The Division. Are we interested?

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Mine's down to 10 fps or less at 1600p on a 970 with everything maxed (including post fx aa, HBAO+ etc). I know I can get it to something nice and playable with some toning down though.
 
Getting 40-50fps at Ultra on my GTX980ti at 3440x1440, it's maxing out the GPU at stock clocks and using almost 5GB of VRAM.

First impressions are it looks nice but not amazing, the game itself seems fun although I need to spend more time on it before deciding whether to buy it or not.
 
I think it has been downgraded to match the consoles tbh. I know UBi said it has not and it might just be for the Beta but after playing Tomb Raider this feels a bit lacking in the visuals and on par with the consoles.
 
Getting 40-50fps at Ultra on my GTX980ti at 3440x1440, it's maxing out the GPU at stock clocks and using almost 5GB of VRAM.

First impressions are it looks nice but not amazing, the game itself seems fun although I need to spend more time on it before deciding whether to buy it or not.

Thanks for that running a similar setup with Gsync it should be smooth at that?
 
Can someone please post some high res screen shots :) want to see what the game looks like on pc , sounds like its good news from the comments, to me graphics is a big factor in me opening my wallet the game play 2nd.

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Everything maxed, 1600p

Does seem to be pretty flaky at the moment, didn't have any of these problems last time. This is what stress tests are for though!

My PS4 wouldn't get through the intro video :/
 
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Anyone been checking SLI ?

I know that my SLI is enabled, but only 1 gpu is getting hammered.

No problems here. (1080p, Max Settings, Nvidia PCSS Shadows, 1xTXAA)

H0Gb.png


..except dat GPU/CPU usage for such an average looking game, to my eyes at least.

Looks like we've reached that point again in the dev cycle where GPU/CPU usage is skyrocketing for no obvious visual gain.
 
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