The Division. Are we interested?

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Other than it somehow thinking my res was 4k when it's 1440p and only able to see the top left of the screen (dsr was off???) A full restart fixed it and been playing solid for 2 hours. Enjoy it, got a lot of potential
 
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Played for about an hour, up to now it's a tad boring.
All the enemies I have encountered look exactly the same.
Will not accept my profile from my g502?
Will give it another hour later on.

@llamadal had that problem too, could not set up my character, had to sit through the intro missing most of what was going on. Fixed by editing one of the cfg files in 'my games'.
 
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Just had a quick 30 minute blast, very early to have a solid impression of the game but from what I played, very nice movement and cover mechanics, guns feel nice to shoot and have a satisfying sound and just the right amount of recoil.

Gotta pop out for the evening but I'll be spending more time on it tomorrow - from early impressions, it looks like a game I'd buy and play.
 
It's looks and runs rather well. Had one crash to desktop, but the game really needs a better SLI profile. Honestly will be the first Ubisoft game I've purchased since Might & Magic Legacy.

100% maxed at 1440p with Supersampling, NV PCSS+ shadows and all the goodies maxed I get anywhere from 48-90fps. It fluctuates an awful lot. G-Sync keeps it very fluid and nice, but a friend without G-Sync says the fps fluctuations are extremely stuttery.

Also interestingly enough running at 1080p with a single GTX 980Ti with Supersampling and PCSS+ off nets the same performance as SLI 980Ti's at 1440p. So scaling is there, it's just meh.

1440p Maxed screenshots below. Warning for 56K users

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Writing this in a bit of a rush so I'll be brief but so far it's been some decent fun. It does not look as good as the old E3 stuff but I still think it looks nice. Some of the lighting is really nice when outside and the day/night transition looks good too. I like the combat, recoil mechanics and the weapons I have used to far have all felt different, even when adding attachments you can tell a difference from before. I joined another OCUKer in the Darkzone for about an hour and I think we had a great time, there was a reasonable amount of KOS but I would say most people are more interested in getting their loot out, it definitely makes for good game play when you're not sure what the guys next to you will pull. The Rogue status seems a little broken to me though, someone can fire at you and it's like it's on amount of bullets that have hit you before their status changes, so if you return fire and have a better aim than them then you will find yourself as the rogue agent first! This proved fatal a couple of times for us.

Very glad I got a beta key, based on what I have played so far I would purchase the full game on release.
 
No problems here. (1080p, Max Settings, Nvidia PCSS Shadows, 1xTXAA)

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..except dat GPU/CPU usage for such an average looking game, to my eyes at least.

Looks like we've reached that point again in the dev cycle where GPU/CPU usage is skyrocketing for no obvious visual gain.



What OSD are you using?
 
Ubisoft are incredibly lucky to have Massive Entertainment. They have outdone themselves. I'm going to buy this game and will enjoy playing it too. Let's hope the 1:1 scale is true and that the game keeps adding depth whilst being challenging.

There are a few performance bugs to iron out but it looks and plays great for me. I'm not giving credit to Ubisoft whatsoever though because it is the developer which has made little compromise for us PC gamers to give a good set of options and a decent game.

Pretty much maxed out at 1440p using a 980ti. Will have to write down all my settings later, but NVIDIA HBAO+ is enabled.


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Brightness at 0% for me. The default 50% is way too high and the Phoenix logo was too vivid at that level. At 0% it was just barely visible.
 
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