The Battlefield 4 Thread ~ Server details in opening post ~

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Console patch notes, I'm guessing this will be in the PC version too whenever NS is released.

March 25 PS4 Game Update Notes

GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

AC-130 GUNSHIP TWEAKS
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493892912380/
 
-Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

Interesting. I'm assuming this will be included for the PC then.
 
again some good fun rounds last night :D

really need to start recording some of this. loved my smaw to your little birds face joe xD literally spawned on squaddy, saw you coming round the side of the building, SELECT SMAW, FLICK SHOT ACTIVATE. KAPOW ;) even if it was through a tree stump xD thought it was just gunna explode in my face.... (that's what she said)

and then sat in my AA at base hahaha! then netphreak c4quaded me xD 3rd times the charm ay ;) think it was good I was in that AA or you guys would have raped even more and emptied the server :p
 
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How annoying they have delayed Naval Strike without an ETA even given. Must be one hell of a bug to do that..

I was angry this morning as well - but hey, look at it this way - at least they are making an effort to push something out that is not the equivalent of a steaming hot pile of turd.
 
FFS what has happended to these guys this iteration of Battlefield. It's one disappointment after another. To wait this long and so close to launch to decide to delay the dlc is just ********.

Quality is our main priority LMFAO wtf. Bs, more bs and a bit more bs every single time. Yet console fags get priority. So messed up its unreal.

I'm not sure why everybody is being so negative about this.

We all agreed that battlefield wasn't ready for release, and needed more time to be finished, and shouldn't have been released in a broken state. "They should have delayed the launch and only release a finished game" they said.

Fast forward 6 months and they are potentially about to release another broken product and decide to do the right thing, and delay the launch until they can get it fixed and release a finished product.

And how the fans cry about that too ? DICE can't win.

Im amazed if its such a big bug that its taken so long to find...

It wouldn't even have to be that big to get the fanbase taking to battlelog to complain about releasing a broken update. This is DICE trying to do the right thing and not release another broken product, but DICE can't win either way.
 
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I was angry this morning as well - but hey, look at it this way - at least they are making an effort to push something out that is not the equivalent of a steaming hot pile of turd.

Well Battlefield 4 is the equivalent of a bad case of the piles
 
Console patch notes, I'm guessing this will be in the PC version too whenever NS is released.



http://battlelog.battlefield.com/bf4/forum/threadview/2979150493892912380/

So glad to see these balancing steps in the patch:

-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

so badly needed.
 
Pre-Ordering Elder Scrolls Online, really is getting more and more tempting with things like this.

It's good that EA/DICE are actually trying to release something that isn't broken, but to wait until the day of it's release to then say, well actually PC's guys you're not getting it today as we've discovered an issue that needs to be fixed, but console guys you're just fine.

If there was an issue big enough that it required them to hold off/delay it on PC then we should have been informed about it before the release date. Maybe a few days ago, they could have stated that they've discovered an issue on the pc version that they need to fix before releasing it, which could mean NS DLC is delayed for PC. It would have still sucked but atleast we would have been informed, and have thought about the fact EA/DICE are trying not to release it broken.


[Edit:] Atleast from the PS4 patch notes they are ungimping the G36C a bit... wooo. :rolleyes:
 
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If there was an issue big enough that it required them to hold off/delay it on PC then we should have been informed about it before the release date. Maybe a few days ago, they could have stated that they've discovered an issue on the pc version that they need to fix before releasing it, which could mean NS DLC is delayed for PC. It would have still sucked but atleast we would have been informed, and have thought about the fact EA/DICE are trying not to release it broken.

I'm not sure giving bad news earlier is better than given bad news in general. It's still bad news at the end of the day.

It sucks but I'm with Frodders on this one, at least they're doing the right thing. Lets hope the delay is only a few days :)
 
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The bug is called Sony and MS coming in with a wallet full of cash :eek:

Come off it

MS only paid for early access for xbox on second assault. Just because they found a bug in the PC version does not mean that DICE were paid by MS and Sony to release a better game for consoles.

If anything, the rubber banding on PS4 and Xbox one is far worse than on PC as we have to use DICE / EA servers and can't get a 3rd party to set one up for us.
 
Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

JOY!

As if the gunship wasn't annoying enough already, guess I just do more jet whoring and rape the noobs who jump in it then!
 
Come off it

MS only paid for early access for xbox on second assault. Just because they found a bug in the PC version does not mean that DICE were paid by MS and Sony to release a better game for consoles.

If anything, the rubber banding on PS4 and Xbox one is far worse than on PC as we have to use DICE / EA servers and can't get a 3rd party to set one up for us.

Yeah i probably am wrong, but who knows with DICE, it just sounds a bit fishy to me.
 
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