Soldato
- Joined
- 1 May 2013
- Posts
- 10,006
- Location
- M28
Grr all you want, the amount of games that hardware PhysX is in is often overstated, and most of the games that do use it only use it in a token gesture way or the basic physics are stripped back to create an artificially large gap between PhysX on and off.
Proprietary stuff doesn't get adopted, especially this sort of thing.
Loads of games use PhysX, I think most people don't realise that it's mostly CPU PhysX though.
I did not overstate anything you were the one who stated it wasn't used in 'a load' of games, it was, you were in the wrong, end of

so it was used in a load of games thenGrr all you want, the amount of games that hardware PhysX is in is often overstated, and most of the games that do use it only use it in a token gesture way or the basic physics are stripped back to create an artificially large gap between PhysX on and off.
Proprietary stuff doesn't get adopted, especially this sort of thing.
Loads of games use PhysX, I think most people don't realise that it's mostly CPU PhysX though.

