The Battlefield 4 Thread 2015

Soldato
Joined
17 Jan 2011
Posts
9,011
Location
the King's city
January 2014

As you may have noticed the forums have been a lot slower lately. Some of you may have noticed the database errors we're constantly getting. One of the possible reasons for this, is the huge amount of very large threads we have across the forums. So I'm afraid the old thread will be archived.

The original 2013 thread can be found here. - ThundyCat



UPDATE March 2015

Zefan has asked for a new thread to be created so the old one can be archived again as it's getting to big again.
The old 2014 thread can be found here.




Battlefield 4 UK Release Date ~ 1 Novemeber 2013

Battlefield 4™ is the genre-defining action blockbuster made from moments that blur the line between game and glory. Fueled by the next generation power and fidelity of Frostbite™ 3, Battlefield 4 provides a visceral, dramatic experience unlike any other.
Only in Battlefield can you demolish the buildings shielding your enemy. Only in Battlefield will you lead an assault from the back of a gun boat. Battlefield grants you the freedom to do more and be more while playing to your strengths and carving your own path to victory.
In addition to its hallmark multiplayer, Battlefield 4 features an intense, dramatic character-driven campaign that starts with the evacuation of American VIPs from Shanghai and follows your squad's struggle to find its way home.

There is no comparison. Immerse yourself in the glorious chaos of all-out war, found only in Battlefield.

Servers


Midlife Gamers -
Multiplay :: [MLG] :: TDM & DOM
Battlelog Link


Anarchy UK - http://www.anarchygaming.uk/


Battlelog Link


Battlelog Link

If anything needs updating/adding please message me via Trust, thanks.


Teamspeak Servers

OcUK Unofficial Gaming TS3 (courtesy of JOSH86) - 30 slot 85.236.100.27:21657

TFU's - ts.thefallenunit.co.uk


Platoons

[OCUK] OVERCLOCKERS UK http://battlelog.battlefield.com/bf4/platoons/view/1496991233136988121/

[OCUK] OCUK PC PLATOON http://battlelog.battlefield.com/bf4/platoons/view/9223035630120924628/


Looking to find other OcUK forums members for a Battle?

Add your forum and Origin names to this list.
https://docs.google.com/spreadsheet/ccc?key=0AkS-9WXjtBqcdGpadFhBNHYxWWRudzZMSlJ4M0NPYkE&usp=sharing

