"level based shooter looter" means this type of grind gameplay in which you grind xp + stuff to get to another level and better gear and another one and another one... the gameplay in itself is pretty much based around grinding and leveling. Tactics a lot of times don't mean much simply because it's a number's game or you have to apply always a certain recipe to win. Another sorts of "loot based gameplay" would be Day Z, in which you loot, but there's no level, a gun will do the same amount of damage when you first pick it up like it will do 10 or 1000 hrs later with that character. If a head shot is deadly, will be deadly even after a time played. It's a looter, but not leveled based (or got the RPG treatment, as everything these days seems to have).
I've played quite a few days in DZ, plus SP, by myself. Not sure how that qualifies as "hardly" (it's 71hrs in total as per Steam) I've meet single players or multiple players working together and turning rouge, with good gear for level 29 and 99 in DZ. The only DZ zones I haven't explored much are the lvl 30. The gameplay remains pretty much the same from start to finish - a cover shooter, 3rd person view, with firefights dictated by statistics and ballistics dumbed down so the guns fit withing the limitations of the game. AI is not smarter or dumber.
There were enough players to make the population realistic on the server. My experience with high level players was simply that they went for the best gear and enjoyed on preying upon the weak, with a bit of trolling here and there. Like I've said, they were spending their time in lower level areas instead of high level areas. There is no defined team death match, DM or whatever, it can be all and none. It depends on the type of players you meet and is exacerbated by the matchmaking which puts the players in some brackets with wild variations in dmg and resistance numbers.
No, I haven't upgraded to lvl 30 + because I don't want to. There is no point to chase a moving goalpost like leveling up is. I want to be in a place where I have roughly the same gear (in stats) as other players, so I have the same chance at winning a firefight - ergo I've went for the best that bracket of player levels offer (i think it was 25-29 or something like that). I've played together as a team with lower level players and helped them. Never turned on them. We tried together to put down a better equipped player or players when they were rogues and we couldn't... simply because statistics. So that tension was there, we were working together and it turned to TDM once a team of other higher level, better equipped players decided to go rouge
And no, I didn't find it as a suicide thing to play against level 30 AIs, just have to pay more attention and to have a backpack that can carry lots of bullets... because you know, a bullet proof head is the difference between level 15 and level 30
. And if I'd have the same gear and stats as other level 29 players it would have not been a suicide thing as well, because at least I would have a chance against them. It's suicide to stay with them nearby (if you don't have good gear) as they'll go mental pretty soon!
)
Anyway, for sure there are a lot guys who enjoy this, as there are lots who enjoy WoT and WT. I've had my share with this and is not for me. From what I've seen so far of TD 2 is more of the same - granted, probably improved. For me, the suspension of disbelief can only be pushed so far!