patchnotes: http://bit.ly/2k91R4M
Dark Zone
Players can now fast travel between Dark Zone checkpoints.
Players will no longer loose Dark Zone experience and funds when killed in the Dark Zone if they are not Rogue.
Supply drops will now reward Dark Zone experience as well.
This change makes banshees seem redundant now
Not with the extra Rogue damage you get
But yes, needs a tweak imo
This change makes banshees seem redundant now
Three things stand out to me from the patch notes:
- "On the Move reduced to 15%" - further nerf to the DFNC build - it was an essential talent that synergised well as you are always moving - the original was 30% less damage when moving
- AB - all of the talents now ignore unlock requirements. The third slot talents always did, so this is a bonus to two talents on the primary weapon
- Most of the exotic talents are pretty underwhelming.
Mixed feelings about 1.6 - I like the change to Skillpower and I'm looking forward to experimenting with some high electronics builds. I've kept all the good electronic rolled gear pieces I've found as I thought SP would need to change at some point. As I don't use healing skills on any of my builds it makes Relentless even more viable with higher skillpower (5% of damage dealt by skills is returned as healing) - run a powerful seeker, sticky or turret and the health bar fills pretty quickly, especially combined with an Enduring mask and/or a Nimble holster.
As the majority of the rest of 1.6 is PVP or group PvE orientated (I doubt Legendary will be solo'able by casual-core players and the new Incursion won't be), there's not too much more to get excited about (although I'll reserve my judgement until I play tonight on the PTS).
Cheers
Three things stand out to me from the patch notes:
- "On the Move reduced to 15%" - further nerf to the DFNC build - it was an essential talent that synergised well as you are always moving - the original was 30% less damage when moving
- AB - all of the talents now ignore unlock requirements. The third slot talents always did, so this is a bonus to two talents on the primary weapon
- Most of the exotic talents are pretty underwhelming.
Mixed feelings about 1.6 - I like the change to Skillpower and I'm looking forward to experimenting with some high electronics builds. I've kept all the good electronic rolled gear pieces I've found as I thought SP would need to change at some point. As I don't use healing skills on any of my builds it makes Relentless even more viable with higher skillpower (5% of damage dealt by skills is returned as healing) - run a powerful seeker, sticky or turret and the health bar fills pretty quickly, especially combined with an Enduring mask and/or a Nimble holster, with Predatory talent.
As the majority of the rest of 1.6 is PVP or group PvE orientated (I doubt Legendary will be solo'able by casual-core players and the new Incursion won't be), there's not too much more to get excited about (although I'll reserve my final judgement until I play tonight on the PTS).
Cheers
I'm reallllllly looking forward to seeing what my Reclaimer + Barretts 300k SP build can do in 1.6![]()
also after reading those patch notes i want to save any caches i get as they will have chance to drop the exotics.. need to make a new character just to store the crap ive been hoarding too
pretty much how i feel too, i mean i dont mind the changes if they improve the game but im not excited for the update as i dont PVP or do group content either
aslong as im still able to solo challenge missions then im happy
On The Move needed a pvp change though as it made getting over 1million toughness pretty easy.