Great review as always from TFTCentral.
A few questions I'd like to ask:
1. You mention the AR film as "moderate". Would you consider the matte-film on par with Asus's other offerings such as on the very popular VG248QE G-Sync compatible screen? That AR film I found was quite annoying.
2. That input lag number provided, can you say what mode that was in? Was that in default non G-Sync 144 Hz? The reason I ask as the different modes can vary input lag number as we saw on the Eizo FG2421. If you still have the sceen, would it be possible to get an input lag number on 144Hz G-Sync and on 100% brightness/pulse width duration ULMB mode?
Honestly, as a user that loves fast PC's and the ultimate motion clarity I am really only interested in ULMB mode. Having said that and TFTCentral hinted at it, the brightness levels under ULMB are woeful.
You would definitely have to treat this screen like a projector. Some comparisons with IMO the only other "gaming" monitor worth anything out there, the Eizo FG2421.
Ok, so the Swift at 100% brightness and a ULMB pulse duration of 1.9ms (brightest) has a luminescence of 123cd/m2, black point of .014cd/m2 and a contrast of 876:1.
It's motion clarity should be just slightly better than the Eizo as the Eizo has a pulse duration of ~2.3ms. But with that comparison, look at the rest of the Eizo stats:
Turbo240-On, luminescence of 258cd/m2, black point of .06cd/m2 and a contrast of 4290:1. So it's over twice as bright and the image quality just hammering the Swift.
I got very excited when I first saw the chart of the pulse duration of .25, .5, .875. Those would provide EPIC motion clarity results. Until I looked down at the next chart and saw the associated brightness levels.
You may be able to squeeze by in a pitch black room gaming at 50% and 62cd/m2, but for most users that will be too dark. 75% at 92cd/m2 is about the reasonable minimum for a dark room (that produces a very similar result to 10% Lightboost from the VG248QE and it's associated 1.4ms strobe length Lightboost). In a light controlled room at night, the 100% brightness of 123cd/m2 will most likely be the mode used by those who prefer ULMB mode over G-Sync.
Now using the monitor during the daylight even with the blinds closed in most peoples rooms I think will be quite difficult for gaming under that luminescence level. Even at 258 cd/m2 of the Eizo (over twice the brightness), it appears just enough.
To summarize my thoughts: the epic pulse duration settings for motion clarity are too dim to use. At max brightness, the screen in ULMB can be used during the night and in a light controlled room, but won't be adequate during the daytime for competitive gaming even in a light controlled room. That is, unless someone goes hog wild and blocks virtually all outside light.
Also, not sure how Asus plans to allow people to use 3D with this thing. Since those shutter glasses block out half the light from the eyes, we are talking a max of around 60cd/m2 during 3D. Can only be used in pitch darkness really, and will still be fairly dark image.
Yes, the Eizo isn't the fastest on input lag, but I'd like to know the input lag of the Swift in 120 Hz ULMB mode to really compare. This monitor seems to shine more in the role of G-Sync versus ULMB IMO.