The Division. Are we interested?

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isacc rewards changing to exclusive vanity items

stash size - being worked on (server storage and bandwidth needs addressing), wont be in 1.2 but will need client fix

stashes being added to DZ checkpoints! :D
 
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When under fire from npc's at the supply drop whilst you open the crate their hits will cause you to flinch interrupting opening of the crate even if you use SL.

SL and the flinch mechanic is a weird one. Sometimes turrets will cause me to flinch and sometimes it doesn't. it's very inconsistent.
 
When under fire from npc's at the supply drop whilst you open the crate their hits will cause you to flinch interrupting opening of the crate even if you use SL.

SL and the flinch mechanic is a weird one. Sometimes turrets will cause me to flinch and sometimes it doesn't. it's very inconsistent.

exactly same here
 
they said they make the rope progress actually pretty reactive to getting hit and potentially you could run out of survivor link so hopefully it has more of an effect.

they made it sound like you couldnt just run up to the rope and cut it under fire, youd have to kill the player defending first.
 
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Toughness sounds good, will make it easier having health and armour all in one stat.

Any mention on them removing that chair on the balcony in FL or at least make it movable, after all, it is on wheels. :D

Yeah I like that toughness stat, will give you the effective helath based on mitigation which will be useful to balance armour vs stamina.

isacc rewards changing to exclusive vanity items

stash size - being worked on (server storage and bandwidth needs addressing), wont be in 1.2 but will need client fix

stashes being added to DZ checkpoints! :D

Very good :)

I understand the stash problem, whenever you have a full stash currently it sometimes glitches whilst scrolling so a larger one would be worse. Possibly bandwidth? Possible data delivery - who knows.

I appreciated their want to slow things down a bit to prevent more glitches and I applaud that - I am enjoying the game as is so don't mind waiting for proper, bulletproof implementations instead of a community requested, rushed mess.

The majority of reddit don't understand that a million threads asking for "larger stash y0" or "wtf, no larger stash bro?!?!?!?!" wont get them anywhere lol

CM FL, CM daily mission and DZ tonight ftw!!! If the DZ is anything like the earlier part of the other night with Greg, I could stomp another rank out before bed lol!

Are we getting a vendor refresh this week still?
 
Yeah I like that toughness stat, will give you the effective helath based on mitigation which will be useful to balance armour vs stamina.



Very good :)

I understand the stash problem, whenever you have a full stash currently it sometimes glitches whilst scrolling so a larger one would be worse. Possibly bandwidth? Possible data delivery - who knows.

I appreciated their want to slow things down a bit to prevent more glitches and I applaud that - I am enjoying the game as is so don't mind waiting for proper, bulletproof implementations instead of a community requested, rushed mess.

The majority of reddit don't understand that a million threads asking for "larger stash y0" or "wtf, no larger stash bro?!?!?!?!" wont get them anywhere lol

CM FL, CM daily mission and DZ tonight ftw!!! If the DZ is anything like the earlier part of the other night with Greg, I could stomp another rank out before bed lol!

Are we getting a vendor refresh this week still?

Count me in! Almost rank 98 :D

Yes vendor refresh incoming!
 
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