more now, it's not necessary NVidia's fault that they render games how the games ask rather than at a reduced level to compensate for hardware deficiencies.

They both have cheated on benchmarks in the past nothing new
 
Caporegime
Joined
18 Oct 2002
Posts
39,314
Location
Ireland
Don't forget AMD have a driver cheat to override the levels of tessellation and games are supporting it more and more now, it's not necessary NVidia's fault that they render games how the games ask rather than at a reduced level to compensate for hardware deficiencies.

LOL, still banging on about a topic from several years back like its relevant. Nvidia getting devs to put stupid amounts of tessellation into games to harm amd's frame-rate (and their own) vs amd bringing it back to a realistic level that visually is no different. Yet only one of these is a "cheat"? Yeah, very unbiased observation you got there.
 
Soldato
Joined
26 May 2009
Posts
22,101
it's not necessary NVidia's fault that they render games how the games ask rather than at a reduced level to compensate for hardware deficiencies.
Have you ever heard of the Omega Drivers? If you have been gaming for a decade or more you will have but for reference they were modded Nvidia drivers available from 2004 to around 2008 which most gamers using Nvidia hardware ended up using because they fixed an intentional bug in the official drivers where very high quality texture filtering was changed to high, high was changed to medium, medium was changed to low , etc.

It remains the single biggest driver cheat in GFX history and one that persisted for years.
 
Soldato
Joined
18 May 2010
Posts
22,376
Location
London
One thing that does spring to mind regarding HBCC is the fact that both AMD and Nvidia implemented a shader cache in the drivers a few years ago.

Maybe this is something similar from AMD but as a hardware solution.
 
Caporegime
Joined
18 Oct 2002
Posts
39,314
Location
Ireland
One thing that does spring to mind regarding HBCC is the fact that both AMD and Nvidia implemented a shader cache in the drivers a few years ago.

Maybe this this is something similar from AMD but as a hardware solution.

I was under the impression the point of HBCC was to basically extend the capacity of the gpu's vram. They tried a software approach to this on fury x with limited success with driver tuning, this i thought was basically an automatic version of that.
 
Status
Not open for further replies.
Back
Top Bottom