The Asus ROG SWIFT PG278Q – a 27” 1400p 144Hz Monitor with G-SYNC

Hi guys,

Apologies in advance if this has been discussed already, but I've been having trouble finding the correct terminology to search my query.

When spinning/rotating in a game with the rog swift I get a kind of double frame - where the older frame is fainter than the new frame. It makes it difficult to focus on detail. Playing GTA V, I can't read any of the signs, billboards, or shop names if I'm driving round corners. I haven't really played many fps to date bar wolfenstein and it was a bit of a nightmare.

Is this endemic to all monitors and what ULMB is for? I tried ULMB and it was still apparent, though I couldn't make an accurate assumption from the sickening screen tear :D

I do recall someone concisely describing this issue a while back but cannot recall where.

Cheers,
D

Edited to clarify further
 
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That looks like an optical illusion to me. I can see what you're talking about on my Samsung monitor but the line is actually straight when I hold a sheet of paper up to it.

Thank you Jim for taking time and really checking on it. I hooked up my Benq 2420T and see the same phenomenon. It really seams like optical illusion, I feel quite relieved:-)
 
The Swift is advertised having thin bezels. But I just notice now there are black lines on the border of the screen. At first I thought my Swift is not Full Screen. But it seems this is the way the Swift was built, right? I'm assuming its not just my Swift. It would have been more pretty to look at if that black line wasn't there imo.

EDIT: so I just read a user review on amazon that says the screen extends completely towards the bezel. It obviously doesn't for me. Seems odd why we would pay for thin bezels, but then having a thin black line ruining it.
 
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Hi guys,

Apologies in advance if this has been discussed already, but I've been having trouble finding the correct terminology to search my query.

When spinning/rotating in a game with the rog swift I get a kind of double frame - where the older frame is fainter than the new frame. It makes it difficult to focus on detail. Playing GTA V, I can't read any of the signs, billboards, or shop names if I'm driving round corners. I haven't really played many fps to date bar wolfenstein and it was a bit of a nightmare.

Is this endemic to all monitors and what ULMB is for? I tried ULMB and it was still apparent, though I couldn't make an accurate assumption from the sickening screen tear :D

I do recall someone concisely describing this issue a while back but cannot recall where.

Cheers,
D

Edited to clarify further

I've grabbed some photos of the issue in action. It actually seems worse in ULMB than G-Sync. Would someone be so kind as to let me know if this is normal?

G-Sync:
hlo5cl4.jpg

ULMB:
OEH5Yp3.jpg
 
The Swift is advertised having thin bezels. But I just notice now there are black lines on the border of the screen. At first I thought my Swift is not Full Screen. But it seems this is the way the Swift was built, right? I'm assuming its not just my Swift. It would have been more pretty to look at if that black line wasn't there imo.

EDIT: so I just read a user review on amazon that says the screen extends completely towards the bezel. It obviously doesn't for me. Seems odd why we would pay for thin bezels, but then having a thin black line ruining it.

the bezel is supposed to be like that. it doesnt touch the frame.

http://www.legitreviews.com/wp-content/uploads/2014/10/osd-buttons.jpg

http://www.tftcentral.co.uk/images/asus_rog_swift_pg278q/P1060867.JPG

There is a very thin bezel around the panel. The specs like to talk about a 6mm wide bezel which is a little misleading, but not far off. The plastic bezel part along the sides is 6mm thick, but then there's also an outer plastic edge and also an "inner bezel" before you get to the actual image on the panel. Overall there is about 10mm of black edge from the very outside of the screen to where the image on the panel starts. In practice it still looks and feels very thin. The lower edge is a little thicker at about 15mm total. There is a shiny silver Asus logo in the middle of the bottom bezel but not other writing or model names on the screen itself. The panel sits almost flush with the bezel as well so it feels like it's near to you as opposed to being inset a little.
 
the bezel is supposed to be like that. it doesnt touch the frame.

http://www.legitreviews.com/wp-content/uploads/2014/10/osd-buttons.jpg

http://www.tftcentral.co.uk/images/asus_rog_swift_pg278q/P1060867.JPG

There is a very thin bezel around the panel. The specs like to talk about a 6mm wide bezel which is a little misleading, but not far off. The plastic bezel part along the sides is 6mm thick, but then there's also an outer plastic edge and also an "inner bezel" before you get to the actual image on the panel. Overall there is about 10mm of black edge from the very outside of the screen to where the image on the panel starts. In practice it still looks and feels very thin. The lower edge is a little thicker at about 15mm total. There is a shiny silver Asus logo in the middle of the bottom bezel but not other writing or model names on the screen itself. The panel sits almost flush with the bezel as well so it feels like it's near to you as opposed to being inset a little.
Yeh I just found out now. I feel they should have gone for a thicker bezel rather then keeping a black line on the border. It really doesn't matter in the dark or at night for me since I don't notice a damn thing anyway. But I do notice it clearly at daylight, but I suppose its only a minor annoyance. Still really loving my Swift.
 
