Anyone on this evening?
Was just about to ask the same thing, finally got a pc decent enough to run it so looking to have a blast online

Anyone on this evening?
I should be up for a few rounds tonight too
Was playing badly last night, although given people were saying my voice was breaking up it may have been partly due to the magic that is virgin media packet loss.
Some good games last night including two SMAW shots on the Attack Chopper on Siege. One was straight flight so easy enough but Xinami was flying all over the place so was pleased with that one.
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Now they've done all the work to bf4s net code, a could totally handle a couple of reskins - ww2 and maybe 2143...
I find the netcode to be very good, especially now that there are visual and quantitative indicators via the netgraph. It's pretty easy to see if you or the server is lagging.
No amount of fixed net code will fix an overloaded server or an ISP with packetloss though![]()
The 'net code' is far, far better but there's still some dodgy issues and I do get some latency errors on screen like the server can't quite keep up, especially on 60Hz servers. I've noticed some 40 and 45Hz servers which don't seem as bad but it's obvious any server that runs 60Hz needs more power which generally means more expense.
Correct. DICE LA have mentioned in the past that they are looking at optimizing the server performance in line with the higher tick rates. I guess the first pass was making sure there are no bugs associated with higher tick rates and then they will look at server side code optimizations. I just hope they get a lot of this done in time for BF5.
Unfortunately I don't think the server providers think they can get enough revenue per server with high tickrate servers. They can't run as many servers on one box without the game lagging badly, and I don't think they think people would pay enough for a dedicated one.
I'd imagine a CSGO server requires a lot less resources than a 64 player conquest large at even 30Hz.