The Callisto Protocol

As expected, looks like a complete mess of a release, writing was on the wall the whole time :(

Stutter is insane in it, pc needs to get direct storage implemented in games already
 
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Got a pleasant surprise with this unlocked before heading off to work.

Haven't had too much time to play around but it's a bit of a stuttery experience out of the box for me. In game frame limiter is a tad awful and had better results capping it using RTSS but I image there's also the usual UE4 shenanigans at play as it was much smoother after a restart.

Lot of PC options to tinker with and a few more ray tracing features than what was advertised such as reflections and transmissions (no idea on how these look as I'm still on a 1080Ti). Built in benchmark too but it's very spluttery for me.

Definitely a looker at times and does support ultrawide with no hassle my end at 21:9.

Few pics below:-

WTA5PBp.jpg
F49dJNE.png
fA6Jead.jpg
xHRWEMi.jpg
L5z4RES.jpg
 
Ok so here's my take, a mix of good and bad.

The bad first:
- No DLSS option, only FSR 2, you can enable it but it makes zero difference to performance. It's clearly locked out. I'm sure in other games you could use it on Nvidia cards and gain some frames, even if not as much as DLSS.
- You have to exit back to the main menu before the GFX settings are available, what is this the dark ages?????

- No FOV slider but not a major issue as camera seems to be positioned decently but I know may like to have an FOV slider anyway
- Every time you enter a new section of the level, even if it's going through a doorway into a room, there are some frame stutters. It only lasts a second or two but they are there. This is not something I have ever seen on previously and more recently played UE4 engined games, so this is clearly an oversight by the devs
- Because there's no DLSS, nvidia users will currently get sub 60fps IF all settings including RT shadows and RT reflections are maxed. DLSS would otherwise allow the game to run at 100fps easily. Hopefully DLSS patch isn't too far away and the FSR 2 option is only a launch exclusive.
- Mouse and camera smoothing are on by default. turn these off and increase the sensitivity to around 90 for both. The mouse now feels like RAW input which is MUCH better.
- The game does no shader compilation when the game first starts like some other games do, this might be a contributing factor to the stuttering maybe?
- The game's main menu layout isn't the best. it feels like a direct console menu system and not something a PC Gamer expects

The good:
- Outside of the stutter when entering a new area, the motion and smoothness is very nice
- The camera placement and follow is nicely balanced too, I had no issues with this on ultrawide
- Performance with my personal tweaked settings is good, I am getting 60-80fps average with all non-RT GFX settings maxed, with RT shadows turned off, and RT Reflections set to medium. Screenshots showing the difference between RT Shadows on and off below, along with RT Reflections.
- Sound, atmosphere and cinematics are excellent. Lots of particle effects and lighting effects on what I've played so far (about 100 minutes in)
- On a VRR OLED, the experience immersion experience is great
- Controls with mouse/keyboard fee responsive and natural

I will not be refunding it on Steam because with these settings it looks good and plays good (apart from the new area stutters), so will await a patch. The game has 4 years of support supposedly and we are due a story DLS in Feb or not long after I believe.

EDIT***
I might actually refund it now, as it stands even though the good bits stand out, I don't think the stutters and other quirks mentioned are worthy of a £50 game. Once this is all patched up I will re-buy it, and it will likely be down to £35 or less by then. Not decided yet....

Got a 24GB video with RTSS overlay etc uploading currently in native res so anyone on the fence will be able to see exactly how it looks and runs and the frametimes etc. At least that can be monetised and let the punters view it etc :p

Ray traced shadows on, ray traced reflections high:
TheCallistoProtocol-Win64-Shipping_2022_12_02_06_17_46_685.jpg


Ray traced shadows off, ray traced reflections medium:
TheCallistoProtocol-Win64-Shipping_2022_12_02_06_18_58_009.jpg


All ray tracing options off, all other GFX settings maxed:
TheCallistoProtocol-Win64-Shipping_2022_12_02_06_22_47_183.jpg


Other screenshots taken in and around playing with those GFX options:

TheCallistoProtocol-Win64-Shipping_2022_12_02_07_10_48_233.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_58_58_254.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_57_46_721.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_52_21_357.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_58_53_868.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_25_32_280.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_27_17_228.jpg
 
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Ok so here's my take, a mix of good and bad.

The bad first:
- No DLSS option, only FSR 2, you can enable it but it makes zero difference to performance. It's clearly locked out. I'm sur ein other game syou could use it on Nvidia cards and gain some frames, even if not as much as DLSS.
- You have to exit back to the main menu before the GFX settings are available, what is this the dark ages?????
- No FOV slider but not a major issue as camera seems to be positioned decently but I know may like to have an FOV slider anyway
- Every time you enter a new section of the level, even if it's going through a doorway into a room, there are some frame stutters. It only lasts a second or two but they are there. This is not something I have ever seen on previously and more recently played UE4 engined games, so this is clearly an oversight by the devs
- Because there's no DLSS, nvidia users will currently get sub 60fps IF all settings including RT shadows and RT reflections are maxed. DLSS would otherwise allow the game to run at 100fps easily. Hopefully DLSS patch isn't too far away and the FSR 2 option is only a launch exclusive.
- Mouse and camera smoothing are on by default. turn these off and increase the sensitivity to around 90 for both. The mouse now feels like RAW input which is MUCH better.
- The game does no shader compilation when the game first starts like some other games do, this might be a contributing factor to the stuttering maybe?
- The game's main menu layout isn't the best. it feels like a direct console menu system and not something a PC Gamer expects

