The Battlefield 4 Thread 2015

Should be on tonight :D

For those who join us, if your not in the discord channel, you will get kicked from the squad ;)
 
I should be up for a few rounds tonight too :)

Was playing badly last night, although given people were saying my voice was breaking up it may have been partly due to the magic that is virgin media packet loss.
 
Some good games last night including two SMAW shots on the Attack Chopper on Siege. One was straight flight so easy enough but Xinami was flying all over the place so was pleased with that one.
 
An unofficial poll to see what setting people want most in the next Battlefield game. WW2 is leading the way with 54% of votes including mine.

http://strawpoll.me/6459945

I know Battlefield 5 will be already pretty much made but interesting to see & might give DICE a hint for future.
 
I actually liked BF Nonsense's idea regarding 1982. Good balance of modern weapons without all of the stupid gadgets we have now. Either that or WW2. Above all, no rubbish lock-on weapons.
 
I'd love to see a WW2 game tbh so many iconic tanks/planes etc, and GFX have moved on so far since bf1942. Now they've done all the work to bf4s net code, a could totally handle a couple of reskins - ww2 and maybe 2143...
 
I should be up for a few rounds tonight too :)

Was playing badly last night, although given people were saying my voice was breaking up it may have been partly due to the magic that is virgin media packet loss.

Some good games last night including two SMAW shots on the Attack Chopper on Siege. One was straight flight so easy enough but Xinami was flying all over the place so was pleased with that one.

Had a great few rounds playing with OCUK last night, top of the table as usual despite loosing a few rounds.

snip/
Now they've done all the work to bf4s net code, a could totally handle a couple of reskins - ww2 and maybe 2143...

You are joking right!?! I don't believe that for a second. I still get hits which do not register, had it happen twice last night!
 
I find the netcode to be very good, especially now that there are visual and quantitative indicators via the netgraph. It's pretty easy to see if you or the server is lagging.
 
I find the netcode to be very good, especially now that there are visual and quantitative indicators via the netgraph. It's pretty easy to see if you or the server is lagging.

No amount of fixed net code will fix an overloaded server or an ISP with packetloss though ;)
 
No amount of fixed net code will fix an overloaded server or an ISP with packetloss though ;)

That's my point. People were using 'netcode' as a blanket way to blame the game when there are loads of other variables at play.

I still find it impressive that the game runs the way it does given how much stuff is going on at anyone point in time.

Hopefully BF5 will continue to push the boundaies with larger maps and more players. Would be pretty cool to play dragon valley with 100/120 people.
 
The 'net code' is far, far better but there's still some dodgy issues and I do get some latency errors on screen like the server can't quite keep up, especially on 60Hz servers. I've noticed some 40 and 45Hz servers which don't seem as bad but it's obvious any server that runs 60Hz needs more power which generally means more expense.
 
The 'net code' is far, far better but there's still some dodgy issues and I do get some latency errors on screen like the server can't quite keep up, especially on 60Hz servers. I've noticed some 40 and 45Hz servers which don't seem as bad but it's obvious any server that runs 60Hz needs more power which generally means more expense.

Correct. DICE LA have mentioned in the past that they are looking at optimizing the server performance in line with the higher tick rates. I guess the first pass was making sure there are no bugs associated with higher tick rates and then they will look at server side code optimizations. I just hope they get a lot of this done in time for BF5.
 
Correct. DICE LA have mentioned in the past that they are looking at optimizing the server performance in line with the higher tick rates. I guess the first pass was making sure there are no bugs associated with higher tick rates and then they will look at server side code optimizations. I just hope they get a lot of this done in time for BF5.

Unfortunately I don't think the server providers think they can get enough revenue per server with high tickrate servers. They can't run as many servers on one box without the game lagging badly, and I don't think they think people would pay enough for a dedicated one.
I'd imagine a CSGO server requires a lot less resources than a 64 player conquest large at even 30Hz.
 
64 players at 45Hz hits 100% usage on a single core of a Xeon E3-1240v2 really often on maps like Dragon Valley or Paracel Storm. You have to knock it down to 40Hz to be safe.
That said even going from 30Hz to 40Hz makes a noticeable improvement to players.

I've seen some server providers experimenting with newer CPU's but I don't think we'll see large investments in new hardware for BF4 so long after launch.

There are probably some performance optimizations to come from the server software. Doubt we'll see anything significant unless they add multi-core support.
 
Unfortunately I don't think the server providers think they can get enough revenue per server with high tickrate servers. They can't run as many servers on one box without the game lagging badly, and I don't think they think people would pay enough for a dedicated one.
I'd imagine a CSGO server requires a lot less resources than a 64 player conquest large at even 30Hz.

Most server company's are a rip off. They make a decent amount of money as it is.
right now i could get a skylake 6700k with 32gb ram with 100 mbit connection for under 50 euros :) which is good for games that share there files.

Company's that have access to bf4 server files would rent you a box with less specs then that at twice the price https://www.gameservers.com/dedicated/ Tho ud have limited access if choose to have bf4 on it ofcourse

[EDIT] @ Firejack. BF4 servers ain't multi-core? I presumed it was.
 
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