Code:
[U][B]OcUK Forum Name[/B][/U]		[U][B]Battlelog/Origin Name[/B][/U]
Mariusz			BiggTelHols 
Ash2097			Ash2097
Allnamestaken		MyPenusIsStronk
unp|dissy		chumb0-w0w
xGBHxPegasus		xGBHxPegasus
eviljester91		ValiantUK91
SixTwoSix		6ix2wo6ix
JamesM			Jam0r
wndzr			wndsr
antonusklesk		DJ_Judas
Xcept1			Melbers
Rebel=UK=		James82mc
dodg3rman		dodg3rman
TidusJar		TidusJar
Deception		-OcUK-SenZ
mp260767		markpitchford
spydermixx		spydermixx
fozzybear		fozzybear1414
dbmzk1			think85
SecretMachine		BuffaloGhost
Xire			Xire01
leckytech		Crooked_Cannon
Arcane			Arcane_UK
Irish_Hawk		Irish_Hawk
Bobmunkhouse		Bobmunkhouse
HazardO			HazardO
srobrien		iamtheMeatShield
Mockingbird		MockingbirdUK
SiDeards73		FalcUK
V_R			MessiahComp1ex
sharpygsxr		Sharpy010
momo56			mr_momo56
Antony101		KosOmakXI
leoncuprar		leoncupraruk
hlxbravo		KAPTAIN-KA0S
Gunda			-Gunda-Tom
Frijj			Conscept
Zbornak			Jiggery_P0kery
Datamonkey		Datamonkey
Johnny Cass		J0hnnyCass
Roady			RoadyUK
jamief			jamief00
Heisenberg		Craigy_rfc1872
twoblacklines		twoblacklines
Spud21			Spudles
havenrl			havenrl
Swinbag			swinbag
_lecro_	 		_l3cro_
ImMrChris		ImMrChris
Buckleheid		Buckleheid
Distorted84		Distorted84UK
Noxia			Noxia765
Buster2312		Crispy
zipper_redwood		GRedwood
Blazin23		Blazin2323
Ahleckz			Ahleckz
rob200sx		rob200sx
Blackninja		Zangzub
5neak			Cpatten88
Housey			Housemaster_sg
joemc			Krafty
thewanted		thewantedZA
DiscoDave		DiscoDave86
setter			setter22
evoyear			evosec
damov3			damotheblue
bananaman		daggstar
Majestic62		Majestic62
MyNight			SprayUNpray
Flying_hellfish		Fishboxen
HecFam			HecFam
Ross1234		rosswarren
wanderer89		chipmunk-slayer
JOSH86			J0SH86
Oddjob62		Oddjob62
EVH			dlorey
Dis86			Dis86
kageyyy			kageyyy
Ingenious TROLL		IngeniousTROLL
dellboy			olliedell
Conrad11		RiPCORD_C
19shady90		l9shady90
ljt			MoistGremlin
Leprechaun312		Carmina917
darren221980		darren221980-PC
ragnahex		Ragnahex
skeletor		xxSKELETOR1xx
Red Porsche		Vogarro
chris-82		Pappa_Burgundy
Rizo-uk			Rizo112
weldon855		weldon855
TonyTurbo78		TonyTurbo78
BuzzLloydyear		BuzzLloydyear
PeterNem		PeterNem
tlrbeta			bbeettaa
aslco			oakyden
Kanoe			KingKanoe
Stonehouse		MartyStonehouse
stulid			Iamstulid
Sp00n			sp000ny
andy_mk3		andy_mk3
Troezar			Troezar
oldestgregg		oldestgregg
cane316			Cane_316
CK61938			CK61938
Gabbatek		Gabbatek
Bubo			SuccorsoBubo
Jester*			Jester2k
Arcane			ArcaneUK
PhysicsMan94		PhysicsManUK
belekas187		Belekas187
agnes			freshage
STINKYFINGERZ		UKWEED
northun_munky		northun_munky
Ross~			pwee_yaayuh
bendy711		bendy711



Useful Links

PunkBuster Support for Battlefield 4

Installing/Updating PunkBuster with PBSetup

Better Battlelog

BF4 Settings Editor

Battlefield 4 Stats

Battlefield 4 Control Room - for info on issues with the game

BF4 Game Updates (PC)

BF4 Server Updates

Symthic - weapon and vehicle stats

Battlefield 4 Wiki Guide

BF4 Quick Tips by a Competitive Player
Hey guys, these tips are for Battlefield 4. My in-game name is Blackie. I am part of a team called catalyst Gaming (cG). We compete at the highest level of 8v8 competitions, we play against someone I think you know, JSRaider :P. I have made some tips that will highlight some areas of the game that may need improvement. They are small, they will open up 1 area at a time but this way, you can learn them and never forget them.

Over time they will become harder and also go onto vehicles too. For now, infantry is what I am good at so what I will teach.

Here is a link to my Quick Tips:

Quick Tip No 1: Peek NOT Push

Quick Tip No 2: Get Your Vehicle Fast

Quick Tip No 3: Reload RPG's Faster!

Quick Tip No 4: Tap Fire = KING!

