worth playing this game again?
or will I rage
Yes,
And yes
I think I'm in the minority, I actually like the new map and like the extra points fpto
worth playing this game again?
or will I rage
No, it's not. And it has dedicated servers.
I really like the flow of the new map. The centre flag gets a bit hectic but had some great firefights at the other flags. There was plenty of flanking and off flag action. I also like the limited armour on the map, balances out really nicely.
As for 60tic servers on 64 player, the one I was on this morning was smooth as silk.
JB
Yet I had/have a far more consistent experience on MW2/3 p2p hosting than BF4 on dedicated servers don't play COD much any more but when I jump in for the odd game the hit reg/general feeling in regards to delay is night and day different to BF4 does my head in as I shouldn't have problems like this with an <10ms latency.
EDIT: TM server on 60Hz 64 player is hilarious - worse than dialup but so funny how broken the game gets.
High tick rate servers only work if the server is up to it. Anyone can host an 120Hz server on an android phone as far as I can see. TDM 16 player only @120Hz. 60 Hz for 32-48 player conquest. 64 player conquest I haven't seen it work above 30Hz TBH.
In other news congrats to the kiwis. It was about time they showed us why they are considered to be the best rugby union team in the world. The Aussies really deserved to be in that final, and they were justly beaten. gg
I was playing on the TM server yeserday morning for 5 rounds no lag 64 players. Then after that every round lagged. Jets became unusable. Bugs started to appear. Tanks invisable to thermal like they was destroyed. Repping tank with no repair tool showing. Then i noticed a 2nd TM server @ 60hz running on the same IP. So im guessing Both servers wasn't active early morning and the server box cant handle 2 servers running at 60hz when full
I dont beleave people with high pings cause server rubberbanding. A person with lets say 10ms who then gets 100ms ingame and notices lag due to bandwidth problems/ packet loss will lag more then a person with a natual ping of 100ms and no bandwidth problems.
I was playing on the TM server yeserday morning for 5 rounds no lag 64 players. Then after that every round lagged. Jets became unusable. Bugs started to appear. Tanks invisable to thermal like they was destroyed. Repping tank with no repair tool showing. Then i noticed a 2nd TM server @ 60hz running on the same IP. So im guessing Both servers wasn't active early morning and the server box cant handle 2 servers running at 60hz when full
I then joined TM #2 which lagged and crashed with in 5min. i've also played on bf4 american servers in the past and saw no signs of rubberbanding like i saw on TM. The lag on TM Server was bad to the point i saw an empty jet moving backwards in the air, showing red on minimap like someone was flying it backwards lol
Yep - Server boxes with too many VM's is my guess. How are you finding the tank play post patch? Staff shell annoying? Frontal damage increase noticeable? Sabot or AP? What about APS?
Yep - Server boxes with too many VM's is my guess. How are you finding the tank play post patch? Staff shell annoying? Frontal damage increase noticeable? Sabot or AP? What about APS?
The UK server boxes seem to be badly oversubscribed you can tell when its the server that is struggling as you get 1 second pulses in vehicles as its running out the vehicle history time before updating the clients. The "netcode" has always struggled with big latency deltas and that seems to be emphasised with 60+Hz was playing a few times last night with different scenarios:
Almost empty server (~8v8) with most players sub 50ms but one at ~150ms mostly played ok until a few more people joined then started going weird - admin kicked the 150ms player and almost immediately it stabilised.
20v20 with almost everyone <70ms was fine for ages - few new players joined with people pinging in the 150-200ms region quickly fell apart.
Might just be coincidence but from the last couple of days I've seen a pattern where high ping players on 60+Hz servers with more than about 16 players or so result in it all falling apart and likewise player loads over 40 seem to cause problems with 60Hz :S playing 20v20 with everyone well under 100ms was the closest I've seen to good from BF4 yet - still some oddities (people just appearing or disappearing, etc.) but the hit reg was bang on.