a few patch note are released today not many
http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-249532-16&ct=tcm:148-76770-32
Additionally, Hamish and Yannick were again joined by Quentin this morning on the State of the Game livestream to discuss the first phase of the combat rebalancing plan. Below you will find a list of some of the balancing changes we are making with update 1.2 that were discussed!
Balanced. Fixing the weapon talent Balanced to work as it was initially designed. This should shift the meta-game away from the M1A and towards more variety.
The Brutal weapon talent will be additive and be properly indicated in the UI DPS.
Reckless is addressed and will be working correctly.
The Sentry’s Call 4 piece bonus will now only work on semi-automatic weapons.
Overall buff to Performance Gear Mods to increase their effectiveness.
New Gear Sets that focus on certain weapon types. The goal is to encourage more build and playstyle diversity.
Increasing the armor cap to 75% to increase survivability as the damage player’s output increase. Reaching this level of armor is also much more difficult and will require you to sacrifice stats in other areas to do so.
Toughness will now be displayed instead of health in the UI. This is a combined number that shows the combination of your health and armor, or effective hit points.
Fixing Character Talent stacking to make sure it’s not possible.
SENTRY STACKING
We are aware of the issue with the Sentry’s Call 4-piece bonus showing up on players without being shot. This is actively being fixed as soon as possible.
SCAVENGING
The effectiveness of scavenging has been a long discussion within the community. With the changes made to loot in 1.1 the benefits have diminished slightly. This is something we are aware of and are working on to improve in update 1.2.
THE STRENGTH OF SHOTGUN AND SNIPER NPCS
We are adjusting the damage output for the level 34 variants of these NPC types. Their damage was too high due to the difference in level between the player and the NPC, making tank stats less rewarding. We are reducing the damage they do to allow for players who focus on tanking stats to have a more effective role.