Quick Tip No 5: Map Awareness
 
Last edited:
Latest Game Updates

MARCH 3rd UPDATE

Server Update

R48 Document Changes
New features and fixes:
- Support for various in-game netcode improvements - High frequency update bandwidth requirement cut in half - New game mode added (Squadobliteration0) for the following maps: MP_Siege; MP_Abandoned; MP_Resort; MP_Tremors; MP_Naval; MP_Journey; MP_Prison - Four new MP Experiences added (PR0LARGE; PR0SMALL; PR0CLOSE; SQOBLITERATION) - Added support for New player servers (rank 10 and down). This can be tweaked by either setting the preset to “NOOB” (new preset) or by leveraging the vars.IsNoobOnlyJoin new RCON switch. This new preset is identical to the OFFICIAL one in terms of game-play settings.
Regarding the new experiences, details can be found in the “BF4 PC Maps and Game Modes” document.


Game Update

GENERAL IMPROVEMENTS
- Added Squad Obliteration game mode
- Added support for New player servers (rank 10 and down)
- Added support for matchmaking into ranked servers (in addition to standard official)
- Various anti-cheat improvements implemented
- In combat system now temporarily disables squad spawning when squad mate is in combat
- In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
- In combat system now temporarily disables First Aid Kit healing based on damage taken
- Decouple vehicle aiming from turning option added
- Added Mastery Dog tags for several weapons that were previously missing
- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
- PC - Several AMD Mantle optimizations
- PC - Various graphical performance improvements
- PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
- PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
- Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
- Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
- X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
- X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
- Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
- All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO
- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
- Fixed an issue where EOR music would not play in CTF
- PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

ART
- Updated the shading for many of the Dog tag country flags to make them more accurate
- Animation: Cleaned up fast side to side movement of the character in third person
- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE
- Fixed an issue where the soldier camouflage selected would change to default between rounds
- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
- Dog tags will now display stats both in game and in menus
- Several hit indicator and crosshair improvements
- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
- Updated HUD Logic for several weapons so that they show "overheat" messages correctly
- Tweaked Jet HUDs to be more clear
- Improved scout helicopter crosshairs
- All consoles - Removed an incorrect reference to parachute in the customization screen
- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES
- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS
- Animation updates for m412 and sw30
- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
- Fixed an audio bug where the FAC boat cannons would loop indefinitely
- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
- Removed small animation played when going into sprint for any weapons that have a fore grip
- Adjusted QBZ95 fore grip position in first person
- Fix for RPK74 bolt cycle during fire animation
- Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
- PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
- X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21
- PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
- Fixed a sound bug that would cause the titan engine audio to become distorted
- Fixed various smaller sound issues

HAMMERHEAD
- Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA
- Fixed several collision issues based on community feedback

PEARL MARKET
- Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
- Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN
- Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
- Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
- Fixed an issue with an indestructible window in the house at the center of the map
- Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
- Xbox One - Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON
- Fixed several collision issues based on community feedback

ROGUE TRANSMISSION
- Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
- Fixed several collision issues based on community feedback

ZAVOD 311
- Fixed several collision issues based on community feedback

METRO 2014
- Fixed an issue where users where able to get C4 kills through the roof
- Fixed several collision issues based on community feedback

FLOOD ZONE
- Fixed several collision issues based on community feedback

HAINAN RESORT
- Fixed several collision issues based on community feedback

OPERATION LOCKER
- Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI
- Improved collision issues on several skyscrapers

DAWNBREAKER
- Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
- Fixed several collision issues based on community feedback

LOST ISLAND
- Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN
- Lights now no longer stay intact once building is destroyed

 
Last edited:
icon14.gif
 
So BF4 has required 3 whole threads.

For just a gash game at release we have devoted some considerable time into talking about it.

Big thanks for Mike for doing yet another BF4 thread! :)

Tried to pre-order using the link and I get this:



:(
;)

LOL not worth it dude, BFH is the future!
 
Yeah i'll be on. Watch out for Hippyia leaving you at half hp because i can't adjust from hardcore to normal Xd *cries inside*

Probably be on around 7 or so

Mag dump ftw!


I'm sure your mortor will be fine Dg :p.


Also new monitor tomorrow yay!! Fingers crossed.
 
Last edited:
So BF4 has required 3 whole threads.

For just a gash game at release we have devoted some considerable time into talking about it.