The good:
- Outside of the stutter when entering a new area, the motion and smoothness is very nice
- The camera placement and follow is nicely balanced too, I had no issues with this on ultrawide
- Performance with my personal tweaked settings is good, I am getting 60-80fps average with all non-RT GFX settings maxed, with RT shadows turned off, and RT Reflections set to medium. Screenshots showing the difference between RT Shadows on and off below, along with RT Reflections.
- Sound, atmosphere and cinematics are excellent. Lots of particle effects and lighting effects on what I've played so far (about 100 minutes in)
- On a VRR OLED, the experience immersion experience is great
- Controls with mouse/keyboard fee responsive and natural

I will not be refunding it on Steam because with these settings it looks good and plays good (apart from the new area stutters), so will await a patch. The game has 4 years of support supposedly and we are due a story DLS in Feb or not long after I believe.

Got a 24GB video with RTSS overlay etc uploading currently in native res so anyone on the fence will be able to see exactly how it looks and runs and the frametimes etc.

Ray traced shadows on, ray traced reflections high:
TheCallistoProtocol-Win64-Shipping_2022_12_02_06_17_46_685.jpg


Ray traced shadows off, ray traced reflections medium:
TheCallistoProtocol-Win64-Shipping_2022_12_02_06_18_58_009.jpg


All ray tracing options off, all other GFX settings maxed:
TheCallistoProtocol-Win64-Shipping_2022_12_02_06_22_47_183.jpg


Other screenshots taken in and around playing with those GFX options:

TheCallistoProtocol-Win64-Shipping_2022_12_02_07_10_48_233.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_58_58_254.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_57_46_721.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_52_21_357.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_58_53_868.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_25_32_280.jpg


TheCallistoProtocol-Win64-Shipping_2022_12_02_06_27_17_228.jpg

It's amd sponsored so won't ever get dlss :(

Weird that fsr isn't improving fps though, must be a bug this.
 
I think they have deliberately disabled FSR functions when an nvidia card is being used. Can you imagine? Using FSR and RT all on would decimate all AMD cards out right now by last gen's Nvidia cards due to the much better RT performance when AI upscaling is used.
 
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I think they have deliberately disabled FSR functions when an nvidia card is being used. Can you imagine? Using FSR and RT all on would decimate all AMD cards out right now by last gen's Nvidia cards due to the much better RT performance when AI upscaling is used.

True but then again, that happens in other amd RT sponsored games as well i.e. riftbreaker and resident evil village :p
 
Now my question is, will it definitely NOT get DLSS? I guess the answer will be known if Nvidia do not release a game ready driver within the next 24 hours, if there's no DLSS plan then nvidia can't do a game ready driver to optimise for this game as a result.
 
Now my question is, will it definitely NOT get DLSS? I guess the answer will be known if Nvidia do not release a game ready driver within the next 24 hours, if there's no DLSS plan then nvidia can't do a game ready driver to optimise for this game as a result.

As long as the game is amd sponsored, it won't, there hasn't been a single amd sponsored title to have dlss so far (RE, riftbreaker, FC 6 etc.). Despite what some will tell you, deathloop is not amd sponsored (nor nvidia sponsored) and uncharted is not amd sponsored either, amd simply "partnered" up with them to sell their cpus along with uncharted.
 
As long as the game is amd sponsored, it won't, there hasn't been a single amd sponsored title to have dlss so far (RE, riftbreaker, FC 6 etc.). Despite what some will tell you, deathloop is not amd sponsored (nor nvidia sponsored) and uncharted is not amd sponsored either, amd simply "partnered" up with them to sell their cpus along with uncharted.

Well that sucks donkey balls!

I ran the benchmark with FSR on Performance and FSR off (default temporal upscale option) and got:

FSR off:
Upscale_Temporal.jpg


FSR on (performance mode):
Upscale_FSR_Performance.jpg


With that in mind I willr efund it and buy it again when it is half this price. I refuse to pay full whack when I am being deliberately restricted this way.
 
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This is why we hate Denuvo.
I don't think it's Denuvo, the symptoms are only when entering a new area and the camera pans so it does seem to be shader compilation. Denuvo would spike the CPU too. Also Res Evil had the stutters but it ended up not being Denuvo but just the additional copyright protection the devs of that game had in combination which they fixed months later with the patch that removed all DRM from the game.
 
I'm cautiously hopeful for this but since it's Unreal Engine 4.x, I'm also expecting it to be a stutter-fest on PC when it launches :rolleyes:
Man, I hate being right :(

Pre-ordered and downloaded but I haven't booted it up yet - gonna wait for a week or so before I refund - see if there's any improvements.
 
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