The Asus ROG SWIFT PG278Q – a 27” 1400p 144Hz Monitor with G-SYNC

I honestly think people have lost their minds with g-sync. I wonder how many will choose to run games at 60hz over 144hz on this particular monitor? I'm guessing practically nil. It's one thing choosing higher res / better colours at a lower refresh rate on one type of monitor, but it's quite another arbitrarily massively reducing refresh rate (in games which will have low fps) on the same monitor for the promise of minutely better frame times and no screen tearing (which is rare in most games even without vsynch).

Why would running 40fps at 40hz look any worse then running 40fps at 60hz? The only difference will be that having the fps and refresh rate synced up eliminates tearing and judder which will arguably look better. This is a very good thing if you can't maintain a solid 60FPS.

Nobody is saying that 60hz or 40hz is going to look better then 144hz, i'm not sure where you are getting that from.
 
But the question i asked already which has not been answered, if you can get a consistant 60fps, is g-sync any different at 60fps? Does it somehow make it smoother than 60fps @ 60hz on a normal monitor? or just less input lag? If g-sync does not work at 144hz then what is the point?
 
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The nvidia vid from a month or so back (and it might be just marketing twaddle) demonstrated that gsync does add a visual smoothness that non gsync monitors do not have, regardless of frame rate / refresh rate etc.
 
Hmm I would be interested to know why, because if a monitor was at 60hz / 60fps solid with triple buffering (keep typing triple buggering) why would g-sync be better than that other than better input lag. Also does G-sync work from 30-144hz/fps?
 
But the question i asked already which has not been answered, if you can get a consistant 60fps, is g-sync any different at 60fps? Does it somehow make it smoother than 60fps @ 60hz on a normal monitor? or just less input lag? If g-sync does not work at 144hz then what is the point?

It might be worth directing that question over to Mark Rejhon of BlurBusters as he's has hands on experience with G-SYNC and is quite an expert on this sort of thing. He has an article which should be of interest here.

As I understand it, when you reach the refresh rate cap of G-SYNC (60fps on a theoretical 60Hz G-SYNC monitor) the monitor just acts like a normal 60Hz monitor using Vsync. It's only when the frame rate drops below this that the latency and overall smoothness really distances itself from Vsync (30-143fps on a 144Hz monitor). Nvidia are apparently working on adjusting this behaviour so the latency reduction applies even if the FPS= Max Hz (60/144) is reached. Don't quote me on that last bit though.

P.S. I have written 'triple buggering' in an article before and published it before a user pointed out the typo. :(
 
*edit* actually I read the link, looks good for input lag similar to v-sync off.

"Playing at 47 frames per second? The monitor is now at 47Hz.
Playing at 131 frames per second? The monitor is now at 131Hz."

Where is the 27", VA, G-sync, 240hz (backlight strobe), <1de, 5000:1, 1440p monitor, I think if they release one I would wee myself a little bit with excitement, maybe in 1-2 years.
 
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So the input lag would go up when its at 60hz/fps? And G-sync will be max 60hz on a 120/144hz monitor? Guess will have to wait for some reviews.

Sorry for the confusion. On a normal G-SYNC monitor, like the ROG SWIFT, G-SYNC works all the way up to 144Hz. At 60fps you'd have lower latency than on a 60Hz monitor using VSync. At any frame rate below 60fps (even 59fps) you'd have lower latency than the 60Hz monitor and no stuttering. If comparing to a regular 120Hz monitor, same goes for that. When I spoke of the 60fps/Hz situation I was referring to a hypothetical 60Hz G-SYNC monitor which doesn't yet exist. It was relevant to the earlier discussions.
 
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