The Battlefield 4 Thread 2015

Remember CTE is a test environment, balance changes there are not necessarily going to make it to the vanilla build. If you don't like the changes, you can join the CTE reddit thread and say so (and why).
 
It has been 2 years.

It has - Don't know about you guys but 800 hours is not bad :D I'm surprised we lasted this long.

Remember CTE is a test environment, balance changes there are not necessarily going to make it to the vanilla build. If you don't like the changes, you can join the CTE reddit thread and say so (and why).

Excellent point - Issue is we don't really have a roadmap right now so no one knows how to put the changes into context. If they said, 'hey we want to test some crazy new stuff for BF5' I would happily do so and no moan about it on reddit.
 
Is it bad that I want a persistent, online battle over a much larger map (like the size of GTAV's map as a minimum but ideally much, much bigger) with hundreds of control points, hundreds of players, in the battlefield universe, a bit like Planetside? I'd even pay £5-£8 a month for something like that.

Join the server, fight across ever changing terrain, from cities to suburbs, shopping malls, schools, warehouses, derelict buildings, rolling fields, mountainous terrain and snowy mountains with a central server time that runs slightly faster than real time but mimics the seasons and has weather patterns that can vary across the map. Play for two or three hours and see it rain and then the sun comes out or if you play in December see Christmas trees and lights appear and have it snow at times giving making camo choice vital.

Have a few rivers for RHIB's, some port areas for the attack boats, airports/airfields for 'proper' aircraft that you need to keep control of, have the jets that need to fly for five to ten minutes to reach the front line, choppers closer to the action, perhaps VTOL aircraft like the F35 closer still, cut back on the auto repairs and auto reloads so teamwork is an absolute must and when you leave the server people keep fighting so when you come back the next day the front line is in a completely different place. Whichever side 'wins' gets a good reward, free game time or discounts on paid content or something, but definitely not P2W. It would require a LOT of balancing (as much as steaming down the Freeway in a column of twelve tanks and LAV's with Helicopter gun ships, Humvees and M142 MLRS in tow appeals to me), possibly even limiting vehicle spawns to areas close to the front line but I would play a game like that endlessly. Or for a long time certainly. DLC as new maps based on continents or distinct areas like NORAD in Colorado.
 
Last edited:
Some nice teamplay CTE updates (Hazard will like this)

Teamplay Score rebalance
We are tweaking some score values for our most played modes to highlight playing the objective. The scoring takes into account the statistics of incoming score per player since launch and mode.
Conquest capture is now 400 points from 150.
Obliteration bomb pickup is now 150 from 100.
Obliteration bomb possesion (tick) is now 25 instead of 10
Rush crate disarm is now 500 instead of 400.
Rush crate destroy (team wide) is now 500 instead of 400.
Conquest win ribbon value is now 3000 instead of 1500
Rush win ribbon is now 3000 instead of 1500
Obliteration win ribbon is now 3000 instead of 1500
 
Back
Top Bottom