Big thanks for Mike for doing yet another BF4 thread! :)

If you guys didn't talk so much **** about this **** game I wouldn't have to. ;):D

This is actually the 4th thread.
 
Meh between playing bf4 or twiddling my thumbs until the next banshee comes out I'll play bf4(maybe I should get a life :eek:).

The games a damn sight better than it used to be. I can understand why people hate on it from release state but they've made a lot of improvements(admittedly it should have been fine from the beginning).
 
MARCH 3rd UPDATE

Server Update


R48 Document Changes
New features and fixes:
- Support for various in-game netcode improvements - High frequency update bandwidth requirement cut in half - New game mode added (Squadobliteration0) for the following maps: MP_Siege; MP_Abandoned; MP_Resort; MP_Tremors; MP_Naval; MP_Journey; MP_Prison - Four new MP Experiences added (PR0LARGE; PR0SMALL; PR0CLOSE; SQOBLITERATION) - Added support for New player servers (rank 10 and down). This can be tweaked by either setting the preset to “NOOB” (new preset) or by leveraging the vars.IsNoobOnlyJoin new RCON switch. This new preset is identical to the OFFICIAL one in terms of game-play settings.
Regarding the new experiences, details can be found in the “BF4 PC Maps and Game Modes” document.

Game Update

GENERAL IMPROVEMENTS
- Added Squad Obliteration game mode
- Added support for New player servers (rank 10 and down)
- Added support for matchmaking into ranked servers (in addition to standard official)
- Various anti-cheat improvements implemented
- In combat system now temporarily disables squad spawning when squad mate is in combat
- In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
- In combat system now temporarily disables First Aid Kit healing based on damage taken
- Decouple vehicle aiming from turning option added
- Added Mastery Dog tags for several weapons that were previously missing
- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
- PC - Several AMD Mantle optimizations
- PC - Various graphical performance improvements
- PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
- PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
- Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
- Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
- X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
- X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
- Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
- All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO
- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
- Fixed an issue where EOR music would not play in CTF
- PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

ART
- Updated the shading for many of the Dog tag country flags to make them more accurate
- Animation: Cleaned up fast side to side movement of the character in third person
- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE
- Fixed an issue where the soldier camouflage selected would change to default between rounds
- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
- Dog tags will now display stats both in game and in menus
- Several hit indicator and crosshair improvements
- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
- Updated HUD Logic for several weapons so that they show "overheat" messages correctly
- Tweaked Jet HUDs to be more clear
- Improved scout helicopter crosshairs
- All consoles - Removed an incorrect reference to parachute in the customization screen
- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES
- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS
- Animation updates for m412 and sw30
- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
- Fixed an audio bug where the FAC boat cannons would loop indefinitely
- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
- Removed small animation played when going into sprint for any weapons that have a fore grip
- Adjusted QBZ95 fore grip position in first person
- Fix for RPK74 bolt cycle during fire animation
- Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
- PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
- X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21
- PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
- Fixed a sound bug that would cause the titan engine audio to become distorted
- Fixed various smaller sound issues

HAMMERHEAD
- Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA
- Fixed several collision issues based on community feedback

PEARL MARKET
- Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
- Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN
- Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
- Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
- Fixed an issue with an indestructible window in the house at the center of the map
- Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
- Xbox One - Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON
- Fixed several collision issues based on community feedback

ROGUE TRANSMISSION
- Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
- Fixed several collision issues based on community feedback

ZAVOD 311
- Fixed several collision issues based on community feedback

METRO 2014
- Fixed an issue where users where able to get C4 kills through the roof
- Fixed several collision issues based on community feedback

FLOOD ZONE
- Fixed several collision issues based on community feedback

HAINAN RESORT
- Fixed several collision issues based on community feedback

OPERATION LOCKER
- Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI
- Improved collision issues on several skyscrapers

DAWNBREAKER
- Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
- Fixed several collision issues based on community feedback

LOST ISLAND
- Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN
- Lights now no longer stay intact once building is destroyed
 
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