The Ascent

Does anyone's crash to desktop?

Love the game, but it randomly crashes to desktop, multiple times during game play. The unreal engine error box popping up with the error code, which I press to send the report and restart the game.
It's a bit annoying.
 
The Ascent Patch Notes – August 19, 2021
Stability (all platforms)

  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs
  • Numerous instances of ‘one time’ crashes have been Addressed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
  • Addressed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
  • Addressed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
  • Addressed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Addressed some Weapon replication issues in Online Coop.
  • Addressed some issues around cross Platform hot-joining where Clients had trouble connecting to the Host
  • Fix for crash seen in some cases at the end of Main Mission 04 (Spiderboss fight)
  • Fix for crash when losing internet connection during the ‘create game’ sequence
Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.
  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.
  • Addressed the issue where a Client’s items would unequip after a Host disconnects.
  • Addressed an issue where a Client may lose connection when hotjoining a game in progress.
Gameplay (all platforms)

  • Addressed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
  • Addressed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.
  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
  • Addressed the Casino Courier Side Missions 1 – 5 where you could sometimes be unable to proceed due to missing NPCs.
  • Addressed the custom camera for ‘Dark Horse’ Side Mission.
  • Addressed the custom camera for Bartender in Stimtown.
  • Addressed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.
  • Addressed an issue where the Volatile Augmentation when used on neutrals had no effect.
  • Addressed an issue where the Siege Mech in the Prison could despawn after a Player died.
  • Addressed the issue where the Snooze Dealer’s Journal map icon was a white square.
  • Addressed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
  • Allows the use of certain augmentations while rolling.
  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock
Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.
  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.
  • Addressed an issue in Japanese where text overlapped in the intro cut-scene.
Assorted other fixes (all platforms)

  • Addressed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Addressed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Addressed the Dismemberer shooting SFX that could be missing for Clients.
  • Addressed previews for Auto Turret and Pocket Mech in Vendors.
  • Addressed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.
 
Playing this on game pass and it's a great game. I dont think I would have played it had I had to pay for it, but I would have missed out.

Quick tip for anyone playing with headphones - set the audio mode to "Indent". It changes the audio so it sounds like that world would sound. Might be a bit much for some, but it sounds amazing to me.
 
Playing this on game pass and it's a great game. I dont think I would have played it had I had to pay for it, but I would have missed out.

Quick tip for anyone playing with headphones - set the audio mode to "Indent". It changes the audio so it sounds like that world would sound. Might be a bit much for some, but it sounds amazing to me.
Yeah, that hurt my ears
 
Completed this today. Really enjoyed it from start to finish and even after finishing it I went staright back in to finish side missions. It is just a fantastic world to spend time in. The graphics are amazing and the world is so atomspheric.

I found the last mission quite difficult and dropped the difficulty down to easy to complete it. A tip for those that havent finished it yet - I would suggest aiming to be level 29/30 before you do the final mission. The game does give you indications you are almost at the end. I was level 24 I think and it was a challenge.
 
Anyone with an HDR monitor? Not sure if already posted but you can enable HDR with below in engine.ini

[SystemSettings]
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=1

I would also HIGHLY recommend that you increase contrast to 100% in nvidia control panel colour settings... your eyes are gonna pop out of your head (HDR only, can't comment on SDR).

Only caveat with above is that HDR is not working properly with DX12 which means sacrificing any RT features but imo, it's a no brainer as with DX11 you can use HDR and play at a stupidly high res with dlss too.
 
Very much enjoying this. Sadly the RT options really tank my FPS. DLSS set to quality with RT off I get 110+ FPS. With RT on it can drop down to 35 in places...
 
Finished: The Ascent - 8.5/10

So, the stuff about how this is a Cyberpunk 2077 killer and how it realizes what Cyberpunk failed at, yeah that is nonsense.

HOWEVER, this absolutely IS a great Diablo-like cyberpunk shooter and anyone who enjoys this type of action games, or cyberpunk setting, or ideally both, owes it to themselves to play it.

Stuff I loved:

- audiovisual design of literally everything, every room is packed with detail, immense atmosphere, great music

- suprisingly good sidequests and story - while all 100% linear (no, this is not an RPG) without a single choice or dialogue option available, I enjoyed following it all

- chunky combat that feels great, with good balance and pace of getting new augs and weapons to spice things up

- stylish interface, with every character, enemy, faction and lore having its own codex entry (and usually decently entertainingly written)

Stuff I didn't like:

- the fact that it's "just" diablo-like and not a more realized RPG (and yes I realize it was never promised as such, it's just that there so lot of potential here)

I played the Gamepass version. Had couple issues - RT is not working (game looks insanely good regardless, but still a shame), and while it was stable for 25 hours, during the last hour of the game I had two crashes. And had one bug where GPS stopped working, fixed by reload. Overall the technical state is not bad, I was able to enjoy the game perfectly fine 98% of the time.

Bit of 4K gameplay by yours truly:


These views never got old:

theascentscreenshot20c1k7t.png


I will be following Neon Giant's future work with great interest.
 
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