I've grabbed some photos of the issue in action. It actually seems worse in ULMB than G-Sync. Would someone be so kind as to let me know if this is normal?
I'm probably not the person to help, the picture you posted does seem pretty excessive ghosting.
Are you sure your fps is stable when running ULMB. Constant 120 fps is definitely a requirement for good motion clarity. I have barely any ghosting whatsoever on mine. You should test ULMB on a different game such as CSGO, then decide if its working or not. Your screen looks like low frames or something.
 
The only downside on mine is how much dust the screen collects :D
I hope you mean that you dont clean it, and not that you don't use it. :p
I've forgotten completely about my BenQ XL2420G, the Swift is an absolute Godess compared to it. I'm just praying now for the 980 TI to be priced no higher then 700 euros and I may pick up 2 to SLI them with the Swift.
 
I'm probably not the person to help, the picture you posted does seem pretty excessive ghosting.
Are you sure your fps is stable when running ULMB. Constant 120 fps is definitely a requirement for good motion clarity. I have barely any ghosting whatsoever on mine. You should test ULMB on a different game such as CSGO, then decide if its working or not. Your screen looks like low frames or something.

Thanks for the feedback. The least demanding game I have access to is Darksiders II and it does spin much more smoothly. I guess frames are what the issue was.

What confused me was that in GTA, when driving forward it is buttery smooth. Turning is when the issue occurs. Thinking about it, there is more to push across the screen faster when turning, whereas when going straight everything is coming at you slower. The g-sync has been doing such a good job that I never attributed it to frame rate.

Maybe time for another 980 :D
 
Thanks for the feedback. The least demanding game I have access to is Darksiders II and it does spin much more smoothly. I guess frames are what the issue was.

What confused me was that in GTA, when driving forward it is buttery smooth. Turning is when the issue occurs. Thinking about it, there is more to push across the screen faster when turning, whereas when going straight everything is coming at you slower. The g-sync has been doing such a good job that I never attributed it to frame rate.

Maybe time for another 980 :D

Might be an idea to reduce graphics quality to boost the frame rate in GTA then test it out. I'll be picking up GTA soon and I hope it doesn't look like those screen shots.:(

I've played Wolfenstein which doesn't show that problem.
 
I've grabbed some photos of the issue in action. It actually seems worse in ULMB than G-Sync. Would someone be so kind as to let me know if this is normal?

G-Sync:
hlo5cl4.jpg

ULMB:
OEH5Yp3.jpg

Looks like very bad ghosting. Make sure overdrive is set to normal in the monitors OSD and see if that helps as it generally gives the best results.
 
Thanks for the feedback. The least demanding game I have access to is Darksiders II and it does spin much more smoothly. I guess frames are what the issue was.

What confused me was that in GTA, when driving forward it is buttery smooth. Turning is when the issue occurs. Thinking about it, there is more to push across the screen faster when turning, whereas when going straight everything is coming at you slower. The g-sync has been doing such a good job that I never attributed it to frame rate.

Maybe time for another 980 :D


Do you not have anything you can display/record your fps with ?

This would show if you are taking a massive hit in certain circumstances....
 
Might be an idea to reduce graphics quality to boost the frame rate in GTA then test it out. I'll be picking up GTA soon and I hope it doesn't look like those screen shots.:(

I've played Wolfenstein which doesn't show that problem.

To be fair I have GTA maxed on everything bar distant draw detail (set to about 55%). It is mostly really smooth with the exception of slow downs in vegetation.

Looks like very bad ghosting. Make sure overdrive is set to normal in the monitors OSD and see if that helps as it generally gives the best results.

The screenshot is an extreme closeup and it is not as noticeable as that in motion. Full screen it is like a juddery blur.


Do you not have anything you can display/record your fps with ?

This would show if you are taking a massive hit in certain circumstances....

Yes I'll check that out tonight.
 
Yeh I just found out now. I feel they should have gone for a thicker bezel rather then keeping a black line on the border. It really doesn't matter in the dark or at night for me since I don't notice a damn thing anyway. But I do notice it clearly at daylight, but I suppose its only a minor annoyance. Still really loving my Swift.

YEAH its fantastic monitor , as i said before in this thread, its the best upgrade ive made since ssd.
 
Replaced my Acer Predator with this, which I returned due too back light bleed. Have to say it is just as good but the only thing that gets to me is the viewing angles. I cant slouch in my chair when watching movies now :s
 
If it brothers you then contact Asus for a doorstep exchange..... Although if its taken you this long to notice then it can't be that bad and might be worth seeing if you can get rid of it yourself.
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