I'll post exactly what I put on Reddit:
I've played D1 for over 40 days continuous playtime and while to some these may be rookie numbers it does give a certain basis for my thoughts.
At the beginning there should be a prompt asking if you've played Division 1, or even taking a look at your uPlay account to see what sort of time you have in the game. D2 is fundamentally the same game as D1 and I don't need to be told to 'Manually reload by pressing R' which seems to appear halfway through a reload. Or be prompted to do loads of things that will be second nature to D1 players like taking cover.
Movement is a bit, well, weird. The movement in D1 was smooth and fluid and lifelike. The movement in this feels clunky and as if there are animation frames missing. It's all a bit slower than D1, and that's a shame. You often get stuck in doorways by just clipping the very edge and have to reverse out and come back.
Gunplay is good at lower levels and having to really think about your mods is welcome. I just have very few mods at the moment. Some new weapons would be good, but I guess development time put paid to that, although I do have a purple M16. Just a shame it's burst fire. Rifles seem to be quite powerful too which is welcome compared to the almost mandatory D1 loadout of Sniper Rifle and Lightweight M4/LVOA-C.
As a group of four we attempted the Washington Hotel mission on Hard Difficulty. Now I know it's Hard difficulty, but it felt like the step between Normal and Hard was too high. We must have tried taking Saint down around 25-30 times and all four of us were level 7 with blue weapons, mostly blue equipment and two of us even had purple weapons. The Taser lance Fanatic Ladies are too powerful and if they catch up with you, you get tasered and can't escape at all. Some say that's a good thing, but it does mean that once you get hit you may as well stop pressing buttons or trying to shoot. You should at least be able to take one shock then be able to evade before being tasered again. The timings are too close at the moment and need to be relaxed as you just get Perma-shocked with no hope of escape.
Grenades need to be more visible or have some audio warning from ISAC to let you know one is incoming. If you're not facing in the direction of the incoming grenade you don't even get a warning and it just explodes at your feet. We need some sort of indicator, even if it's an Audio one.
OMG so many Delta's! I thought it might be my PC, either because I tried DX12, or that I didn't have the very latest GeForce drivers installed but when the whole team gets disconnected at the same time it shows to be a server or client error. That and I had two hard lockups that meant a reset of the PC (something I haven't had to do on any game for months, if not a year or more) and quite a few crashes to desktop with no warning and no Division error code. I hope the launch is a lot more stable than this!
Also I noticed this bug happening quite a lot:
https://imgur.com/a/mAlQ5jV the indicator for taking cover was often mirrored on my screen, as shown.