The Division. Are we interested?

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have ubi actually released 1.2 patch notes?

they have said on the state of the game the last few times about improving the quality of drops and dz crate loot.
 
Hamish Bode ‏@hamishbode 2 hours ago
State of the Game will be short and sharp today as we gear up for the Special Report tonight. Excite!
 
Up for some FL CM today, not done it since last week, could do with getting a full set of Striker/Sentry gear.
Also need to get to DZ75 and get about 200k DZ credz.
Need to complete my dailies, also. Just have challenge left to do.
Have a couple of other alts that need leveling up in the DZ. Latest alt is 23 DZ12. Love how you level quick with first entry into DZ, in half an hour, went from 0-12.

Should be on when the servers go back up.
 
Anyone know any hackers I can play CM FL with?? :D :p

I can just chill in the pit then...... ;)

if you go with randoms,you might find :D
I did yesterday morning when nobody from OcUK were on,1 of them was ok,2 were hacking,when saw lasers coming from under floor,decided its not Star Wars and left :D
 
a few patch note are released today not many http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-249532-16&ct=tcm:148-76770-32

Additionally, Hamish and Yannick were again joined by Quentin this morning on the State of the Game livestream to discuss the first phase of the combat rebalancing plan. Below you will find a list of some of the balancing changes we are making with update 1.2 that were discussed!

Balanced. Fixing the weapon talent Balanced to work as it was initially designed. This should shift the meta-game away from the M1A and towards more variety.
The Brutal weapon talent will be additive and be properly indicated in the UI DPS.
Reckless is addressed and will be working correctly.
The Sentry’s Call 4 piece bonus will now only work on semi-automatic weapons.
Overall buff to Performance Gear Mods to increase their effectiveness.
New Gear Sets that focus on certain weapon types. The goal is to encourage more build and playstyle diversity.
Increasing the armor cap to 75% to increase survivability as the damage player’s output increase. Reaching this level of armor is also much more difficult and will require you to sacrifice stats in other areas to do so.
Toughness will now be displayed instead of health in the UI. This is a combined number that shows the combination of your health and armor, or effective hit points.
Fixing Character Talent stacking to make sure it’s not possible.

SENTRY STACKING

We are aware of the issue with the Sentry’s Call 4-piece bonus showing up on players without being shot. This is actively being fixed as soon as possible.

SCAVENGING

The effectiveness of scavenging has been a long discussion within the community. With the changes made to loot in 1.1 the benefits have diminished slightly. This is something we are aware of and are working on to improve in update 1.2.

THE STRENGTH OF SHOTGUN AND SNIPER NPCS

We are adjusting the damage output for the level 34 variants of these NPC types. Their damage was too high due to the difference in level between the player and the NPC, making tank stats less rewarding. We are reducing the damage they do to allow for players who focus on tanking stats to have a more effective role.
 
also today's down time is Estimated downtime is approximately 3 hours.( 1 HR left to go)
There will be no game changes during this maintenance.....
and on a new note :cool: High value targets got a little more interesting with time limits or single attempts on a boss to take them down. The rewards better match the challenge. I will be grabbing my ocuk friends to take these down :D
 
^
Toughness sounds good, will make it easier having health and armour all in one stat.

Any mention on them removing that chair on the balcony in FL or at least make it movable, after all, it is on wheels. :D
 
a few patch note are released today not many http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-249532-16&ct=tcm:148-76770-32

Additionally, Hamish and Yannick were again joined by Quentin this morning on the State of the Game livestream to discuss the first phase of the combat rebalancing plan. Below you will find a list of some of the balancing changes we are making with update 1.2 that were discussed!

Balanced. Fixing the weapon talent Balanced to work as it was initially designed. This should shift the meta-game away from the M1A and towards more variety.
The Brutal weapon talent will be additive and be properly indicated in the UI DPS.
Reckless is addressed and will be working correctly.
The Sentry’s Call 4 piece bonus will now only work on semi-automatic weapons.
Overall buff to Performance Gear Mods to increase their effectiveness.
New Gear Sets that focus on certain weapon types. The goal is to encourage more build and playstyle diversity.
Increasing the armor cap to 75% to increase survivability as the damage player’s output increase. Reaching this level of armor is also much more difficult and will require you to sacrifice stats in other areas to do so.
Toughness will now be displayed instead of health in the UI. This is a combined number that shows the combination of your health and armor, or effective hit points.
Fixing Character Talent stacking to make sure it’s not possible.

SENTRY STACKING

We are aware of the issue with the Sentry’s Call 4-piece bonus showing up on players without being shot. This is actively being fixed as soon as possible.

SCAVENGING

The effectiveness of scavenging has been a long discussion within the community. With the changes made to loot in 1.1 the benefits have diminished slightly. This is something we are aware of and are working on to improve in update 1.2.

THE STRENGTH OF SHOTGUN AND SNIPER NPCS

We are adjusting the damage output for the level 34 variants of these NPC types. Their damage was too high due to the difference in level between the player and the NPC, making tank stats less rewarding. We are reducing the damage they do to allow for players who focus on tanking stats to have a more effective role.

thats just notes from the last SoTG, same things as i listed for Gamble some pages back.
 
^
Toughness sounds good, will make it easier having health and armour all in one stat.

Any mention on them removing that chair on the balcony in FL or at least make it movable, after all, it is on wheels. :D

ah,THAT chair...i died more because of it that im willing to admit :D
especially if you in cover,sometimes you cant leave it :mad:
so far 1.2 sounds not bad,lets see how how it will work and how many new glitches players will find (because there will be,i will surprised if not)
 
a few patch note are released today not many

THE STRENGTH OF SHOTGUN AND SNIPER NPCS

We are adjusting the damage output for the level 34 variants of these NPC types. Their damage was too high due to the difference in level between the player and the NPC, making tank stats less rewarding. We are reducing the damage they do to allow for players who focus on tanking stats to have a more effective role.

About bloody time, those two were always overpowered, and seeing as those two at level 32/34 are going to be all over the DZ in the 200+ rank they needed nerfing badly.

Knowing Ubisoft they will screw it up and double there damage instead :D
 
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